Starbound
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Peacekeeper's Arsenal (Abandoned)
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4 септ. 2021 в 16:49
26 дек. 2023 в 20:21
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Peacekeeper's Arsenal (Abandoned)

Описание
This mod is an expansion mod for the bounty hunter update that adds a number of weapons for you and gang members to use.

THIS MOD IS ABANDONED, ISSUES ARE UNLIKELY TO BE FIXED IN THE FUTURE

Credits:
Kherae for helping me patch things because I was being stupid
Raiizy: Gun sprites and handing me the stance for the minigun that I also reused for the Ogre and Tyrant
List of Raiizy's Sprites: Neo SMG, Neo LMG, Neo Machine Pistol, Neo AK, Neo Glock, Brutality, Negotiator, Neo Grenade Launcher, Trauma, Thrasher, Neo AM Rifle
Lyrthras: Code for the multibarrel firing attack
Silver Sokolova: Helping me to make the Power Maul and helping with the tech chips
SVA: Allowing me to use the hat sprite (it's modified but still similar to the base sprite)
Nebulox: Amazing gun bash alt (also for handing me the transforming weapon code)
Beltsasar: Helping to resprite the old reliable back item
Pixelflame: Made the (currently unobtainable) base sprite for the skyscraping sunset

Armor now comes with physical resistance! (also as of now the Tyrant has a bash alt, much thanks to Neb for giving me permission to use it)

Also has Starforge integration. On the tier 3 shop there are 5 unknown blueprints available for use. These can be turned in to Krythers for the blueprints to the Starforge exclusive armor. IF YOU DO NOT HAVE STARFORGE YOU CAN TOTALLY IGNORE THE UNKNOWN BLUEPRINTS AS THEY WILL BE USELESS WITHOUT STARFORGE. (Also as of now the price on them has been halved to make them easier to obtain upon realizing 250 peace credits is... way too long of a grind lol)

Big-ish update now that adds some techs and mech parts, as well as a few new weapons to the gang member's weapon pool

Now comes with peacekeeper ships and some more melee weapons

Current update actually fixes the peacekeeper ship problem (the one where you still suffocate) and also a very hefty nerf to the peacekeeper turrets

Added a captain's chair item for those of you that use BYOS and a fix to an oversight I made with one of the upgraded armors

New weapon added in with a new effect

Note: Fixed a broken treasurepool as the issue was brought to my attention
Популярни дискусии Всички (1)
11
13 март 2022 в 17:16
Spawn IDs (do not look if you aren't trying to test something/cheat)
Ganransu
142 коментара
Leon 8 ян. в 13:03 
TY GG
Ganransu  [автор] 24 окт. 2023 в 10:56 
very late but please send a log @Yashida
Yashida 31 авг. 2023 в 9:31 
For some reason I got crash when using the Peacekeeper's Chainsaw blade

Maybe because I spam click and both the chainsaw and damage sound got cramp in resulting crash, at least I wasn't loose any of my progress.
Stranger Danger 21 авг. 2023 в 22:05 
Are the outlaw weapons broken? I can't seem to upgrade them past tier 1.
WHATCHAMACALLIT 8 авг. 2023 в 18:21 
If that's the case, then maybe make it so that they only spawn on higher tier stars?
Ganransu  [автор] 8 авг. 2023 в 17:21 
To be honest, I probably should've changed that, but those ships are also just around in case players don't want to do bounty content for one reason or another (I honestly don't blame them for it) and have mods that allow them to collect peace credits without having to do bounty missions.
WHATCHAMACALLIT 18 юли 2023 в 14:29 
I really like how this mod adds more content to the Peacekeepers. However, the balancing is kinda wack. I play with Tougher Mobs with Better Loot, and I get a lot of Peace Credits with that mod. By the time I finish the second gang, I already have 40 Peace Credits. Which is a problem when Peacekeeper Dreadnoughts have a stacked Peacekeeper Store that allows me to buy the mech body and the laser before I even started dealing with medium-threat space encounters.
Ganransu  [автор] 1 апр. 2023 в 12:08 
Aight, thank you. I'll fix them at some point (hopefully today)
Nullguy 17 март 2023 в 9:28 
Aside from those bugs, I do really enjoy this mod and how it helps flesh out rather bare bones bounty hunting aspect of the game. Keep up the good work! (I was going to put this on the first comment but Steam character limit said "do not")
Nullguy 17 март 2023 в 9:28 
Not sure if you are still working on this, but it's probably still worthwhile to report these 2 bugs I found with some of the weapons:

- Lilodon breaks the lua function for an entity's damage calculation when they are hit by it (I.e. the entity becomes immortal if it is an NPC or monster, or the game crashes if the entity is a player.) This is due to the fact that the status effect applied by the weapon calls for damage type 'physical' in the lua code, which doesn't exist. Simply replacing 'physical' with 'default' should fix it.

- The gang member power maul weapon breaks when trying to swing it and colliding with solid floor (either just standing on it or landing on it after a mid air swing), presumably trying to fire a projectile. Not as much ideas for this one, though the log says something like "attempt to call a nil value (method 'aimVector')".