X4: Foundations

X4: Foundations

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Weapon Variation Expansion VRO
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22 MAY 2021 a las 10:57 a. m.
2 OCT 2023 a las 1:14 p. m.
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Weapon Variation Expansion VRO

Descripción
This is a VRO Patch for Luca's Weapon Variation Expansion mod. This patch has been balanced around both the Variety and Rebalance Overhaul mod and the Weapon Pack mod to better fit into the weapon design for VRO.

Source: https://github.com/dhollinger/x4_mods
Discusiones populares Ver todo (1)
1
2 SEP 2023 a las 3:46 p. m.
Translation + VRO name style
Le Leon
93 comentarios
EagleDelta  [autor] 21 NOV 2024 a las 3:50 p. m. 
@Dronin Check that against the other autocannons in the mod. They all use the same bullet effect. The only change made to the Terran autocannon for VRO is the hull strength. All other changes are done to the bullet. Changing that just for the Terran AC will change it for all ACs in the mod and that's not desirable
Dronin 21 NOV 2024 a las 2:20 p. m. 
I'm also getting the issue with the Terran Autocannon Mk1 that does 85MJ per hit for a total of 119MJ.
EagleDelta  [autor] 3 OCT 2024 a las 10:30 p. m. 
@nocturnae_Incarnate Weapons with high alpha damage and long range are "High Power" in general in VRO. I do need to do a pass over the weapons in the mod, but I just haven't had time to.
nocturnae_incarnate 2 OCT 2024 a las 11:30 p. m. 
I love this mod, but are all of the terran weapons supposed to be high-power? Basically all of them can only be mounted in a high-powered slot which REALLY limits their usage compared to the singularity cannon. Perhaps a few choices for long or short range options in regular L spots compared to the HEMPC cannon?
Arquebus X 27 SEP 2024 a las 8:57 p. m. 
Is this mod still up to date? It hasn't been changed in a year but the WVE base mod has had new weapons added since then.
EagleDelta  [autor] 6 SEP 2024 a las 11:46 a. m. 
@shilum_nehum - I could not reproduce your issue in my game. The issue mentioned earlier with the M Autocannon turrets is present in @Luca's mod for the base game, so it's an issue there
EagleDelta  [autor] 6 SEP 2024 a las 11:32 a. m. 
@DasMoss - All the autocannons from this mod use the same damage definitions from the Bullet file. That is how @Luca designed it in the main mod. There is something else at play there. I wasn't able to even find any errors in the logs of the game showing issues.

@shilum_nehum - I saw an issue with this where I could only see the Terran M Autocannon, but all the other M-sized turrets I could put on any ship.
shilum_nehum 6 SEP 2024 a las 6:06 a. m. 
none of your medium weapon turrets are showing up for medium ships, except for terrans
DasMoss 16 AGO 2024 a las 4:54 p. m. 
Yeah the Terran autocannon turret must have gotten missed for sure, 85MJ output is pretty poor
Spirus Dragovich 19 JUL 2024 a las 4:32 p. m. 
I don't think this is working properly but I'm not sure. Teladi and Paranid Proton Auto's have VERY drastically different stats and the Terran Auto has what looks like non VRO stats. I may just be wrong though.