ATOM RPG Trudograd

ATOM RPG Trudograd

70 ratings
Basic Information/Walkthrough/Achievement/Hints
By Hew Maan
to navigate through Ctrl+F -> the key word
Walkthrough main quest Atom RPG Trudograd and side quests, obtaining achievements

Error communication with developers. Send the save and player.log to support@atomrpg.com.
Save file location ->
%USERPROFILE%\AppData\LocalLow\AtomTeam\Atom_Trudograd\
$XDG_CONFIG_HOME/unity3d/AtomTeam/Atom_Trudograd/*.as

Community Hub link https://s.team/chat/YF3FK8t7
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Basic & cheat tip
Veteran Kit
Which which will include a new uniform, a Veteran’s medal and a pretty nifty little thermos that will help you in your travels.
Available only to early buyers.
Appears immediately in inventory after awakening

Thermos
The thermos has two mechanics - the ability to cook tea, coffee or a chifir at the stake and consume it later (before the introduction of thermos it could only be done at the fire), which allows the use of a buff drink when it really needs it.
The second mechanic is that you can put it on your belt, and your character will automatically drain it at short intervals, increasing his protection from freezing until the vessel is empty.

Two partners in the game
  1. Hexogen, for imports from Part One/or choose is alive
  2. Razin - partner in a branch for the police
  3. Blaze is a partner in a branch for a revolution

Since the militia/revolutionary motion eliminates the opposite branch, the maximum number of partners is two.

Cartridge machine

Scrap Qarter -> Machine Factory or Kolotushkin Street -> Police station -> Second Tier -> Checkpoint

After it is received, in the inventory, in section "Craft" the recipes of cartridges appear; for cartridges, it is necessary to craft cartridges
https://gtm.you1.cn/sharedfiles/filedetails/?id=2753845954
  1. Scrap metal
  2. Empty can
  3. Gunpowder
  4. Cartridge Machine
https://gtm.you1.cn/sharedfiles/filedetails/?id=2753846655

Skill tinkering is useless if you are going to buy SA(Melee WPN for SA gain(if equip) + 20 tinkering) With base ATN 10 (which is what we need if we have a shooting character) the tinkering will be 30, with matching and training at the NPS (see table of available skills) the total will be 75 tinkering, In the end, after a few cigarettes, we’ll be able to put on any mod

  1. STR is NOT A PREREQUISITE for the use of weapons. STR in the conditions of the weapon is responsible for accuracy, which is justifiable, it is possible to use a weapon without a suitable STR, one is a fine for accuracy
  2. Feature is an inanimate parameter in the game, created once for the entire game, but in the game there is a chemical and other things that can permanently change characteristics, as well as products can temporarily change characteristics (for example, for high PRS dialogues)
  3. There are no tactical actions in the game like in SS/JA and other similar games (changing position for example), but if you hide behind a wall or behind a post, the opponent will not be able to attack you
  4. There are books and NPCs in the game that increase skills, details about this in the appropriate section

https://gtm.you1.cn/sharedfiles/filedetails/?id=2558841312

Lockpicking more than 110 in the game is superfluous, with the ability of the Master of Unlocking locks open immediately


For the game I use a "classis" build Big Boned & Deadly Doc(you just have to cure the withdrawal Kasparamid(red tablet))
Deadly Doc possibly replaced with Lone Genius & Big Boned by Hounded Individual(in game solo). Provided That you character is gunner(ATN preferably is 10 )

Consumables up to two times(two tea/coffe in bone give you + 2 to char(+1 and use second and +1))
For Import
Download and Move Saving to C:\Users\{UserName}\AppData\LocalLow\AtomTeam\Atom

It is best not to start the game with a new character, but to use imported because the character has + 5 characteristics points(fish + 3 chemical + idol) and several unique distinction:
(
  • Possesed (+1 STR; -1 INT ;-1 CHR)
  • Ghostly Protection(+6 Damage resistance);
  • Tattoo "Wings" (+1 DEX);
  • Tattoo "Mother" (+5 MA; + 5 SPC)
  • Tattoo "ATOM" (+5 AF; +5 STH)
)
And partner Hex, when creating a new character Hex does not appear

might change with the full release (roadmap https://gtm.you1.cn/storesteam/news/app/1139940/view/3023578094352998076)
  • Male character
  • All partners (except Galina)
  • Otradnoye Radchenko
  • Kovalev is dead
  • Dan’s alive
  • Peregon is evolving
  • KRZ Atom
  • RF is evolving
  • Morozov is dead/alive
Almost all quests completed
https://gtm.you1.cn/sharedfiles/filedetails/?id=2550023522
the game has already started and in the closet of the PM and AKMS
https://gtm.you1.cn/sharedfiles/filedetails/?id=2558190756
STR
END
DEX
INT
ATN
PRS
LCK
6
6
9
10
8
5
1
  • Entomologist
  • Possessed (+1 STR; - 1 INT; -1 PRS) <- can be compensated by Lone Genius
  • Action Hero
  • Tattoo "Wings" (+1 DEX)
  • Tattoo "Mother" (+5 MA; + 5 SPC)
  • Tattoo "ATOM" (+5 AF; +5 STH)
  • Chosen One
  • Ghostly Protection (+6 DR)
  • Streetwise
The imported character will allow you to transfer these skills at once:
Tinkering
  • Fast Learner
  • Gobsek
  • Bookworm
  • Best of Class
  • Effective training <- makes sense to replace "Target Focus"
Survival
  • Plot Armor
  • Oaken Skin
  • Juggernaut
  • Inner reserve
Automatic Firearms
  • Burst Boy
  • Lubricator
  • Commando
  • BullsEye
  • Rocket Rounds
  • Target Focus -> because we will get our skill points afterwards, and thus not fully compensate for the negative effect of "Lone Genius"
https://gtm.you1.cn/sharedfiles/filedetails/?id=2550023701
https://gtm.you1.cn/sharedfiles/filedetails/?id=2558190789
After import, we will have transferred Hexa,photo Julbars and machine Victory in parking Outskirts
Intro
When creating a character, we will bear in mind that in the future we will be using the special armour, thus we should take the following options from distinction section: "Roid Rampage"(evasion is not important since we use armor) or "Retrograde" and "Freedom Lover"(it's better to keep a distance in combat), "Big Boned" will also be a good choice

Starting characteristics:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2531676202

Tinkering
  • Fast Learner
  • Gobsek
  • Bookworm
  • Best of Class
Survival
  • Plot Armor
  • Oaken Skin
  • Juggernaut
  • Inner reserve
Automatic
  • Burst Boy
  • Lubricator
  • Commando

4 points remain, the next ones to take are Target Focus and BullsEye
https://gtm.you1.cn/sharedfiles/filedetails/?id=2531676231
Special Armor
After we leave the room, we’ll basically have to roll up our sleeves to save 45k of rubles (we won’t be pumping too much communication or bartering), we’ll have to do a few things to accumulate that amount of money,
  • Take Hex as a partner (the guy we have is a squishy (Retrograde) or a bit of a slow (Roid Rampage) who will be working as a mule
  • Complete the first line of storyline quests (first 3 tasks - I checked with the Revolutionaries) - The Commissioner is generous when in comes to buying weapons, but before he will be available we will have to sell stuff to global map traders
  • Kill the Bombers on Kolotushkin Street
  • Take your money in a quest to rob the cockfights ("Rows, feathers, three barrels")

We'll end up with something like this
https://gtm.you1.cn/sharedfiles/filedetails/?id=2556008138
or this
https://gtm.you1.cn/sharedfiles/filedetails/?id=2556007943

You can buy it from Bronisław for 45k, or you can lower the price and buy it for 30k, but you need the skill of Speechcraft>=288(barter>=258)

Clothing bonuses are saved when you wear EXO(not equip)

The end result of the upgrading armor branch will be this
https://gtm.you1.cn/sharedfiles/filedetails/?id=2556007053

