Team Fortress 2

Team Fortress 2

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vsh_cosmos_b5
   
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File Size
Posted
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4.016 MB
17 Jan, 2022 @ 10:51pm
19 Feb, 2022 @ 7:13pm
5 Change Notes ( view )

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vsh_cosmos_b5

Description
First release of vsh_cosmos! woohoo! Love saxton hale mode and astronomy? ur gonna love my nutts. Made with the motive to create something spacy, and learned a lot whilst creating the map too.


Please feel free to report bugs here so I can try to fix them in the next update.

Hope you like it. :D Share / like / comment if you want <3

credits: jelly (STEAM_0:1:51284203), oh (STEAM_0:1:29390369).

Changelog -

2/19/2022
vsh_cosmos_b5
- Added floating rock that orbits map for players to build/stand on.
- Added a few more spawn points.
- Removed stuns on all launchers to prevent getting stuck in an infinite stun loop.
- Removed some useless lights in some areas.
- Removed spawn points on launchers.


2/5/2022:
vsh_cosmos_b4
- Added crater. now we are on a floating space rock! destination? we're f**ked! More to 3d skybox..
- Added clip on the water so it doesn't prevent fall damage. ( ͡° ͜ʖ ͡°)
- Added stun to launchers to prevent abusing/strafing. (thanks Sooper)
- Added additional highground in useless tenting area.
- Added additional entrance/room under gaben room and added ladder entrance to gaben room with breakable floor.
- Removed some more particles. Lord Gaben FPS me!
- Adjusted box hideout inside pyramid to be bigger and added second crouch entrance.
- Adjusted ambient lightning.
- Adjusted fog a bit for a cleaner visual.
- Adjusted main walking areas so less clutter/getting stuck on objects.
- Adjusted shadows.
- Improved entrance of glass room. (no more jumping, just crouch in)
- Halved rotation speed of space to prevent motion sickness for some.
- Changed most goofy props (banana, watermelon, etc) in skybox into rocks (to prevent errors for some people).
- Changed standard skybox to one that actually works with r_3dsky 0 for fps users.
- Slightly reduced launcher speed on sniper rock.
- Balanced out some health/ammo packs.
- Fixed player clipping issues in many places.
- Both sniper walkways above the river are now breakable.
- Made gabens slightly more audible. °͜ʖ°

1/20/2022:
vsh_cosmos_b3
- Removed many flame/fire/moonrock particles to improve performance. (Thanks Sooper)
- Adjusted lighting in exchange for the removal of flame/fire areas.
- Adjusted fog to make it feel more spacey ^_^
- Adjusted pillar behind GaBeN pyramid for access to border pillars.
- Added a few more props/spots.
- Added a few extra small ammo and health kits throughout.

1/19/2022:
vsh_cosmos_b2
- Reduced particles/fog to improve performance.
- Optimized rooms/hallways to further improve performance. (Thanks Sooper)
- Changed map wall border to non solid and added player clips. (Thanks Sooper)
- Adjusted lighting for better visuals.
- Removed 1 booster ramp on top of outside rock to that leads players to pillars.
- Reduced boost speed on all booster ramps to make it easier for Hale to catch players (so that Red team doesn't abuse it).
- Fixed alignment of a few textures/rocks. (for ocd players like me XD)
- Fixed displacements on main ground not aligning with middle areas.
- Added a few extra props in random spots.
- Added more Ammo and Health packs (Thanks Sooper)

1/17/2022:
vsh_cosmos_b1
- Initial release.
3 Comments
Hellecs_qq 25 Jan, 2022 @ 12:14am 
not bed
₠мємєтє¢ዙ 22 Jan, 2022 @ 1:19am 
yes, needs obligatory floating sigil island. on bottom left side to denote gameplay consisting entirely on the top right for the duration of the rounds. The majority of players will opt for high ground unless they are engineers or heavies. Hales super jump makes this map easy, so a floating island that is at level height and or higher than the ground accessible tower makes it more difficult to convince all classes to cluster on one side of the map.
Blanc (Next White) 21 Jan, 2022 @ 9:29pm 
This map is very well made. Even with all the clutter, the openness of the map really makes up for it. Nice job! :-D :ac7osean: