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Making A TEC Character [For New Players]
Von #itsmeSnek™
Hi again! It's HairlessPanda™ TheLoneSnake™ here. I'll be using my PC account character BonelessDog™ TheLoneDog™ to guide you through making a TEC Smith. This is purely my personal opinion/way & some may disagree with it. It will only cover the BASIC stuff regarding TEC, but you can use it as guidance to have a feel of what you could do with your own character. Make it your way!
   
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Prerequisites
DISCLAIMER:
The Information below is more or less true up till around June 2022 (the time I decided to stop playing Toram as information below will no longer be updated regularly.)

However, as long as you read through and try to understand how a TEC character works, the base is still valid.

Most probably only near cap level and such will some minute changes be required depending on how you build your TEC character to be. Cheers!



To start, it is highly recommended to have a character of at least level 200 & a LUK Farmer. This is so that you can:
  • Unlock Smith Level 4
  • Unlock Alchemy Level 4
  • Able to farm material points easily using your farmer (As TEC char uses a lot of material points)
  • Able to unlock more craft options on NPC: Smith (to use as gears on your TEC char, since presumably you have completed MQ)

Note: I will be changing MQ to latest but since my main character has finished MQ, this means that I will not be able to get any EXP at all from MQ. This is why in my MQ Walthrough, it is recommended to fill up your character slot once you finished Chapter 3/4. But if you want to play the whole MQ again with SKIP, then you can do so as well
Tank or DPS?
There are multiple types of TEC Character. After maxing out TEC, some would go DEX, some would go INT & some would go VIT. (as far as I know)

The DEX Way
  • By going DEX, this means that their main damage skill will be Cross Fire & Sattelite Arrow
  • Able to have higher personal difficulty level as +6 DEX = +1 Diff Level
  • Able to craft Bowguns + Bow/OHS (with some Potential loss as NO STR)

The INT Way
  • By going INT, this means that they will be using Finale as their main damage skill
  • Able to craft Staff + Magic Devices (with some Potential loss as no AGI)
  • Able to use the character as a Support/Buffer in party

The VIT Way
  • By going VIT, they will be able to Tank as long as they hold aggro
  • Able to craft Armors (with some pot loss from maximum)
  • 2 slotted Armor sells better than 2 slot weapons (especially if it's a fail craft)

Personally, I used to be a TEC/DEX smith since my main wanted to cap my Alchemy Proficiency.

However, it was reset to TEC/VIT as Tanks does not need to deal a lot of damage yet can remain useful in party if played right. (Of course there are DPS tanks, Motion tanks and others but let's just focus on a TEC trying to tank)

A TEC 'DPS' on the other hand means that you will need to have good weapons and stat allocation to deal the best damage possible. (Since you need 255 TEC, that's 255 stat points lost in term of damage)

But there's no right or wrong, just what works for you! That's the whole point of Toram isn't it?
What can TEC character do?
TEC stat increases the success rate when production skill is being used. Production skills covers Refining, Crafting, Statting, Synthesizing. Every +2 TEC stats will increase your character's Difficulty Level by +1. In overall, a TEC character will be able to:
  • Refine equipments with a better success rate than NPC: Smith
  • Craft gears (Player crafted gears are unstatted & each weapon type has its own stat for gaining potential)
  • Synthesize (Making buff potions & lock gears)
  • Customize player crafted gears by adding stats
  • Tame tamable monsters (Optional as my taming skills comes from Star-gems)

As I will be using VIT as my stat after maxing out TEC, from here on, I will only cover the VIT portion of it.
Getting the Skills Needed
These will be the skills I will learn at the Library:
  • Level 4 Blade Skills (Level 150)
  • Level 4 Shot Skills (Level 150)
  • Level 3 Mononofu Skills (Level 70)
  • Level 3 Guard Skills (Level 180, optional)
  • Level 4 Shield Skills (Level 110)
  • Level 3 Knight Skills (Level 125)
  • Level 4 Smith Skills (Level 200)
  • Level 4 Alchemy Skills (Level 200)