SA performance growth
https://gtm.you1.cn/sharedfiles/filedetails/?id=2556013930
Char
SA
SA M-1
SA M-2

Stealth
-70
-90
-120
Pickpocket
-70
-90
-120
Dodge
-25
-30
-40
Carryweight
+50kg
+60kg
+70kg
Damage Resistance(Body)
+30%
+40%
+45%
Melee Damage
+5
+7
+12
Cold Resistance
+60%
+75%
+90%
Damage Threshold(Body)
+8
+10
+12
Damage Resistance(Head)
+20%
+30%
+40%
Damage Threshold(Head)
+7
+10
+12
Fire Resistance
+30%
+40%
+50%
Critical Damage Resistance
+60%
+70%
+80%
Special Armor Mods & Guns
In game there are four types of special weapons
https://gtm.you1.cn/sharedfiles/filedetails/?id=2692209253
Weapons@Joke@
Type
Skill
Recomended
Ammos
AGS-17 "Storm"(@Bolter@)
Pistol
Pistol & SMG
7 STR
65 Throwing wpn
Vog-25(5)
GShG-SB(@Stubber@)
Machine Gun
Automatic Firearms
8 STR
130 Automatic Firearms
7.62x54mmR(200)
PTRM-ChK(@Heavy Stubber@!-6 Sequence!)
Rifles
Rifles & Shotgun
8 STR
95 Rifles & Shotgun
14.5mm(5)
Rotary Hammer "Awl"(@Broke Narthecium@!+20 Tinkering!)
Melee weapons
Melee weapons
8 DEX
65 Melee weapons
N/A
https://gtm.you1.cn/sharedfiles/filedetails/?id=2692176660

Module name
effects
Slot (Min. Craft Skill)
location
Optical Module
+ 3 Damage Threshold(Head)
+ 10% Damage Resistance(Head)
- 2 Dodge
Night Vision
Helmet (30)
The police station,
in a room with armor parts
Ehnanced Optical Module
+ 5 Damage Threshold(Head)
+ 15% Damage Resistance(Head)
- 3 Dodge
Night Vision
Helmet(45)
Polygon location,
Red box, after the room with the turrets, next to the fire strip
"E.Y.E." Optical Module
+ 9 Damage Threshold(Head)
+ 20% Damage Resistance(Head)
- 4 Dodge
3% Critical Damage Resistance
Night Vision
Helmet(60)
N/A
Electrical shield
+7 Melee Damage
Electric Shield
Breastplate(35)
Police Station,
Second room in the armory (room near Frida)
Enhanced electrical shield
+7 Melee Damage
+1 Sequence
Fortified Electric Shield
Breastplate(55)
On the "Gift from the Past" quest - a reward at the Cold Flood
Enhanced electrical shield
+9 Melee Damage
+3 Sequence
Electric Shield M-3
Breastplate(80)
N/A
Unit "D.A.N.K.O."
+5% Damage Resistance(Body)
+1 Damage Threshold(Body)
- 4 Dodge
+ 7.0 kg Max Carryweight
Flashlight
Body(Front)(35)
Factory, Bronislaw
Unit "D.A.N.K.O." М-1
+7% Damage Resistance(Body)
+1 Damage Threshold(Body)
- 4 Dodge
+ 8.0 kg Max Carryweight
Flashlight
Body(Front)(50)
Location Polygon,
A drawer on the left, next to a pile of bricks
Unit "D.A.N.K.O." М-2
+9% Damage Resistance(Body)
+1 Damage Threshold(Body)
- 4 Dodge
+ 9.0 kg Max Carryweight
1% Critical Damage Resistance
Flashlight
Body(Front)(75)
N/A
Electro-Greaave
+5% Damage Resistance(Body)
+2 Damage Threshold(Body)
- 2 Dodge
Electric discharge
Leggins(25)
On the quest "Gunpowder Plot" - In the box, next to the tents
Advanced Electro Greave
+7% Damage Resistance(Body)
+3 Damage Threshold(Body)
- 3 Dodge
1% Resistance critical damage
Enhanced electric discharge
Leggins(50)
On the "Ship of the Death" quest, in the safe behind Bang Kimchi
"Product-11" Greaves
+9% Damage Resistance(Body)
+4 Damage Threshold(Body)
- 3 Dodge
2% Resistance critical damage
Forced electric discharge
Leggins(85)
On the "The Scientific Research" quest /Undeground Station - South-East corner, in box
Unit "R.A.M."
+5% Damage Resistance(Body)
+1 Damage Threshold(Body)
- 3 Dodge
Dash
Engine(20)
Factory, Bronislaw
Unit "B.R.E.A.K."
+8% Damage Resistance(Body)
+2 Damage Threshold(Body)
- 3 Dodge
Dash
Engine(50)
Lone cave, left metal closet, secret room
Unit "A.T.A.C.K."
+10% Damage Resistance(Body)
+2 Damage Threshold(Body)
- 3 Dodge
2% Critical Damage Resistance
Dash
Engine(85)
N/A
Fuel tank
+5% Damage Resistance(Body)
+3 Damage Threshold(Body)
- 2 Dodge
+7.0 kg Max carryweight
Enlarged fuel tank
Body(Back)(25)
The Machine Factory, the hangar, the closed iron locker by the east wall
Armored Fuel tank
+7% Damage Resistance(Body)
+3 Damage Threshold(Body)
- 3 Dodge
+9.0 kg Max carryweight
Enlarged fuel tank
Body(Back)(55)
On the Damb, in the west corner, in a locked iron locker
Enhanced tank
+10% Damage Resistance(Body)
+4 Damage Threshold(Body)
- 4 Dodge
+12.0 kg Max carryweight
2% Critical Damage Resistance
Big Fuel tank
Body(Back)(80)
N/A
Skills through dialogue or books/Hints
This section is to avoid putting extra points in skills, as there will be a overdrive in skill (>299), which will not do any good.
Object
Skill
Number(Best of the Class)
Kondrashkin(NPC)-Scrap Quarter
Barter
5
Lyoha Lab asistant(NPC){Speechcraft > ?}-Scrap Quarter
Lock Picking
5
Pyotr Nechaev(NPC){award quest A Mother's Heart- Mother Alive}PRS>? - Mikhakych tavern
Gambling
15
Edward(NPC){change to Black Lotus}-Gray Corner
Technology
15
Rivlin Stories - 1 - A Fateful Miting(Book)
Melee Weapons
25(50)
Rivlin Stories - 2 - A Nightmare on Lenin Street(Book)
Martial Arts
25(50)
"Thug Life" №19(Book)
First Aid
25(50)
"Thug Life" №21(Book)
Automatic Firearms
25(50)
"The Flames of Revolution" №6(Book)
Pistol & SMG
25(50)
"The Flames of Revolution" №7(Book)
Throwing Weapons
25(50)
"The Flames of Revolution" №8(Book)
Gambling
25(50)
Horseshoe(Предмет){Цацкин - Trudograd Docks}
Free skill poins
15
Mitya Koloskov(NPC){рядом с дверью Дамба}
Automatic Firearms XOR
Throwing Weapons XOR
Rifles & Shotguns
5
Ruta Goldilocks(NPC){Kolotushkin Street}
Tinkering
15
Vasmer(NPC){Kolotushkin Street}
Martial Arts
15(5+5+5)
Demogorg(NPC){Gray Corner} - quest award
Stealth
+10
Iiya(NPC){Razdor village} - talk to Technology
Technology
+3
Strange Serum(Item){island Тойфельштайн} - Box in Island Тойфельштайн
Attributes
+1
Strange Serum(Item){Q - Ship of the Death} - award
Attributes
+1
Policeman(NPC){Police Station}Talk to the Police in the backdoor after the factory protest and the police station is locked down, listen to his Fiddler story@Falka
Tinkering
+10
Кузин
(NPC)
{machine Factory}
execute the quest Draftsman and Devils. ask for knowledge as a reward. if the technology parameter is low, get +15. otherwise money @Greg guide
Technology
+15
Achievements
Fresh Prince of Trudograd
The city welcomes you! Simply start the game.

