Primitier

Primitier

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Primitier Basic Guide
By Drischa
A guide meant to introduce the basic mechanics of Primitier, the world and the properties of each material.
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What is this game about?
Primitier is a game about surviving and creating your own items in a virtual reality world.
The game is mostly driven by the player interacting with physics, heat and buoyancy simulations that allow objects and materials to affect each other in many ways.

The game starts with the player in an open world, with no other items or resources.
It is up to the player to gather the materials they can find in the world, use these materials to challenge enemies and venture further to find rarer and more valuable items, and then create whatever they want to accomplish their own goals within the physics sandbox the game provides.

I will continue to develop this guide with more information and techniques when I have time to gather more images and knowledge. If you have any questions please feel free to ask in the comments and I will do my best to answer and then add the information to the guide.

Once you've read this guide and have a general understanding of the mechanics, you can see Copper's techniques guide to learn some methods and special interactions for some of the materials and systems in Primitier. The world of Primitier has it's own unique quirks that allow some creative engineering to take place!

There is now an official discord[discord.gg], I welcome you to join it.


I can also recommend joining the Japanese Primitier Society Discord[discord.gg] If you wish to contribute to the wiki[w.primitierwiki.wiki] for Primitier.
Gameplay Basics
In Primitier the player interacts with the environment by grabbing, moving and attaching pieces of material to make tools and objects to help them achieve their goals.

All materials have durability, attack, defence, combustibility, heat conductivity, and more!

When materials collide they will damage each other based on the attack and defence values of the materials, as well as the shape, speed and mass of the objects that collide. Materials with more mass and less surface area (such as a thin metal blade) will do more damage than light objects that hit with a flat surface (such as a block of wood).

A useful thing to remember is that the cutting direction is mostly based on the edges of the material colliding - if you make sure that you are hitting the edge of the material you want to cut, it will probably cut the direction you want. Hitting the face of a piece of material with an axe can cut it in the wrong direction:

Using this, the player can create materials of a desired size and stick them together to make tools and other objects. The most basic of these is to hit a tree with a stone until the wood is split in two, knocking down the tree and allowing the player to use the wood. From here the wood can be used as a handle for a tool, letting the player wield the stone with more momentum!

Controls can be listed in the startup menu by pressing the button to the right of the start button.
Common Materials
Stone
The first material you will acquire. Stones are scattered around the word. They are roughly cube shaped. You can hit stones together to split them into thinner pieces which may be more useful for tools. Stone has a decent attack and defence, but is difficult to work with because of this.
Using stone you can damage trees to obtain wood.

Wood
Wood is the a great building material in Primitier due to its availability, its low defence making it easy to cut into desired proportions, and its low attack making it less likely to damage other materials.

Leaves/Dry Grass
Leaves are found at the top of trees. A few seconds after being removed from the tree, it will wither into dry grass. Dry grass is very flammable, making it useful for starting fires.
It is also very lightweight and can be easily cut into thin sheets, giving it potential use in aircraft.

Dry grass can also be found as the stems for wheat, however it will disappear after the wheat is removed.

Wheat
[image pending]
Wheat grows atop stems of dry grass in the world. It grows in 3x1 cuboids that can be harvested by cutting the grass stem. When this cuboid is heated (I believe to 150°C) it will turn into bread. Bread can be eaten to restore hp, and can be cut like any other material. As noticed by Clowdayo of the Japanese community, the inside of bread is a pure white colour which might be useful for decoration!
If the cuboid atop the stem is hit, it will break into 3 1x1 cubes that can be scattered on the ground in order to grow more wheat stems. They will not grow if they are too close to one another. Be aware that both types of slime will eat wheat and grass so you must protect your crop!

Pyrite
Pyrite is primarily used to create fires. When struck against stone it will create sparks that can easily light dried grass. When heated to 600°C it will turn into iron. However it most likely will not be your primary source of iron as it can only be found in small amounts.

Hematite
Hematite is turned into Iron by heating it. Once the hematite reaches 600°C, it will turn into Iron.



Iron
Iron is a very useful material due to its very high attack and its ability to be smithed.







When above 600°C, iron will glow red. Hitting the iron with heavy material (e.g. Stone) will cause it to change shape. It can be smithed into almost any proportions, thin sheets of iron make for fantastic cutting tools.


Personally I recommend to smith the iron into a long thin sheet and then snap piece off on a large stone as they are needed.

Other notes:
Iron will turn into Hematite if exposed to water for too long. This can be reversed by re-heating the hematite to turn it back into iron.
Hitting iron against stone will produce sparks.

Clay
Clay can be deformed at low temperature to create any shape you want. When baked, it will turn into brick.
Uncommon Materials
Gold
Gold is very rare, however it has no real use currently. it's unique feature is that it can be smithed without being heated, so perhaps it could be useful if you want an easily worked material...?

