RimWorld
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Cherry Picker
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Mod, 1.3, 1.4
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167.212 KB
21 OCT 2021 a las 1:33 a. m.
23 MAY 2023 a las 10:20 a. m.
105 notas sobre cambios ( ver )

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Cherry Picker

En 1 colección creada por Owlchemist
Owlchemist's Mods
42 artículos
Descripción
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content.

Supported content you can remove
  • Things
    • Items [1][2][3]
    • Equipment
    • Buildings
    • Plants
    • Animals, races and xenotypes[4]
  • Terrains
  • Scattered debris
  • Recipes
  • Research projects
  • Designators
  • Thing styles [5]
  • Events
    • Incidents
    • Quests
    • Gatherings
    • Inspirations
  • Storytellers
  • Rule packs (for names)
  • Scenarios
  • Factions
  • Traits
  • Backstories
  • Hediffs
  • Persona weapon traits
  • Thoughts
  • Pawn interactions
  • Mental breaks
  • Traders
  • Ideoligions
    • Memes
    • Precepts
    • Rituals
  • Pawn styles
    • Hair
    • Beards
    • Body types
  • Raid strategies
  • Pawns arrival modes
  • Raid age restrictions
  • Pawn kinds
  • UI
    • Architect categories
    • Bottom bar buttons
    • Work type columns
  • Abilities
    • Psycasts
    • Royalty title abilities
    • Ideology role abilities
    • Biotech genes
  • Biomes
  • Weather
  • Special filters
  • Map generation steps
  • 3rd party def types
    • Powers from Vanilla Factions Expanded - Ancients
    • Psycasts from Vanilla Psycasts Expanded

[1] Some things are not retroactive, like items/gear. Removing them will only prevent new instances from showing up, but existing ones will remain.

[2] Meats and leathers are special, and can not be so easily removed. Removing these defs only partially removes them, and animals will still use them. A more specialized tool like Optimized Meats would be needed for full removal.

[3] If removing a drug, the drug policy management UI will only respect removed drug defs for newly created policies, as existing policies are part of the save data.

[4] If you remove races in such a way that a raid becomes impossible (like no termites, needed for a mechanoid breach raid), you'll get errors and the raid won't happen. Consider removing the raid strategy instead.

[5] Removing a building's Thing Style only applies for new games, because style information is baked into the save (reforming your ideoligion may also work).


FAQ
Q. I removed something, but I still see it in game.
A. In order to avoid a cascade of errors, Cherry Picker does "soft removals", meaning it only manipulates the data in such a way that the game would never think to include it in any typical generation. If a mod does a hard reference to data and directly spawns it (relatively uncommon practice), it cannot help with this.

As well, it does not retroactively remove data. If you have guns on your map and you remove them, they won't just magically disappear. New ones won't show up moving forward, though.

For other modders
If you'd like to create a premade list of defs that users can remove (for example if you wanted to create a "lite mode" of your mod), you can create a deflist. It would look like this:
<?xml version="1.0" encoding="utf-8" ?> <Defs> <CherryPicker.DefList MayRequire="owlchemist.cherrypicker"> <defName>FencepostLamps</defName> <label>remove fencepost lamps</label> <defs> <li>ThingDef/Fencepost_Chemlamp</li> <li>ThingDef/Fencepost_TorchLamp</li> <li>ThingDef/Fencepost_Lamp</li> </defs> </CherryPicker.DefList> </Defs>

In theory, you could also publish a mod that is nothing more than a DefList, like for example if you wanted to create a medieval-only mode for players.

Compatibility
  • Tab-sorting: Do not move buildings you want to disable out of their original tab
  • Faction Control: Disable its setting OverrideFactionMaxCount if you removed factions.

🦉GitHub[github.com]


[ko-fi.com]
Discusiones populares Ver todo (5)
5
5 MAY 2023 a las 3:11 p. m.
Thing not work
Lord Maelstrom
2
26 OCT 2022 a las 8:20 a. m.
Remove flint
Fargotroniac
1
25 MAR 2023 a las 5:26 p. m.
LWM's deep storage and Cherry Picked items
Black★Rock Shooter
727 comentarios
vin 25 AGO 2024 a las 2:44 p. m. 
Long ago, RimWorld lived together in relative harmony. But then 1.5 attacked. Only OwlChemist the master of code could save them. But when the world needed him most. He vanished.
Abranarok 21 JUL 2024 a las 10:01 p. m. 
爱信等
FeelTheRush12 3 JUL 2024 a las 11:36 p. m. 
ah yes same old CE 1.5 request
FeelTheRush12 3 JUL 2024 a las 11:35 p. m. 
1.5?
李大柱 3 JUL 2024 a las 9:30 p. m. 
1.5~~~~~~~~~~~~~~~~~
没有你我怎么活啊
JessieFeathers 19 JUN 2024 a las 10:04 a. m. 
1.5?
Shinoskay 13 JUN 2024 a las 5:33 p. m. 
Since a bunch of people are spamming comments.

(ЯEБAЛ May 5 @ 4:26am
https://gtm.you1.cn/sharedfiles/filedetails/?id=3230046902
not sure if or why it's hidden, but it seems to be updated fix)
The Dutchman 4 JUN 2024 a las 2:24 p. m. 
Takes all of 2 seconds to look at the comments and see the 1.5 fork...
Wardog 4 JUN 2024 a las 12:37 a. m. 
1.5

( -_•)︻デ═一
wjw_wrsnk 3 JUN 2024 a las 3:46 a. m. 
1.5 pppppppppleaee