Skills I picked and learn at Level 1 so that I no longer need to visit the Library again later on
Getting the Gears!
For my weapon as a VIT/TEC, I will be using mostly NPC gears (if not all).
Good thing is that more often than not, being a Tank, gears are cheap as you do not need to worry about dealing damage, only holding aggro from mobs. I will be using the following gears:
  • Toy Hammer (1 handed, dropped from Nightmare Potum: Garden of Beginning)
  • Esca Shield (Craftable at NPC or Dropped from Hermit Doll: Heresy Corridor, has +AGGRO)
  • Demon Empress Garb (Craftable at NPC, or farm Venena Metacoenubia. Best to have 2, being Light & Heavy versions)
  • Dragoon Helm (NPC, materials obtainable from Suspicious Old Box from Finstern)
  • Dark Fighter Bangle (Buy from Consignment Board, its very cheap)
Note: These might not be the best gears, but it works. Some others gears can only be farmed during certain events.

Some Screenshots of the items above

Toy Hammer

Esca Shield, the crafted version has more reduction on the last stat

Demon Empress Garb (Both in Light & Heavy)

Dragoon Helm for the +AGGRO & Suspicious Old Box

Dark Fighter Bangle, cost me 2,000S and its even 1 slotted

Note: These items are fairly easy to obtain as a new player. You can slowly upgrade to other sets based on what you think your TEC character would need for tanking (Even my main account is not using any of these gears, but it is a good start)
Some Useful Emblems
Before leveling, do get the Daily Emblems for EXP to maximize your EXP gain while bossing.
  • Defeated 30 monsters 30 levels higher/lower than you. (+10% EXP for the day)
  • Defeated 20 monsters 20 levels higher/lower than you. (+10% EXP for the day)
  • Defeated 10 monsters 10 levels higher/lower than you. (+10% EXP for the day)
  • Played more than 30 minutes in total today. (+10% EXP for the day)
  • Played more than 60 minutes in total today. (+10% EXP for the day)

So that's +50% and having a Level 200 character you will also get +15% for under Level 180 characters.

Level 1 to 60+
You may skip this part if you can continue MQ from Chapter 3 or 4. Just finishing an Episode on those chapter can jump you from level 1 to 50++

However, since I do not have MQ and decided to skip MQ altogether (Because its a new character slot after I finished MQ), this means that I have to level the character via mobs/bosses. (Or I could do MQ all the way from the start with SKIP, but nah...I lost count how many times I did that already over the years)

From level 1 you can do your Main Quest until you reach Eerie Crystal. From there you can follow as stated below.

At level 35 (this was from Otoshidama Battle - which already ended), I went to Eerie Crystal (Hard, level 34 Boss) and leveled up to 40 there. From 40 to 47 I used some extra Minotaur Skins I had on NPC: Lefina (Proof of Courage) & also farmed some Bitter Nuts & Nisel Woods.

You can farm some Bitter Nuts/Nisel Woods to use when your Main Quest have reached Nisel area. These items are used at Sofya NPC to gain some EXP when turned in. You can use your Farmer character to farm for the items and switch back to the TEC character when turning in the quest.

At 59, I bought 5 stacks of Nightmare Crystal to use at NPC:Lefina (Pride of the Rich) to level till 63.



Stat & Skills Allocations (At Level 64)

My stats at level 64 (You might still need to be level 70+ to cap one stat if still new)

Note: Whichever skill tree not shown below means I have not added anything to them yet.

Blade & Shield Skills

Knight & Mononofu Skills


Smith Skills

Note: Do not follow blindly, above is just a guide.

I did not get Decoy yet as well since the character would level fast enough (like +1 Level every 3-4 rounds with bossing, faster with books), so my 1.9K MP is enough at the moment.

For Smith/Alchemy skill tree, I will MAX out Refine first since adding stat limit is based on character level. Since I'm not yet adding stats, I also won't need the smith proficiency for material reduction bonus.

With the 15 Skill Points (SP) I placed in refine, I was able to refine some of my gears to +E (+10). In fact, the character can refine better than NPC: Smith now!