An Old Friend
Your car from the Central Wasteland stands in the outskirts of Trudograd.
You must import a save game from ATOM RPG, in which you already obtained the car, then simply go to the garage in Trudograd Outskirts and touch your car to get the achievement.

Mysterious Knife
You solved the riddle of the stalker Igor knife.
Buy Stalker Igor's Knife from the Stalker Merchant in Trudograd Outskirts.
Buy Stalker Igor's Book from Narayama merchant in Scrap Quarter.
Select the "Use" option from the inventory, and pass the check to open the book, then read the letter which is added after opening the book for the code. Then select the "Use" option for the knife, and input the code, you will get the achievement.
The code is 7730, you don't need to follow all the steps, simply input the code right after buying the knife works too.

Baby Eater
Yes, you really did eat a child. Or, at least, somebody thinks that you did…
"In Trudograd Outskirts, there is a girl who stands in front of the gate, she will give Child Support quest. During the first conversation, pass an Attention check to know that her baby is actually a turnip, but still agree to help her. After that, go and talk to Vasikov in Scrap Quarter, then go back girl in the outskirts. No matter if you persuade Vasikov successfully or not, you will be given the option the tell her that she's insane. Tell her so, then fail the Strength check, then pass the Dexirity check to snatch the baby from her and eat it.

The easiest way to do this is on a new save. Simply create the character without any stat points, get the quest, go to Scrap Quarter, talk to Vasikov then go back, save and allocate the stats so that you can fail the Strength check and pass the Dexirity check."

Goose Sacrifice
You are actively and successfully using your luck. The death of the goose was not in vain!
In Trudograd Outskirts, help Baldan (the guy who sits next to the yellow car in the garage area) fix his car. Use Lockpick / Strength / Technology options to open the door, then pass an Attention check and spot an amulet. Pass another Personality check to ask for it, but ultimately return it to the driver. He will thank you and mention that he will sacrifice a goose for you.

After that, you just need to pass several Luck checks, then the game will give you the achievement, doing the same check by reloading counts too. Therefore, the easiest way to get this is to help the old man in the starting area, who asks you to fix his radio, stand next to him with 7 Luck, keep helping him using Luck and reloading after that, until you get the achievement.

  • Once you get the achievement, all the Luck check will be decreased by 1, as if the goose gives you 1 extra Luck. E.g: if the Luck check originally needs 10, you will need only 9 now. Note: not sure if it works on a new game or not.

Atomic Soda
You bought a glass of every Atom agent favorite drink!
Buy a Coin from the Stalker Merchant in Trudograd Outskirts. Then use the coin in the soda machine, there are various soda machines in Trudograd. The easiest one to find is at the entrance of Mikhalych Tavern.

Power of Simplicity
You were hoping for luck, and you stood your ground.
During the final standoff of the Sin of the Past quest, which was issued by Dandelion in a hotel in the suburbs of Trudograd.

Requirements:
INT 4
LUCK 5

Tell them "Your brand of vigilante justice is meaningless", offer 100rb later pick LUCK option.

Walking Fortress
You maxed-out your special armor.
y Bronislaw, after the first upgrade of Special Armor(1k), get the quest "Juggernaut" (if you refuse an assignment/quest, or if kill Bronislaw and take possession of the armor, the lock will not appear), after returning from the Polygon, give the parts to the Master and get the achievement

Viva la Revolution
You became a part-time revolutionary. When finish "Gone Northerners" report to Blaze by telling truth.

Terrorist
You single-handedly signed Trudograd’s death warrant. Fractional, at the end of the game there will be a choice if we agree to a quest to destroy TG

Sixth Sense
You exorcised all the restless spectres that you met on your path.
With the Ghost achievement you have to eat some Mushrooms and help the two ghosts in the Grey Conner and the Scrap Quarter pass on, the first one to sing(tell a poem) too and the second you just give him some cash@Comrade Gandalf

Sick Freak
You performed such a heinous and convoluted act that… you deserve an achievement!
We should meet Slava in his mother’s apartment. Offer to move away from his mother. After a while we meet him in the Outskirts (near trailer) of Trudograd. Fame became a drug addict and is ready to satisfy for the Black Lotus on demand. We go to his mother and tell her that her only son has become a drug addict. Since she has a really weak heart, heart attack. We go back to Fame and talk about Mom’s death. Fame asks for a dose to remember Mom. We give him a dose and remind him that the dose is not free and we need to polish our "spear" @C17
Achievements p2
Shadow over Trudograd
You performed the ancient ritual and met guests from the depths…
Shadow over Trudograd achievement requires you to buy the Bone Flute from the guy in the second tier as well as the old journal from the book store in the second tier. Read the book to learn about the island and travel there by the docks, eat some Mushrooms and play the Flute in the middle of the stone circle, pass the luck check for a reward as well, enjoy@Comrade Gandalf

Second Thought

You completed the cow mission, but then decided to bring her back.
A quest is a favor to honest people for giving up their guns for free. I was asked to do a favor after talking to union leaders outside the factory (I rammed the story).
We need to convince the Chemist to give up the cow, we need to kill everyone in the warehouse because of the anguish of conscience, and we need to get back to the gray corner at the end of the line.
You can talk to a cow with potion.
@[FSH]FARAicool

Rising Star
You won ten games of Bombagun, playing for money. won 10 times

Memories of a Nibbler
You listened to all the haiku of a four-legged intellectual.
Talk about the people who work there with Madam Claque, talk to each worker later Madam will unlock the door for you. Listen ALL poems Nibbler tells you.

LOT 49


You opened a mysterious chest on Kolotushkin Street.

After talking with Ivan Doe (cures him) at the port of Trudograd, we receive as a reward a key that opens a chest on Kolotushkin (the room opposite the bombers)

KGB Bunker
You’ve been contacted by the eponymous KGB bunker.
let them fool you, waste money on them numerous times buying useless chips and then get a radio message from the KGB bunker to your radio, which will tell you about the KGB bunker scam! @Atomboy

Incompetence
You showed a surprising lack of competence in completing a rather easy task in the city docks.
Ruslan Lee - Port Quest Protection
(Ruslan Lee is not mentioned at all at first)
ask Prohora Marmyshkina
[Barter][Lying]
he’ll agree to a meeting.
Don’t go to the meeting, let’s go
Or sleep six hours in a brothel.
apologize
refuse to kill Ruslan Lee
Prokhor Marmyshkin doesn’t talk to us anymore.
The Quest for Protection can no longer be performed.@aiv3938
step-by-step walkthrough from Norbik

The EXACT way how i did this:
-Enter the Ruslans salon, interrupt his and Marmyshkins dialogue.
-Talk to Ruslan
3. Wait a sec. Who are these assistants?
1. Sure. Tell me where to go and what exactly needs to be done.
1. Shake hands. Deal.
-Recieving the Quest "Protection Racket" head to Marmyshkin inside the brothel
-Convo with Marmyshkin
1. Nothing. Who are you?
3. Oi Mormoshkin! Ive been looking for you.
2. Oh i just have an offer to make....
2. Barter/Lie I want to sell some stolen rocks. And i dont want any witnesses.
1. Dont worry, but uh, have the money ready
-Mormoshkin goes to the meeting spot
-Using the T hotkey wait 6hrs and miss the meeting with him
-Speaking to Mormoskin again
1. Im sorry ive totally forgot we were supposed to meet.
1. Mormoshkin do you know someone wants you dead?
1. Spot on!
2. Speechcraft/Lie I agree. After i take him out lets meet somewhere quiet, with no witnesses...
1. Dont worry Ill be there.
-Wait another 6hrs, miss the meeting again, you incompetent muffin!
-You should get the achievement.

