Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
This actually should be doable. I'll look into it.
I feel like they are very strong and would still remain so, I probably still wouldn't bother upgrading to musketmen but it wouldn't be a completely boneheaded thing to do if the AI or a new player did it.
I don't guess there's a way to make them upgrade to line infantry but be unbuildable after gunpowder, or have them increase in price after gunpowder to musketman levels?
The Okofo is supposed to be a cheap alternative to the Man-at-Arms that's supposed to remain viable as Musketmen come online without needing to upgrade. In return for the cheapness, you can't pre-produce them, and they aren't available for incredibly long.