Note: You do not have to actually refine the weapon, just personal preference (I like seeing all the refine to be the same)
Character Level 100
Continuing from level 64, I know that I can level at Masked Warrior. In fact, I can stay at Masked Warrior till level 95-96.
  • Level 64 to 74 (Normal, can solo with Attacker Mercs since you are Tanking)
  • Level 74 to 84 (Hard, get a party)
  • Level 84 to 95 (Nightmare, get a party)

The Combo I will be using at Masked Warrior
  • Assault Attack -> Shield Cannon (Save) -> Trigger Slash (Add Swift if have enough CP)
  • Hard Hit -> Meteor Breaker (Save) -> Guardian (Add Swift if have enough CP)
Note: I also took the Shrine buff (I want to be popular!! for extra +Aggro)

Seems ok with aggro (had a finale in party too). Took about an hour to reach Level 96 from Level 64 (I used 2 books)

I'll just used Nightmare Crystals to get it up to 100 but by all means if you have MQ, go ahead and use the EXP from there.



Stat & Skills Allocations (At Level 100)

My stats at Level 100, still using the same equipments

Note: Whichever skill tree not shown below means I have not added anything to them yet.

No changed to Blade Skill, Shield Cannon now at 10

No changes to Mononofu, Added some to Knight Skills

Maxed all Refine on Smith, Added Some on Alchemy


Now that I maxed out refine, I can use the TEC character to refine to +B, but ran out of ores

Basically I use:
  • Mithril Ores from +0 to +10 (+E), no need Anti-Degradation
  • Orichalcum Ores +10 to +13 (+E to +B), with Anti-Degradation
Note: I will be maxing out Synthesize Equipment & Technical Synthesis I next (to prepare for locking gears. Do farm/max your Medicine points using your LUK Farmer. Also farm Flower Nectars if you do not want to buy
Basic Info on Production
Before we train proficiency, let me briefly explain some of the production window stuff.

  • To check press P > Stats > Production
  • To use Press P > Skills > Use EX Skills

  • Item Level is what gives your proficiency EXP (the closer both of these are, the more EXP
  • Making something that is lower (by 10 levels) of your current proficiency level will not yield EXP
  • Difficult Level in white(left side) is your character's difficulty level
  • Difficult level in bluish purple (right side) is the item's difficulty level
  • You will not be able to make the item if your difficulty level is lower then item difficulty level
Your own difficulty level is calculated by:
  • Floor(TEC/2), meaning 255/2 round down = 127
  • Floor(Total DEX/6), meaning (your DEX stats + DEX from Gears + DEX from Avatars) / 6
  • Your current proficiency level, 1:1, example proficiency level 83 = +83 difficulty level
Note: The above is also true for crafting equipment
Training Proficiency
I went to level up a bit at Masked Warrior (Ulti) & Cerberus (Nightmare). At Cerberus, do change your combos so that it doesn't cause Interrupts.

Still tanking alright, stopped at Level 125 to finally train my Alchemy Proficiency

I added these with my newly gained Skill Points (SP) with some to spare (Note that bottom row ONLY needs 6/6/5 for 100% on Lock 4, or 6/5/5 for 99% Success Rate)


At Proficiency Level 0, you only have 1 Lock. You get +1 Lock every +50 Proficiency Level

Note: I will be skipping Practice Revita since making the maximum 4995 takes too long (You can still do it for the first +12 ish levels in Alchemy, but be prepared to wait like 10-15mins for it to finish)

I'll start with Revita III (it is normal to not get the full amount as the item is a level 50 item & we didn't add full skill 10 on synth)

Note: Always make the maximum to get the best Proficiency EXP (Especially if Item Level is close to your own Proficiency Level)

2nd & 3rd time (Notice how your successful potion craft gets more and more? That's because the more higher your own Difficulty Level is compared to the Item Difficulty Level, the better success you get - will not drill deep into its exact detail but just FYI)

After making Revita III (full amount x4), you should be at Proficiency 53! Wow, that's fast!
Congrats, you now have 2 Lock! Let's try making Revita III the 5th time and see!