Death of the Author
If the author is writing about you, then who is writing about the author?
The quest "Automatophobia",
To activate it it is necessary to tell the man in the cylinder about his orphanhood and to smoke with him the Caspian Jag
In the end, it should be hinted that the author is also made up
During the text event, you should say that the story is good, and then ask him why did he add this meeting. You will get the achievement.
step-by-step walkthrough from Norbik
Dont be agressive right away, talk with the Slonikov, once you get to the line where he threatens your mother.
2. Nope
Then he asks if you have a father.
2. No luck there, im fatherless
Then he asks if you have some other relatives, uncle, aunt
1. Missed again. Im an orphan
Then he feels compassionate towards you and offers you to smoke a joint with him
2. Yeah id like that. But what are we going to smoke?
2. To hell with it! You only live once, am i right? Light up the pipe, brother!

Youll get into the cutscene, choose whatever and go through the door into the room
1. Im "yer name", who might you be?
1. Yes, i just came from there. Whats going on here?
3. Fine so if you created everything, what am i supposed to do now?
3. Seriously? Its not a bad story, actually. Thanks, man.
3. Why did you write this whole situation in the first place? About us meeting.
-get the achievement-

Fight Club
You became the ruling champion of the factory arena!
To participate in the underground battles at Aydarov , you have to defeat Mikola Tysonenko (6 on account of a fight), you have to prepare, otherwise they will work for two blows
Achievements p3
Escalation of Conflict
You turned a simple arrest into a real street battle.You turned a simple arrest into a real street battle.
Available when you play for the police line,
When Hatchevich gives the task to find out where the den of the revolutionaries, learn from Rybkin where it is, go there , without Hat.
  1. Go down to the basement
  2. Attack first opponents (DEXterity through dialogue)
  3. Move back from basement to exit zone(green zone)
  4. Go to Shapkevych, tell about the basement.
  5. Go back and see the fight between the revolutionaries and the militia
  6. Engage and Achieve
,

Freelance Police
You're temping as a freelance police officer. Choose city milita fractions and complete 3 start quest

Holy mountain
You died from a lethal dose of The Truth™. Do not execute on survival
Kun Lan’s in a brothel. I need 15 logs, 20 flours, gasoline, dope weed, toilet paper.
And >4 INT.
The first time I see you, you say, "When I come to a new place, I always talk to everyone..."
A couple of common things he does, agree to a quest.
Go "You don’t understand, Father... if you have a mission, I have to take it."
Give the logs, Give the flour, Give the grass, the fuel, the paper
"Life has no meaning, blah, blah..."
"Imagine, I was waiting for something more interesting..."
A bit weak, father
@[FSH]FARAicool

Human Antidote
You survived the worst poisoning of your whole Atom career.
After finishing "Solntsegrad with Love" eat Beekeeper Farm candy with having Endurance 9

Albino Bloodsucker
You tracked and killed the albino bloodsucker. .
The quest is taken from the brothel owner at the port and then we have to go to a random meeting with him.
You can only get a quest for the Vurdalac within the fourth task of the factions, neither before nor after, cannot take it@Mandarin
First 3 quest complete - report commander - wait - give 4 quest(not start) - go to Madam and talk her
Admiral

Congratulations! You sank all the battleships! Play a mini-game in the Mikhalych Tavern on the "Sea Battle" Automaton and pass the prize game( I torpedoed 13 ships in a row (any, I just fired on corners)

Bronzovka
You learned something that you shouldn't have... Sherk-Han - Trudograd outskirts ShoeMaker on Kolotushkin Street Boris Bochka at the Factory Consrictor(guard) CAT a generator fred Xenia - Gray Corner - marketeer Misha - crazy guy in tank helmet(need to complete quest and talk him to Machine Factory)

Goodbye ATOM
After completing your mission you left the ATOM organization. Robert Zhao’s "The Scientific Heritage" mission must be completed and agreed to cooperate with the Conglomerate

Household
You've build your own base Gomza’s "Headquarters" task must be completed

Commando
You got Big Jug at you disposal is necessary during the "Headquarters" mission to bypass the patrol, and get to Big Jug

The Great and Powerfull
You've meet Positronium in the flesh Complete the task «Banished from Paradise». In order to get the task finish the improvement branch of the Headquarters.
Walkthrough Underground Test Site
Help or kill El Gato(The extra loot at the end of the card depends on it) and go to open doors (in the next room there is a fog and a fly)
https://gtm.you1.cn/sharedfiles/filedetails/?id=2558028265
First room D.A.N.K.O. Module
https://gtm.you1.cn/sharedfiles/filedetails/?id=2558028526
Pass first the test room is simple enough, you have to use R.A.M. for accelerated movement( diagonally requires 1 AP instead of 2 as in normal movement), hiding behind obstacles in this room. In the second room, three tests must be performed: a flared strip, a barrel is knocked down and water is passed under current, or if a technology >100 is available, the panel must be activated to complete all tests( But for the first time fix both non-working elements of the obstacle course, the experience is not lying on the road). There will be spiders in the third room, there are many of us and they are not dangerous, shoot first and everything will be easy-peasy, lemon squeezy. In the fourth room, we take Exoskeleton parts and blow up the wall to take a shortcut. Now all we have to do is kill the bad guys, we have to go as a tank to the approach so our partners don’t get hurt, so we can make our job easier

Video Walkthrough
Quests details
Trudograd Outskirts
Name
Quest giver
Reward
Child Support
Strange Woman
-
A Harmless Request
Щукарь
quest From Solntsegrad with Love
The Lamb of Tartary
Shepherd
430 Exp, 33 carrot
Выбивание долгов
Dandelion the Pimp
-
Sins of The Past
Dandelion the Pimp
1500 Exp, 400+
Дрессировка
Зихао
-
Smoke and Mirrors
Arthur Penkin
-
Vendetta
-
-
Dental problems
Babushkin
Teeth left — can to gold teeth (300+)
Teeth return — ?
Gone Northerners
Blaze(Mikhalych tavern)/Commander Shapkevych(Police Station)
-/3900 Exp
Open Sesame
Owner the hotel
-
A Strange Request
Mechanic near city entrance
945 Exp, 200+
Devilry
Demiyan
Devil mask, 200 Exp, 300, several headpieces

Scrap Quarter
Name
Quest giver
Reward
Unwelcome guests
Kondrashkin
525 Exp, 300+
Повелитель сна
Епифан
310 Exp, 300+
Помощь в трудоустройстве
Слава
Помочь Славе - 1900 Exp
Spy Mania
Агиль Пугачёв
Раскрыть Руслана — 550 Exp, химикаты
Railgun
Main Plot
-

Machine Factory
Name
Quest giver
Reward
The Widow in the City
Sinker, после задания Заслуженная Award
500 Exp, 1k
Telluria
Идлен
500 Exp, Mark-19 or ammo
The Lost Wallet
-
-
The Taming of the Rebel
-
-
The juggernaut
The armor's Mechanic
-

Police Station
Name
Quest giver
Reward
Глаз Генсека
Commander Shapkevych
Напарник: лейтенант Разин
Sectarian Violence
Father Macarius
875 EXP, 500+ rub
A Mercenary Army
Commander Shapkevych
1960 Exp
Gone Notherners
Commander Shapkevych
3900 Exp
Railgun: Police Station
auto Railgun
-
The Barinka Mystery
Commander Shapkevych
1960 Exp
Eye of the General Secretary
-
-
The Party Problems
-
-
The Decent Living Digest
-
-
Counter Revolution
-
-
From Solntsegrad with Love
-
-

Grey Corner
Name
Quest giver
Reward
A Conflict of Interest
Morzhov
Morzhov's side — 980 Exp, 300+ rub., stims.
Cipollino's side — ?
The Beaty and the Beast
Oleg Girin
945 EXP — Oleg's death
Нежеланные гости
Сохатый
1460 Exp, 200+
The Nothern Sabouters
Commander Shapkevych
3900 Exp
Mutants in the Cellar
-
-
The Streets of Fury
Senya Markov
quest A Just Reward (1018)

