Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
This might be what you are looking for:
https://gtm.you1.cn/sharedfiles/filedetails/?id=3390548702
There are many uniforms all over vanilla alone that make the bands useless cuz the bands clip into the uniform so far that you can't see the band too well, so they'd need to be made less realistic by widening the distance between the band and the uniform.
^ Personally I considered that unacceptable, but I've come to think the realism part is the least of the problems, so if doing some widening or whatever is what it takes, then so be it cuz I think our group would use them in missions more readily as a result. I know I woulda.
{
_x addGoggles "Armband_Green_medium2"
} forEach units player;
To get ID of another armband - wear it and enter
goggles player;
and it will return an ID.