On no! Only 491%? (That's because your Alchemy Prof Level is 53 whereas Revita III item level is 50, now we got to make something higher to train our proficiency level)



This is my personal preference for Alchemy Proficiency (Mainly because I use them as well)
  • Level 1 - 50 (Revita III)
  • Level 50 - 85 (Vaccine III, can sell them))
  • Level 85 - 105 (Power Candy, can sell them)
  • Level 105 - 135 (Sorcerer's Nostrum, Energy Pill, Revita VI)
  • Level 135 - 155 (Flower Nectar - Under Useful)
At proficiency level 150 you would have unlocked Lock 4 (Lock 5 isn't 100% success so there is no need for it in the meantime)

Note: If you're not getting 100% on Lock 4, ensure that the bottom row of Alchemy Skills is at 6/6/5
Character Level 240
I reset all my skills points on my main account's TEC character and will screenshot what I added below (Since previously I added skills that I don't even use + Knight Skill wasn't revamped then)



Stat & Skills Allocations (At Level 240)

My Synth Proficiency is limited to level 150 since I didn't add more skills but it is enough for 4 locks

Blade & Shot Skills


Shield, Knight & Mononofu Skills

Smith & Alchemy Skills (For Alchemy just 6/6/5 for the bottom row)

The remaining Skill Points you can add War Cry/Sanctuary depends on what you need since I am using some Star Gems as well

Star Gems & Registlet List (Remember to farm Stoodie for them in El Scaro)

Note: Do not follow blindly! Use it only as a guide of what skills you might think you will need. The Star Gems and Registlets are optional but they do help out a bit. Demon Empress Garb is also better just that my main don't have it.
Final Words
By now you should have a basic understanding of a TEC character. (Due to some time constraint, I will cut short other things that I wanted to add)

For the skill you might want to have when you are above level 200, do search online for TEC character builds as this walkthrough only somewhat covers skills to add in the mid levels.

Hope that the information above has been useful for you in making your first TEC character.

If you would like me to add any other sections that you might want some explaination on, feel free to comments. Cheers & Happy Toraming!

Note: I should probably add a section for basic info on statting right? Do comment if yes, cheers
Other Guides
Some of the other guides I've made
Logs
  • 17 Jan 2022 [10:01]: Created the guide
  • 17 Jan 2022 [10:15]: Created the sections
  • 17 Jan 2022 [12:38]: Completed Prerequisite Section
  • 17 Jan 2022 [13:02]: Completed Tank or DPS? Section
  • 17 Jan 2022 [21:30]: Completed Getting the Skills Needed Section
  • 18 Jan 2022 [02:55]: Completed What can TEC character do? Section
  • 18 Jan 2022 [03:40] Added Some Useful Emblems Section
  • 18 Jan 2022 [07:04]: Added and Completed Level 1 to 60+ Section
  • 18 Jan 2022 [21:10]: Completed Character Level 100 Section
  • 18 Jan 2022 [21:30]: Added Training Proficiency Section
  • 18 Jan 2022 [21:35]: Added Basic Info on Production Section
  • 18 Jan 2022 [21:48] Completed Basic Info on Production Section
  • 20 Jan 2022 [01:03]: Completed Training Proficiency Section
  • 20 Jan 2022 [01:05]: Removed Character Level 150/200 Sections
  • 20 Jan 2022 [01:15]: Added & Completed Final Words Section
  • 20 Jan 2022 [03:32]: Added Other Guides Section
  • 26 Jan 2022 [05:25]: Added Character Level 235 Section
  • 02 Feb 2022 [16:49]: Edited parts of Level 1 to 60+ Section
  • 06 Mar 2022 [18:30]: Corrected some wrong information with Alchemy Skills
3 Kommentare
#itsmeSnek™  [Autor] 29. Mai 2022 um 7:22 
Unfortunately no.
Anniethesweetpea 27. Mai 2022 um 2:42 
Can you play this offline?
Phrasmotic 19. Jan. 2022 um 12:06 
Looks good to me - maybe some info on where beginners can get some gear to get started would be helpful? That could be a guide in itself I guess.