RimWorld
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Vanilla Furniture Expanded - Architect
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Mod, 1.3, 1.4, 1.5
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18.428 MB
22 sept. 2021 à 10h25
13 avr. à 8h37
12 notes de changement ( voir )

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Vanilla Furniture Expanded - Architect

Dans 2 collections faites par Oskar Potocki
Vanilla Expanded
103 objets
Vanilla Expanded - Empire playthrough
148 objets
Description




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Discussions populaires Tout voir (4)
1
23 déc. 2022 à 19h44
Can we get a Armor wall embrasure?
Dv2236
1
10 oct. 2022 à 21h31
Possible performance problem
GroovyTaco
0
14 mai 2023 à 4h02
Doors not working like normal doors
RoseRed
905 commentaires
HyperK2 30 oct. à 4h15 
Prisoners can still destroy cell walls/doors during a Tantrum break.
ExaltedMole 21 oct. à 6h29 
I miss the different color wood walls. can't bring myself to upgrade to 1.5 without them
Samnosam 20 sept. à 22h47 
@Zell - thank you for this! I appreciate it :)
Zell 16 sept. à 19h09 
@Samnosam They are purely for looks. I think the regular grass just makes regular dirt grassy green, while the lawn gives the ground a +2 beauty. It's just as filthy and fertile as regular dirt. Also of note, you CANNOT build either of them over rich/fertile soil. It's to make things just look more visually nice, and make your farmer pawns happier in prettier surroundings.
Samnosam 16 sept. à 11h47 
Does the grass or lawn plots provide advantage for natural grass/food for penned animals? In other words do they produce the natural grass that animals eat better than normal land? Thank you
kzs583 16 sept. à 7h13 
Thanks for the mod, just wish you could tell me the colors of mahogany, birch and walnut
Psyckosama 14 sept. à 18h23 
I really, really wish slab and polished floors filled the noble requirement. Unlike the default floors, they don't look like shit.
Slye_Fox 10 sept. à 12h22 
@Oskar Potocki
You said we can use the floor colouring tool to mimic the removed wood colours.
So how do we do that with walls & furniture?
Chernov 5 sept. à 7h56 
Single doors open in opposite direction, why is this happening??
Zell 4 sept. à 20h07 
I have a question I'm having a hard time testing. I am making a kill corridor over a swamp, so I need to use special flooring. I am unsure what is more durable: The Concrete Foundations, or Steel Bridges from this mod, or the Heavy Bridge from vanilla (which can be of plasteel or steel). I'd HATE to use one as a foundation with super durable expensive walls only for a single rocket launcher to take out the bridge underneath.