RimWorld
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Prisoners Dont Have Keys
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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275.893 KB
6 SEP 2021 a las 12:49 p. m.
4 JUN a las 1:10 p. m.
10 notas sobre cambios ( ver )

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Prisoners Dont Have Keys

En 2 colecciones creadas por Mlie
My Current ModList
264 artículos
Developed by me
102 artículos
Descripción


I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
So this mod makes prisoner having to bash doors when escaping as well.

There is also a mod-option to allow prisoners to open cell-doors during a prison break but not other doors. This is to simulate that the prisoner have found a way to open the door and that is the start of the prison break.

Mod-options also include
  • Block rioting slaves from opening doors if Ideology DLC is active
  • Block anomaly entities from opening doors if Anomaly DLC is active

- Added support for Doors Expanded

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


133 comentarios
moo 8 SEP a las 1:04 p. m. 
came to dload this mod after having enough after 400hrs. high value prisoner opened a door then tunnelled through 500 hit points of walls in a few seconds, then bumped into my 18 melee brawler with a mstwork plasma sword.

so uh first hit, neck, oxygen deprivation, prisoner not looking good, quest not looking good. Thanks a bunch mod maker, was getting tired of prison breaks!
Gerewoatle 2 AGO a las 3:52 p. m. 
@8 Folklore and mythology are full of ghosty-creepy whatevers who give no fucks about locked doors and other mundane impediments to movement.

Also it's an entity created by a malignant artificial hyper-intelligence. But yes, your $12 Master Lock will stymie it completely.

I think some people are just resistant to having to rethink their defensive strategies.
8 2 AGO a las 3:01 p. m. 
not if he doesnt have the keys to the door smh
Demon King 27 JUL a las 4:12 p. m. 
do people not realize that a revenant is anomalies equivalent to a demonic spirit entity, the reason it can go through doors is because of that unless you run a ghost buster facility lol.
麻奥萨玛 28 JUN a las 5:32 a. m. 
Tested it with developers, it's great, there's no red text
OneBlackLight 8 JUN a las 8:25 a. m. 
Ohh wow that was quick! thank you so much! :meepstarry::gk_heart:
BlackWaterAquifer 7 JUN a las 8:02 a. m. 
OP is on fire. tyvm for that hotfix!
Purple Nebula 5 JUN a las 8:40 a. m. 
I already found it so weird that Revenants could just magically open doors, great added option Mlie!
Mlie  [autor] 4 JUN a las 1:16 p. m. 
Added option to block anomaly entities from opening doors
BlackWaterAquifer 4 JUN a las 11:08 a. m. 
Revenents, those suckers open up anything.