Silver
Silver has the ability to reflect laser beams from ancient facilities, however this is somewhat unstable in the current version. It also has high thermal conductivity.

Sulfur
Sulfur is generated by Fumaroles (can be found in the mountain biome). It will be continuously produced as long as there is not too much sulfur in the immediate area. It can be combined with Niter (obtained from green slimes) to create gunpowder.

Ancient Plastic
Drone Production Facilities are constructed from Ancient Plastic. This material has low attack, similar to wood, but has a higher defence. It is useful as a building material if you have the means to cut it into usable proportions.

Ancient Alloy
Ancient Alloy was used by the ancient civilisation for many items such as bearings and laser modules. It has low attack but high defence.

Ancient Lightweight Alloy
Enemy drones are constructed of Ancient Lightweight Alloy. As the name suggests it is very lightweight.

Bearings
Bearings are dropped when ancient drones are destroyed. Their rotation systems are almost friction-less and allow for the construction of various mechanisms.
The part of the bearing you are holding is the part that will stick, e.g. if you are holding the bearing shaft then you will attach the shaft to another object, if you hold the wheel part then it will attach the wheel part instead. Bearings cannot be attached to each other wheel-to-shaft but can be attached to each other shaft-to-shaft or wheel-to-wheel. You can use an intermediate piece of material to achieve shaft-to-wheel connection.

Bearings are mysterious objects that can be used to create springs or even powerful forces if placed in certain ways. This bug is being researched.

Engine
An engine can be found by destroying the drone production facility itself. An engine will rotate its shaft when it is heated, allowing for convenient power for vehicles or other machines that require more torque than drones can provide.
The engine can also be used to produce heat by turning the shaft in the direction that it spins when the engine is heated. If the shaft is rotated in the opposite direction, the engine will reduce in temperature, and it is possible to cool objects using this.
Mobs
Blue slime
Blue slimes will run away from the player if approached. They feed on wheat and leaves. They will approach the player if they have food. Slimes can be cut like any other material, cutting them into small enough pieces will make them edible so you can restore health. You can also heat the slime to bake them, making them restore more health.

Red slime

Red slimes are aggressive towards the player, and will damage the player on contact. They will constantly hop towards the player once in range, however they will ignore the player if any food is nearby. Other than that they work the same as blue slimes, being edible and feeding on wheat and leaves.

Green slime
Green slimes are found in the desert biome. They will explode if they get close to the player, dealing damage and knocking the player back. If you can defeat them without them exploding, you can get Niter.

Ancient Drone
Drones left behind by an ancient civilization. They have a laser blaster on their underside and have mysterious levitation power.
They will produce a bearing when destroyed.
The laser module can be detached from the drone and destroyed to make the drone safe to use for power.
Drones will explode if they come into contact with water, and lose flying power at a certain distance above solid ground. This makes them fairly unsuitable for marine craft power.

Drone Production Facility
A mysterious facility that produces ancient drones. The central block with a red area above it produces drones if there are fewer than 5 ancient drones within the vicinity. It is surrounded by four thick walls made of ancient plastic, with laser modules mounted in the corners of the structure.
The production can be disabled by placing a large piece of material inside the red area. This prevents any more drones from spawning.
Alternatively, drones can be disarmed and placed upside-down on the floor to make them safe and immobile, and the facility will not produce more if there are 5 disarmed drones nearby.

There is an alternate version of the drone production facility which is made up of four small pillars of ancient alloy with a large laser module on each one. These large laser modules fire tracking lasers that will home in on the player's position. This version of the facility is very dangerous without a large shield. the drone spawner is identical to the original variant.
Closing
What you do with the materials in the primitier world is up to you. I recommend watching Primitier Player Eeru's videos as they have created many things in the early versions of Primitier and continues to produce a new video every couple of days.

Please leave a comment with suggestions or information you have for the guide!
8 Comments
Derrick da Fox 14 Mar @ 12:24am 
I was so confused on the cutting, thank you so much!!
TheGamer 25 Dec, 2023 @ 5:05pm 
no not barely you can make a fully working car DEFINITELY
Evelyn, Angel of the void 14 Aug, 2023 @ 3:00pm 
@✞ Star∞

Barely.
JackTheFreeMan 2 Jun, 2023 @ 6:06pm 
yup
✞ Star∞ 20 Apr, 2022 @ 9:25pm 
can you make a car
winged creature 27 Jan, 2022 @ 9:41pm 
Thanks for making the first guide for this game!
judeisnotobscure 25 Jan, 2022 @ 5:34pm 
thanks
Ausländer 17 Dec, 2021 @ 7:47am 
Thank you!