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Either way, this is just a suggestion based on your vision, I personally don't have any issue with how vanilla handles it, but I do agree with your notion that the player should be rewarded for paying attention.
About the word salad, be my guest, anytime you want to talk about any of my mods. Thank you very much for the kind words and the interesting comment and the great name idea!!! =)
Oh, Door 3 sounded like a bad idea after all indeed. My point was to actually make the energy something a little more "manageable?" for the player not feel like it's so binary like "I'll have one shot no matter what shot it is, if it's 200 Energy, or 40.000 Energy, I still have that shot. Maybe to improve that I would need to change the cost for all skills to help with that management thing, but still need to think more about it.
About the staff... I guess all my point about this change to the Energy System was to make the "spend all the energy" a little bit more hard for the player, because when we spend all our Energy we need to wait until it's full to recover, right? So, my first idea was to praise the people who can manage the Energy well to never get the cooldown, while the cooldown became a little slower.
An interesting thing I found is that any Staff can have the Energy Regen Zone skill attached to it, and while you are in this zone, energy regeneration functions almost identically to this mod. An idea that may extend past the scope of this mod would be to give certain food items the same buff that this skill gives you (maybe if you are ever considering making the Alpha Cuisine mod)
Thanks for your response and sorry for my word salad.Take care!
Door number 1: We actually removes the energy tweaks, which we can do without affect any user of the mod and I guess is not something people will miss.
Door number 2: We just increases a little bit the energy delay to recover, so instead of 0.4s, it can go to 1.0 (considering that vanilla is 1.5), and that way we can still keep the energy recover slowness (which is just something like 20% slowler than vanilla).
Door number 3: That one is pretty interesting and weird and tricky... We could actually change the way that weapons works! Today, weapons checks if you have "any energy" and consume "x amount of energy". We could make it to check if you have "amount of energy" I guess, but I'm pretty weirded by the implications of compatibility if we do that hehe.
Tell me what you think about these options, and if you have any other idea, I'm here to listen =)