Dice Legacy

Dice Legacy

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Dice Legacy Secrets guide
By Asharai
This guide contains spoilers about secrets and hidden achievements.
   
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Obelisk
Obelisk allows you to ascend dice, but it is also used to trigger the secret ending of the game.
You will know you have unlocked it when the obelisk buries itself into the ground after the 3 dice lightened.


Corresponding event will then take place after you destroy the enemy harbour.

The clues to find out how to activate the secret ending are provided by pendants with symbols that you can find in ruins when exploring until the end with a high level Explore die. Or when you maintain very good relationships / interactions with an Encampment.




Each die in the obelisk can have 4 different positions so there is a total of 64 possible combinations, the correct one will change every game. So try to keep track of which clue you found during a game.
If you didn't find all the symbol clues it is still possible to activate the obelisk by trying all the matching combinations (4 of them if you found 2 symbols, 16 if you found only one).



The first die in the obelisk corresponds to the class of the die.
The second die in the obelisk corresponds to the power of the die.
The third die in the obelisk corresponds to the face of the die.

Just put the dices one by one, you can use 3 different ones.


Now you just have to complete the map as usual by destroying enemy harbour to reach the secret ending.


Secret Ending
You will reach that one after activating the obelisk and destroying the enemy harbour afterwards.

Beware, if you are not prepared you will most likely be defeated and lose all your buildings as well.


This scary looking creature will slowly move across the map destroying all your buildings in the process, if you cannot stop it you will lose.

At the beginning of the fight all the classes happiness is removed so you don't have to worry about that.

During the fight, the boss will perform various actions that can impact your dice.
It can corrupt them, freeze them and perform an action that will set all your dice durability to 3 (including the ones stored in cookhouses)


How to fight


The head displays some symbols which correspond to the combination you must have in your pool. For instance in above picture you need 3 Work faces and 2 Explore faces. Similar to wager ability, it's not enough to have the combination in your pool, you need to have just rolled a die for the effect to take place.

If you are not quick enough the boss will perform an attack and change the combination you must perform.

If you successfully performed the combination then you can attack the boss and have to perform enough damage.


You can use any die face for that, it does not have to be a Fight or Raid face.
Once you put the required amount of power, the boss will perform an attack and display a more complex combination.

You have to hit the boss 3 times in total (12 power, 24 power and 36 power) in order to win.



How to prepare for the fight

My preferred method is as follow, it is relatively long to build-up though. At that point you should have easy access to infinite resources thanks to not depleting wood/iron/stone deposits and Mandatory cutting + Mandatory mining policies. Also using Mandatory offerings + Domestic trading + Appropriations for additional gold / resources income with 10-15 Merchant districts. The top of your base should be fully secured thanks to 5-7 fully upgraded towers that can inflict at least 10 damage on any incoming attack.
Recommended policies (with the time it takes to prepare this way you will most likely have almost all of them anyway):
Fur coats
Mandatory cutting
Mandatory mining
Education standards
Sentinels (not really necessary but can reduce the amount of towers needed to defend)
Military dictatorship
Domestic trading
Appropriations
Liturgies
Mandatory offerings
Protective medicine
Your knowledge technology tree should be fully researched, at least for the stuff that's actually useful.

Once you have that setup you can play at max speed, put 2 forges, 2 enhancement chambers, 2 houses, 2 cookhouses close together, all of them with maximum efficiency and in peasant districts to avoid freezing and use them to mass forge dice:
Bring 12 brand new peasant dice, use 8 of them to create 4 constructed dice with 1 trait. If you get any with Fortitude, save that die for later. Otherwise merge each of the remaining 4 basic dice with a constructed dice. You would end up with 4 dice in your pool, save any that has fortitude for later use. Otherwise start creating 12 brand new dice in the House and get rid of the 4 constructed dice (turning them into Citizens and then back to Peasants with the Hospice for instance).
Just be careful of happiness when you start applying that process to soldier dice, but for other classes you have nothing to worry about thanks to Military dictatorship policy.


At the bottom of the map (so that they are destroyed last), put 20-30 cookhouses. 2 Temples, 2 Taverns, 2 Monument. This is to store the dice you don't use yet. You can also put the buildings to convert dices into different classes there so that you can create new dice during the fight if something went very wrong.