Mikhalych Tavern
Name
Quest giver
Reward
A Harmless Request
Щукарь в Пригороде Трудограда
quest "From Solntsegrad with Love"
The Trudograd Marketeer
Vasilisa
300 Exp, 300+, revolver
From Solntsegrad with Love
Потап Вербальский
945 Exp — Oleg's death
The Villainous Brothers
Blaze (?)
-
The Revolutionary Mercenaries
Blaze
-
Guns of the Revolution
Shrike (?)
-
A Mother's Heart
Pyotr Nechayev
-
The Trudogradian Strike
Shrike (?)
-
A Dubious Offer
A shifty guy from Grey Corner
-
The Industrial Espionage
Francis Liao
1000 (?)
The Red Carrot
Mikhalych
-
Railgun: Mikhalych Tavern
auto - Railgun
-

Trudograd Docks
Name
Quest giver
Reward
The Ship of Death
Uncle Ho
Lots of trophies and EXP for clearing the ship, 300 EXP, 1k + strange serum
A Protection Racket
Ruslan Lee
400 Exp, 1.2k
Смысл жизни
Кун-Лан
650 Exp, тайна смысла жизни
A Jeweler Work
Ювелир Цацкин
570 EXP, 1k
The Mummy's Curse
-
-
A Special Assignment
Kandalsky, Police Station
-
Quests details p2
Kolotushkin Street
Name
Quest giver
Reward
Comb, Feathers and Three Smoking Barrels
Карандаш
Много трофеев и опыта за зачистку 2k+(10k)
The Villanous Brother
-
-
Automatophobia
Yefim Grechkin
-
Professor Garyachev
Доступно со старта
-
Romantic Hero
-
-

Kolotushkin Street
Myrmic Kaputt
Elias
GR-121 pistol or Ye Olde Gauntlet (unique martial arts wep) given speech/barter passed check, otherwise some rubles
Possible Game Endings

Game goal
Events not related to fractions
Police power
Authority of the Committee
Northern power
Trudograd
*
Police power, harassment of the Committee
Power of the Committee, harassment of the old authority
City destroyed, old power has escaped
Gou-DZe
If completed task branch/ Failed task branch
Flourishing/Gone for 100 years
Flourishing/Gone for 100 years
Gone for 100 years
Seventh sky
*
With old power (nothing changed)
New (first open, then closed)
destroyed by the Northmen
Razin
Died in action
Special TBI Unit Officer
Dead/We don’t know him
Gone to the East, the village sheriff
Blaze
Died
Died/We don’t know her
Pointed east three years after the events of the game
Fought the Northmen, died 3 years later in the mine
Hexogen
Died
Sat as a political prisoner
Sat as a political prisoner
The psychic in Northmen (son of Hexogen)

Possible endings of the character

You
Left with Atom
Left Atom
For Voronin
*
End of Inverter Bunker (Atom Rail)
End on Forest Glacier (Atom Rail)
"Killed" by the Atom Division (Body Missing)
Crafting
-Ranged Weapons-
Throwing Knives 5x: Scrap Metal + Electrical Tape + Plastic Bottle + Sharpening Stone
Custom Made Crossbow: A log 2x + Rope + Babushka Scarf
Wooden Crossbow: Scrap Metal + Rope + Babushka Scarf + Custom Made Crossbow
Metal Crossbow: Wooden Crossbow + Scrap Metal 2x + Empty Tin 3x + Rope 2x
Heavy Crossbow: Metal Crossbow 2x + Scrap Metal + Wires 3x & Rope 3x + Toolbox
Pipe Rifle: Scrap Metal + A log & Club + Electrical Tape
Custom Double-barreled Shotgun: Pipe Rifle + Scrap Metal + Rope & Wires + Empty Tin
Tri-barrel Gun: Custom Double-barreled Shotgun + Scrap Metal 2x + A log + Plastic Bottle
Four-barreled Gun: Tri-barrel Gun + Scrap Metal + Rope 2 & Wires 2x + Toolbox
Custom Rifle: Pipe Rifle + Scrap Metal + Magnifying Glass 3x + Empty Tin 2x
Magazine Rifle: Custom Rifle + Scrap Metal 2x + Wires 2x + piece of tire
Sniper Rifle: Magazine Rifle + Scrap Metal + Electrical Tape 2x + Toolbox
Zip Gun: Scrap Metal 2x + A log & Club + Wires & Rope
Custom Air Pistol: Zip Gun + Scrap Metal + fire extinguisher + Plastic Bottle
Quality Zip Gun: Zip Gun + Scrap Metal 2x + Wires + Toolbox
Custom Sawed-off Shotgun: Zip Gun + Scrap Metal 2x + Rope & Wires + Empty Tin
Three-barreled Handgun: Custom Sawed-off Shotgun + Scrap Metal + Rope 2x & Wires 2x + Toolbox
Custom Revolver: Zip Gun + Scrap Metal + Nails 2x + Electrical Tape
Percussion Revolver: Custom Revolver + Scrap Metal + Empty Tin 2x + Wires & Electrical Tape
Percussion Revolver+: Percussion Revolver + Scrap Metal + Electrical Tape 2x + Toolbox

-Explosives-
Homemade Grenade: Ant Salivary Gland + Diesel & Gasoline + Soap
Custom Made Grenade: Empty Tin + Gunpowder 2x + Wires 2x
F-1 Grenade: F-1 Grenade (Training) + Dynamite + Scrap Metal
Explosive with a makeshift timer: Stick of Dynamite + Wires + Alarm Clock + Lantern Battery
Molotov Cocktail: Empty Bottle + Diesel & Gasoline + Bandana & Khaki Scarf & Camo Bandana
Molotov Cocktail (mod.): Molotov Cocktail + Meat “aspics” + Soap
Slime Cocktail: Empty Bottle + Meat “aspics”

-Melee Weapons-
Shovel: Broken Shovel Handle + Nails + Scrap Metal
Stone Knife: Sharpening Stone + Stone tool + Electrical Tape
Spiked Club: Club + Nails
Sharpened Knife: Sharpening Stone + Knife
Broken Bottle: Brick + Empty Bottle
Shiv: Electrical Tape + Fork & Spoon + Brick & Sharpening Stone
Weighted Glove: Bandana 2x + Rope + Svinchatka
Spiked Glove: Hare Fur 2x + Weighted Glove + Nails + Wires & Rope
Battle Gauntlet: Spiked Glove 2x + Hare Fur 2x + Scrap Metal + Toolbox
Boom Glove: Makarov Pistol (Or Rusty) + Toolbox + Wires 2x + Battle Gauntlet 2x
Svinchatka: Scrap Metal + Sharpening Stone & Brick
Quality Knuckleduster: Svinchatka + Brick + Scrap Metal
Claw Knuckleduster: Quality Knuckleduster 2x + Scrap Metal + Nails 2x
Knife Knuckleduster: Claw Knuckleduster + Toolbox + Scrap Metal + Rusty & Blade & Sharpened Blade