In terms of dice count, create the following:
12 peasant dice with Fortitude, ideally 1 with Highlander on top that can be re-rolled during the fight to trigger the attacks but it's not really mandatory. Lock 2 on Explore face, 2 on Gather face, 2 on Work face, 2 on Build face, 2 on Fight face. Add 3-6 spare peasant dice without any trait
1 merchant die with Fortitude. Lock it on a Trade face + 2 spare die locked on Trade face without any trait
1 citizen die with Fortitude. Lock it on a Study face + 2 spare die locked on Study face without any trait
1 monk die with Fortitude. Lock it on a Pray face + 2 spare die locked on Pray face without any trait
1 soldier die with Fortitude. Lock it on a Raid face + 2 spare die locked on Raid face without any trait

Start the fight with the 12 peasant dice with fortitude in your pool, after hitting the boss twice swap 4 of them with the merchant / citizen / monk /soldier die.
The last combination always requires 2 different faces from these 4 so it's easier to just have the 4 dice in the pool anyway.
If you get hit by the attack reducing durability to 3, put one monk die in the monument to fully heal your pool before starting to roll again.
Secret achievements
There are 3 secret achievements in this game:
  • "Discover the truth" is linked to symbol pendants or camps, not sure exactly of the trigger condition but if you get a pendant chest from each encampment type (Priest, Merchant and Warrior) you will probably get it. This is done by interacting and maintaining high relationship with those encampments as far as I can tell.
  • "Break the chains" is obtained by beating the boss in the secret ending
  • "Purist" is "As a Stranded King reach the true ending without starting with any ascended dice on Legacy difficulty or higher." which means you have to beat the boss while playing at least in the 3rd level of difficulty
6 Comments
robbie.price 28 Nov, 2023 @ 3:11pm 
I am very confused. When I put in my pure monk, I get the Monk symbol glowing yellow, If I put in my Citizen I get the citizen symbol glowing yellow, If I put in a strenght 4 die I get the X glowing yellow.

But I can't get all three? When I opened the chests I saw the Fight symbol, but the monk and Citizens don't get fight faces.... so... What I am I doing wrong?
Jimbly 21 Jan, 2023 @ 5:23pm 
Also, it seems that 5-7 towers is no longer enough, and that the enemy keeps increasing in power every season, I had to build up a few more towers after many seasons. *Maybe* there were just some ill-timed labor strikes on some towers right at the exact wrong time, but it didn't seem like that was the case.
Jimbly 21 Jan, 2023 @ 5:22pm 
Great guide!

A couple notes on the Purist achievement (probably only relevant now as they're things that didn't exist at release-time):
* Must not be using the DLC scenarios, but the regular Stranded one
* Must not have Memories enabled
* Must have the pause setting on the "not allowed to pause" option.

As for getting fortitude on the non-peasant die faces, instead of combining soldiers over and over again I found it easier to just save off a peasant die with only a Fortitude trait, then combine it with a Laboratory Construct that has 6 Raid faces. Same for pray/trade/research.

Other tip: though you can't pause and view the state of the world, you can press Esc or T to gather your wits about you. Combine that with taking a screenshot of the boss when his target changes if you're not having enough time to figure out what the symbols are, find your dice, and get things in order before he swaps again.
完美谢幕 4 Nov, 2021 @ 10:44am 
thank
malogoss 20 Sep, 2021 @ 2:06pm 
Nice guide, thank you.

About 'Discover the Truth', here's how and when I got it. Playing the Stranded scenario, with the Fool on Legacy difficulty. No ascended dice used. I assume this has no impact at all on the achievement. In that game, I fully searched 2 old ruins and grabbed the pendants. I also got great relations with 2 encampments and got 2 more pendant symbols out of it. Thing is, those symbols were the same the ruins gave me. So I just found 2 of the 3 symbols in that game. That left only 4 possible solutions for the Obelisk. I solved it on 2nd or 3rd try. After that I destroyed the harbor and only then it gave me the Discover the Truth achievement. So my guess is, that achievement requires you to solve an Obelisk (no matter the clues you get) and then destroy the harbor. That's it.

Don't do as I did guys, Purist really has to be done playing the Stranded King. Now I know you don't get the achievement playing the Fool. Damn it. LOL
Vitto 19 Sep, 2021 @ 1:15am 
Great guide, thank you!