-Ammunition-
Portable Cartridge Press -PCP-
14.5mm: Empty tin + Scrap Metal + Gunpowder 3x + PCP
23x75 mm (Barricade) 3x: Wastepaper 4x + Scrap Metal 2x + Gunpowder 3x + PCP
9x39mm (SP-5) 7x: Scrap Metal + Gunpowder + Toolbox + PCP
9.2 mm 5x: Nails + Scrap Metal + Gunpowder 2x + PCP
23x75 mm (Shrapnel-25) 3x: Wastepaper 4x + Nails 2x + Gunpowder 3x + PCP
7,62x51 mm NATO rounds 7x: Empty Tin + Scrap Metal 3x + Gunpowder 3x + PCP
7.62x39mm (AP) 5x: Empty Tin 3x + Scrap Metal 2x + Gunpowder 2x + PCP
7.62x54mmR 7x: Empty Tin 2x + Scrap Metal 2x + Gunpowder 3x + PCP
5.45mm (AP) 5x: Empty Tin 2x + Scrap Metal 2x + Gunpowder 2x + PCP
5.56 mm NATO rounds 7x: Empty Tin 2x + Scrap Metal + Gunpowder 2x + PCP
7.62x39mm 5x: Empty Tin 3x + Scrap Metal + Gunpowder 2x + PCP
9x19 mm Parabellum rounds 5x: Empty Tin + Scrap Metal 2x + Gunpowder 2x + PCP
VOG-25: Empty Tin + Scrap Metal + Gunpowder + Toolbox
.30 (AP) 7x: Empty Tin 3x + Scrap Metal + Gunpowder 2x + PCP
5.45mm 5x: Empty Tin + Scrap Metal 2x + Gunpowder 2x + PCP
.44 S&W Russian rounds 6x: Empty Tin + Scrap Metal + Gunpowder + PCP
.30 7x: Empty Tin 2x + Scrap Metal + Gunpowder 2x + PCP
9mm (AP) 5x: Empty Tin 3x + Scrap Metal + Gunpowder 2x + PCP
9mm 5x: Empty Tin 2x + Scrap Metal + Gunpowder + PCP
Metal bolt 4x: Empty Tin 2x + Scrap Metal 2x + Wires
Incendiary bolt 4x: Bolt 4x & Metal bolt 4x + Diesel & Gasoline + Wires
Poison bolt 4x: Bolt 4x & Metal bolt 4x + Meat “aspics” + Wires
12g (slug) 5x: Empty Tin + Wastepaper 2x + Gunpowder + PCP
12g (shot) 3x: Nails + Wastepaper 2x + Gunpowder + PCP
26mm Flare 2x: Diesel & Gasoline + Wastepaper 2x + Gunpowder + PCP
7,62x41,5 mm SP-4 3x: Scrap Metal + Gunpowder + PCP
Round 10x: Scrap Metal + Gunpowder + Wastepaper
Shot round 10x: Nails + Gunpowder + Wastepaper
Bolt 7x: Empty Can + A Log + Plastic Bottle
Pellets 20x: Scrap Metal + A Log + Wastepaper

-Clothes-
Steel Breastplate: Scrap Metal 3x + Hare Fur 2x + Rope 3x & Wires 3x + Toolbox
Leather Breastplate: Hare Fur 2x + Babushka Scarf 2x + Rope 2x & Wires 2x + Toolbox
Cast Iron Shield: A Log 2x + Scrap Metal 2x + Piece of tire 2x
Thorny Armour: Scrap Metal + Hare Fur + Rope & Wires + Nails 2x
Tire Armor: Piece of tire 2x + Camo Badana & Khaki Scarf & Scarf with Polkadots + Wires + Scrap Metal
Savage Shield: A log 2x + Nails
DIY Helmet: Scrap Metal 2x + Babushka Scarf + Electrical Tape 2x + Nails
DIY Respirator: Babushka Scarf + Wires 2x + Plastic Bottle + Electrical Tape
Bag: Babushka Scarf + Wires 2x + Plastic Bottle

-Consumables & Miscellaneous-
Wolf Antidote: Onion + Condensende Milk + Rotten Toadstool
Healing Powder: Bandana & Khaki Scarf & Scarf with Polkadots + Herbal Mix + Rotten Toadstool
Joint: Wastepaper & Toilet Paper + Devil’s Weed
Ciggy: Wastepaper & Toilet Paper + Tobacco
Potion of Animal Interaction: Old boot + Cucumber brine + Moonshine + Toadstool
Corned meat: Meat + Salt
Salted Fish: Any fish + Salt
Rotten Toadstool: Toadstool + Magnifying Glass 2x + Frying Pan & Wastepaper
Weird Doll: Corn + Toadstool + Nails
Story
Our task is to retrieve electromagnetic mass accelerator from Tg in order to save the Earth from intrusion aliens Comets wake up in a hotel, communicate with the headquarters, taking initial training of the game mechanics.
After leaving the hotel you can wander around the outskirts(buy an atom token so we don’t have to spend on Speechcraft(Cap + Token + Start Build will accelerate to 150, which is more than enough (initially)), try to take a can of teeth from a minefield with Attention 5 we’ll just die) Take the quest from Dandelion, talk to the boys at the bar( we need experience , and at the expense of High learning get bonuses), A quest by Demiyan, a notebook by Shchukar(Man at the entrance to Strife)( Devilry)
Moving on to Razdor village
(there you can steal a little in the houses (grab a rope and a soap for the quest with the snowmobile), in one house in the closet there is a quality cuirass, there is a picker and a Molotov's cocktail, then move to Dam To the left of the point of origin there’s a road at the breakers, there’s a little bit of ammo and a rusty AK, then we run on the map to collect from the boxes(inside Damb hit better without even trying, the lock picking won’t be enough, and if it is enough then it's necessary to kill Mitya, but when did it stop the greedy for loot Plushkin? - especially since there's upgrade module for SA)
Go to tG
, refuse to pay, negotiate, talk to the guy at the snowmobile, hand over a soap and a rope, promise to come tomorrow, watch.
Go to Hexa(At Kolotuskin), recruit - for Hexa it's preferable to pump tinkering up to Love to read (If you'd use the machine’s build from the provided save you'd have PM and AKMS), share the weapon.
On the way out, we are offered a robbery (Pencil), we agree, then go and kill the bombers on that map, we will have to scrape the explosives from the checkers (it is worth more than sum of its parts), (There is still a kid at the entrance of the entrance, who watches the sky - there is junk in the pockets, but there are checks in the dialog)( If there is a problem with killing them, you can pull in the doorway
(
  • Open the door,
  • Launch an attack,
  • kill one and immediately step aside
  • close the door,
  • and every time opponents open the door shoot them (Hexa helps sometimes)
    )
In one of the apartments will be a couple, a man and a woman (the author of the ♥♥♥♥♥ yada), it makes sense to talk to the husband to impersonate a journalist and go through a simple quest immediately on the spot, earn some money.
Run to the debtor’s wife, communicate, give a tip on two people (one in Scrap quarter, second in Mikhalych tavern)
Moving on to Police station
, There we break in the back door (back door, where the room has parts of armor), take the module
(You can choose the main line for the rail for the cops, you have to go to the main line, then the partner will be Razin - give the same three quests -> for the cops 2 quests will be the same(Gone Northerners и Revolutionary mercenaries), and the fractional quest is the secret of "Barinki" - the quest is not great, as will disappear (goes to the cells) the dealer of drugs and stimulants Beetle. On the other hand, you can participate in catching a super thief, like Arsene Lupin (Bender,Shura Balaganov,Tuxedo Mask)
, Go out and go to Second tier, if met a junk shop and some of the things sold you can buy weapons books (yourself and Hexo), talk to Hans, give a quest on myrmics.
Moving on to Rusty quarter
, talk of jelly mutants (a married couple), learn about the Railsotron, enter the Inverter building and communicate with the High Moral, Creative, Competent Citizen of the former USSR, taking the fate of the Fatherland as his personal, give us a tip on the Northerner, talk, wait for the night and get the package (then sell it) after we give up the bookkeeper. Talk to the burglar (and the driver if chosen in the quest Rows, feathers, three barrels). Before leaving, do not forget to talk to the dealer of "apples", talk to Gorgulla, preferably also to communicate with Slava(Help in employment) <- the guy lives with mom, first we persuade her, then the employer.
Mikhalych Tavern
Talk to the bartender, then we’re stopped at the door, agree to work for the Revolution, take the quests, talk to the mercenaries, talk to the second contact from Sins of the Past - sent back to Outskirts In the next entrance we take the quests from Vasilisa, at the same time you can turn in the made quest to Iskra and immediately get a level, as active Commissioner (he can already sell things, and the course is good). At this point we have about 15k already (rubles, not counting junk in the inventory for sale).
Go to Outskirts
, talk to the prostitute (and the driver if chosen in the quest Rows, feathers, three trunks),go to the hotel and resolve the issue with the Northerners.
Go to Kolotuskin
, convince brothers that offending old ladies is bad, - go to the printing house and take the quest to eliminate the Capibarov racketeer(Street crime)
Before visiting (Rows, feathers, three trunks) we dump heavy things in a box, we have much to carry,
We break into the basement, first we fool Gennadyevich to throw weapons (the conviction about the Secret Cartel), after they are disarmed we kill them, break the lock with the help of the partner, learn that the money is not enough, insist on That money is ours and we kill our partners in action, we collect all the money and get off the map.
Upon arrival in Outskirts go to Mikhalych Tavern, give away quests of quests Blaze, sell clothes, go to kill Northmen in a house nearby(Sins of the Past), again sell everything, and then on all flights of flight buy at Machine Works special armor.
With luck on loot from random encounters (it is not worth to avoid them) we will even have a little extra to buy stuff from Bronislaw
Side quests
For the moment (approximately) there should be such quests in active :
Trudograd
  1. The Lamb of Tartary
  2. The Elusive Goryachev
Scrap Quarter
  1. Child Support
  2. From Soltsegrad with Love
Mikhalych Tavern
  1. The Trudograd Marketeer
  2. Sins pf the Past
  3. Railgun: Mikhalych Tavern
  4. Myrmic Kaputt <- visited the Second Tier , buy books and take quests
Kolotushkin Street
  1. From Solntsegrad with Love
Police Station
  1. From Solntsegrad with Love
Trudograd Docks
  1. The Beaty of the Beast
  2. A Mysterious Offer
  3. The New Contacts - You can get it on the radio after you buy it Special Armor
  4. Guns of the revolution <- If you’ve lost time and waited for new instructions from the Revolutionaries

Child Support - About Invertor Factory, costs a chimney sweep, he is the "father" of the ruckus, (with this quest the achievement of "Infant Eater"). The boy can be persuaded to solve the case by paying off the madwoman, and by returning to Outskirts, convince the girl to give up her trousers and revive her.

From Solntsegrad with Love - I need to talk to 3 people:
  1. Vasmer ( Kolotushkin, dojo apartment, house next to the bunker)
  2. Trubachyov (Police station - near the monument "1986", where Father Makariy and the quest "Sectarian Violence"
  3. Shcherba (Musician, near Sakurov (apple trader)
If we pass performance checks, we’ll know Kay Ozersky alive , say all Verbalsky that at the end of the conversation we’ve passed the INT come save Shcherba в Scrap Quarter If there’s a skill "Poison Ivy", make sense to eat candy
Trudograd Marketeer - In the house (where Margarita sits), next to the tavern, in the second entrance, there is Vasilisa, who gives out a quest, she can be asked about a new cohabitant who killed her husband (she doesn’t mind in principle, or pretends to), the point of the quest is in the cases on the map where you have to hand out leaflets, right population groups :
  1. Say won't be sepulcariums for sale
  2. Листовки людям в очереди где ларек(бард,шпана,очередь в магазин)
  3. Энкаунтеры с мутантами и сектантами - листовки не предлагать
Sins of the Past - We’ll have to go halfway to TG, returning to the old locations (the quest we took from the pimp right after the start of the game), we’ll go to his wife on kolotushkin, потом зайдем к Jacek на Scrap Quarter, then to Margaritko Mikhalych Tavern , then to Jacek, & will join Daisy in Outskirts, then again Margaritko and close quest (In this case, "The death of the goose was not in vain" is not available - it is the essence of ATN(9)PRS(7)LCK(6) to be tested against Baldan and then deal with it with Small LCK (like this quest, the bombers, Kay, - where there is a solution to the conflict through LCK) at the end of Kolotushkin, We’ll give up our husband and get a reward, and we’ll go to Dandelion and we’ll get a follow-up to the debt.
The Beaty of the Beast - take from Grey Corner At the man’s entrance, let’s go to the brothel(Trudograd Docks) Talking to the bartender( We can’t make a mistake, there are all the prostitutes "role-playing"), and we persuade her to go to this maniac, and then we solve it on the spot, whether we help her or not, the maniac is not dangerous, there will be no difficulty in eliminating it.
Trudograd Docks
Bao will be at the entrance, do not give him 50 rubles, then take away things from the thugs he hires to teach us a lesson.
A Mysterious Offer - Uncle Ho has a proposal for us, namely the explosion of a drug-trafficking ship, the Secret Cartel, which is full of "black lotus".
Talking to Ho(if the quest is taken "Guns of the Revolution", He will tell you how to meet honest people), he leads to the dock, talks to the captain and begins the quest (with us sails the ♥♥♥♥♥♥♥♥ Long Vang) :
  1. It’s quite simple - the vignette will have to pass the performance check, we’re fine with it
  2. Once on loverdeck (next to the Engine Room), clear the deck
  3. After clearing the nearest quarters come to Bang-Kimchi, it upsets us -> no key, Semtex no
  4. Moving from the stern to the bow of the ship, killing Ihto, reaching the brig, we can free Arashi( in the text of the vignette can help kill Lang, though we can sort it out ourselves)
  5. On the guardhouse take semtex and either place it immediately at the fuel line (hidden door through the kitchen), or clear the nose and take the key to the drug warehouse (where clink door
  6. When we get to the top deck, we free the slaves in a cubicle nearby,
  7. In Captain Lang’s cabin (Regiment) lies, "Hardened Frontal Armor Plate" (+1 SEQ + 7 MD)
  8. We go to the stern, we make a getaway, we sail away by boat, we come to Ho and we give away the quest
The New Contacts - talk in a teahouse with a bearded man and get a quest to destroy the mutant bombers, worshipping the "Gods of Chaos," basically this location-quest (Gunpowder Plot), this test Special Armour, to long mission, and fun (go over the water and turn off the generators, in the rest fight with the partners, and the moment where there is a bridge, there needs a rope and pass the STR)
https://gtm.you1.cn/sharedfiles/filedetails/?id=2545841887<- There is also a modification for exo and an ampoule of oblivion (if sided with mutants and asked about the reward)
https://gtm.you1.cn/sharedfiles/filedetails/?id=2545841976
Guns of The Revolution - We get a tip from Ho, we go and talk to the mermaid, then we run to the warehouse and talk Honest people's Purchase of rifles (via Barter lower the price after refuse to buy, and then through Speechcraft take them free of charge), here in the warehouse, break in the grate and take the AK-74 and the Armored Fuel Tank for Special Armor(Inspect and break into all boxes)

Ivan Doe
https://gtm.you1.cn/sharedfiles/filedetails/?id=2561146210
At the entrance of the location sits a musician, who after his healing, will present a mystical key, this key can be used in the house on Kolotushkin 2. The entrance where there were the bombers (near the booth "Tickets") breaking into the corner apartment, and we use the key on the drawer in the back.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2561145980
Find a reel with a film film,, an empty oblivion, TT(mod.) a little ammo and a bottle, for opening the box we get +1111 EXp. If you go back and tell him what we found, he’ll throw himself off the dock, and the laundress (Xiao-Xiao) will grieve over him.
Continue to continue
In the Grey Corner There is a house near Chippolino (with Chippolino itself connected to the quest "A Conflict of Interest" which can be taken on the second floor in the cabin to the right of the entrance to the Morzhov locality - Telluria quest - To the left of the entrance to the cabin, on the second floor a drug & thief), there is a guy, Senya Markov, who will issue a quest "The Streets Of Fury" , Having done it ( can negotiate with Toha Kalmar, or can simply shoot (Markov should not die) , we have a blessing a "Tin Can", we get a continuation of the branch -> apply for money to his partner, nicknamed Sinker, and at the same time we take the quest - The Widow At The City - which can be done by frightening either the widow or the accountant. What we’re interested in is, very, Aidarov, who sits in Machine Factory and arranges clandestine fights (handguns can raise pennies there), but we are interested in the quest "The Lost Wallet" , taking him, we’re going to Grey Corner And his search for him, with his purse there will be breeders, but if we pay them to tip us to work, we can take the quest to Mikhalich tavern Francis Liao "The Industrial Espionage" and we’ll be rewarded https://gtm.you1.cn/sharedfiles/filedetails/?id=2547065921

The Industrial Espionage & The Trudogradian Strike
In principle, the only problem in organizing the strike will be with the Dead (the leader of the Trade Union for us, and Aidarova or we will talk and take the quest "The Lost Wallet" -> "The Industrial Espionage" or , just do it "The Lost Wallet".

"The Lost Wallet" - it’s simple enough, run to Grey Corner, Took a purse from a flophouse, and reached out to breeders, however, pay them wooden (2k) and get a tip("A Dubious Offer") to Francis Liao, who will ask for a filter (no) -> "The Industrial Espionage"

An audience with Sherbetov get us easy, problems inside the office -> you can talk about going to the main one, and you can pretend to be his missing son (Fernandel and leather armor take from Demyan in Outskirts , and the amulet of Saint Seryozhi at Babur, in Police Station)
Having obtained information (having passed the test for ATN and after reading the explanatory note, you can either turn in Liao (there will be no reward) or give the photo to the Conglomerate, in the person of Liao, but we have no way of stopping him, blinding us, he escapes.

The Trudogradian Strike -> The problem is the Mertvago, but from a comrade in the shop floor we learn that the Mertvago is engaged in an obscure activity in Trudograd Docks - We find a safe house, interact with a lantern and voilà! When we return to the factory we threaten Mertvago, go to the tavern and hand in the mission.
Strike itself("Red Snow") It won’t be very, but since we are Tin Can SA, we can jump on Cossaks gang units. After the vignette’s over, we go to Comrade Shrike.

We wait and in the empty inn we address to Mikhalych ,quests "The Red Carrot" -> если уже помогали Virikhonov, already helped Virikhonov, then there will be no problem, immediately after execution , it will be possible to take the second quest "Escape from Trudograd"

"Escape from Trudograd" - Get in and run down to the basement (unless you really want to become an intruder and then fight with the whole of the Militia) - the police will catch up with us, we’ll fight back - Say that from the TSB(!TBI - я не знакю как будет на инглише!), come out with"Second Tier", идем к Михалычу - > Go to Mikhalych - > we get a tip on Comrade Shrike.

In the bunker we meet Goryachev, promise that he will be picked up with the evac team, ask about the railroad and Inverter, learn the necessary go to dig up the key card - go to "Razdor Village" -
https://gtm.you1.cn/sharedfiles/filedetails/?id=2553566050
We talk to the grave-digger Pachom (house with red roof) and go to the vignette (in the vignette itself I did not kill the boy, took the figurine from the tent and then gave it to him)

After arriving at "Seventh Heaven" Voronin offers us 3 quests ->
  1. A Common Cause
  2. Dam Defence
  3. The Northern Saboteurs -> The Mysterious Cipher

A Common Cause - Go to Comrade Shrike and complete the task of destroying the Flyers (otherwise he will not cooperate),
Dam Defence - Reached the dam (crossing from Suburb), came and repulsed the attack, we are larger so there is still a human shield of defenders, so that everything will be simple, after repelling the attack, can find another mod for a "Tin Can" https://gtm.you1.cn/sharedfiles/filedetails/?id=2546843887
Armoured Fuel Tank
https://gtm.you1.cn/sharedfiles/filedetails/?id=2546843789
The Northern Saboteurs - come to the flophouse, provoke and kill ,the cipher was given to Voronin, waited a day - talked to Voronin - went to the Big Cave.

At The Edge Of The Abyss
They came and decided whether it was the Northmen or the Revolution. In the second case, they killed all the Lieutenants and ran to Inverter’s bunker, clearing the way for all the Northmen.

Invertor Bunker
When we go down to the bunker and open the door, we read a note at the checkpoint and on that basis decide whether or not to go in with a fight. First maiden is open, second maiden is closed, it requires a break-in skill, if it is lacking, then it is possible to pass this door through airlock , after the generator starts this door will open and we can take Tin Can (when wearing Special Armour do not fit)
  1. If we fight, there are cylinders in the room on the left that will blow through the generator and get through the robots to the end door https://gtm.you1.cn/sharedfiles/filedetails/?id=2547127272
  2. By turning the generator on via technology, or by solving a puzzle{FILTRATION SYSTEM CONTROL} (A - B - C - <Siphon OFF> - A - B - C) Moving forward, it’s important to take your weapons out of your hands, and in the second-to-last room and out of your partners' hands. During the journey we will have the opportunity to launch artificial satellite with a message to space, read about air defense tG and the Hot One itself, activate the pass for the system "own-alien"

The second-to-last room can be traversed in two ways (by punching a hole in the wall and causing a robotic attack on itself) or by taking the optics from the robot into the workshop and opening the door with it.

Although, if you break down the terminal and the door doesn’t open, you have to go to the breach through the door, close the door, and then blow the hull, and then the robots don’t get trapped

The vignette will begin, during the conversation will be an opportunity to persuade Voronin from the shooting saying that everything will be fine and we will not be a danger to the rest of the world (pass the tests on INT и SpeechCraft
Looking at the ending - tG has changed power but has not changed the type of board , Gou-Jō trades in tG, Hex political prisoner (wrote a book about your adventures), Blaze is alive and sent east
Video walkthrough
35 Comments
Sullivan 31 Aug, 2024 @ 10:08am 
Thanks for the guide!
Hew Maan  [author] 21 Oct, 2023 @ 11:59am 
Thx valky, if I get more time, edit chapter
Zurzeit offline 19 Apr, 2023 @ 1:58am 
Awesome guide! Thank you :astrohappy:
valky 5 Nov, 2022 @ 12:40pm 
(you obviously have to finish the game, while siding with the 3rd party ^^)
valky 5 Nov, 2022 @ 12:36pm 
thanks for the disturbingly awesome guide! :Þ
a few sidenotes:
[Bronzovka] requires at least 7 luck for some dialog-trigger
[Goodbye-ATOM] requires you to do the whole quest-chain, involving "the lost wallet" & follow up quest. It's really nowhere mentioned, as you can beat it by several skill-checks.
Turn in the pictures - wait for a bit, and only then you get the quest for that achievement. If you get the Greenhouse-meeting: that's it!
Hew Maan  [author] 30 Jul, 2022 @ 1:25pm 
@Cybernaut
Possibly inaccuracies of translation from the Russian language. The meaning of this achievement in the destruction of the fourth wall. For this achievement you need to choose only certain answers. Thank you.
Cybernaut 30 Jul, 2022 @ 12:24pm 
Holy mountain is not popping for me. The character does not die, despite the right conclusion (7 int). Also tried all other dialog options, and even decreasing int to 4 to see other dialog, but none seems to complete the achievement. Am I missing something or maybe the char needs to have less int/end/str? Great guide btw!
Hew Maan  [author] 14 Feb, 2022 @ 1:08pm 
No, that’s before. You need a pass for the seventh sky itself
Wandering Mania 14 Feb, 2022 @ 11:42am 
Where is the 7th sky? If all this is located after you get need to get the pass, via the Police or Rebel quests, to get into the 'rich neighborhood'. That's what I'm talking about being a 'bit late' in the game.
Hew Maan  [author] 14 Feb, 2022 @ 10:44am 
the location of the guard in front of the gate, in front of the entrance to the 7th sky. This location has three rooms, one associated with cartridge machine, one with video-cassette quest and one with Bronzovka achievement