Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare

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ALL YOU NEED GUIDE TO ZOMBIES IN SPACELAND
Door ZombieSlaya Mr.
This guide will hopefully be the most comprehensive text guide to Zombies In Spaceland out there. My goal is to consolidate all the information for the map down to this one guide for everyone to enjoy!
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Introduction
This guide will give you everything you've ever wanted to know about Zombies in Spaceland!
The guide is comprehensive as possible, although there may be some things that I miss.

Majority of the guide is following the Sticker Pack. So therefore, completing N31L, Weapons of Rock, Main Quest, and the X-Quisite Core will grant you the "Sticker Collector", "Batteries Not Included", "Sooooul Key", "Hoff the Charts!" and the "Rock On!" achievements.

Below is a map of Spaceland that I'll reference a few times throughout the guide.

Power & Pack a Punch
Power and Pack a Punch can be done together and will save you a lot of hassle in the long run if right after you flip one of the switches, go through the portal nearby.

There are 5 Power Switches and 4 Portals. After a portal has been entered at least once, the lights above the big portal frame right outside of spawn [Cosmic Way] will update. Yellow indicating that the portal has not been entered, and Blue meaning the portal has been entered. Once all portals have been entered, each light above the Cosmic Way portal will be blue and the portal can be entered, which takes you to Pack a Punch.

NOTE: Double Pack is not available on this map until the player has either completed the Main Quest Easter Egg or loads the game in Directors Cut.

Power Switch Locations:
  • In spawn, to the right of Lost and Found in the small room.

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  • In Journey Into Space in the hallway between Rover Rampage(Bumper Cars) and the Star Mission trap

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  • In Kepler at the Moonlight Cafe.

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  • In Polar Peak opposite the Quickies perk, near the entrance roller coaster ride.

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  • In the Astrocade directly next to the Portal on the bottom floor.


Portal Locations:
  • In Journey Into Space behind the Cosmic Tunes booth. The Volk Assault Rifle wallbuy is also near by.

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  • In Kepler down the stairs from the Power Switch in Moonlight Cafe

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  • In Polar Peak in a corner in the Gift Shop

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  • Astrocade directly next to the Power Switch.

Souvenir Machine Combinations
1st Coin
2nd Coin
3rd Coin
Result
Special Item*
Sentry Gun
Space Shuttle Toy
Electric Trap
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Boom Box
---
Repocrator
Yeti Toy
Sentry Turret
---
Boom Box
---
Medusa Device
Chromosphere Toy
Fireworks
---
Red
Window Laser Trap
---
Kindle Pops
Disco Ball Toy

NOTE: The rewards marked Special Item* can only be gotten from certain machines in the map and are used to build the wonder weapons. Look at the "Weapons of Rock" sections.
Weapons of Rock & X-Quisite Core(Setup)
Each weapon requires 3 parts:
  • Battery
  • Toy
  • Elemental Shard
The batteries are the thing that differ the most from each weapon, but the Toy and the shard are all fairly similar between each weapon.
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Keep in mind that you will need to get the Golden Teeth, which can be obtained from the Arcade Prize Counter for 300 Tickets.
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These Teeth can be placed on the Space Croc Chomp, but you need to have a Brute smash the teeth first by getting the Croc to smash down when the Brute is in the mouth. View the video below for reference.
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Placing the Golden Teeth will reveal a device that contains the shards for the wonder weapons.
You'll Also need to purchase an Arcane Core for 300 Tickets at one of the carts around the map. I got mine outside of the Astrocade. I'd suggest getting it on the Kendall 44.


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Finally, you'll need to head into the Pack a Punch room and in the back left corner, interact with the UFOs to send them through the portal.

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With all that set in place, you can finally begin working on getting the wonder weapons.
Head Cutter - Weapons of Rock
Battery
To get this battery, you must obtain the Cryogrenades from the Arcade Prize Counter for 350 Tickets.

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With the cryogrenades obtained, make sure you have a weapon that you can easily get headshots with. Make your way to the Yeti outside the entrance to Polar Peak.

Train about 15-20 Zombies and bring them to the Yeti. Throw a Cryogrenade at the head of the Yeti and the Yeti will begin to breathe frost. Headshot the zombies effected by the frost. Once enough have been killed by headshots, it will spawn the battery in the Gift Shop.

View the video below for reference.


Toy
The Yeti Toy can be obtained by inserting 3 Green Souvenir tokens into the Souvenir machine in the Polar Peak Gift Shop.

Once tokens have been put in, the toy will float out of the machine and sit to the right.

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Elemental Shard
Start by getting 25-30 kills with the Steel Dragon Trap outside of the Gift Shop in Polar Peak.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the yellow orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the left most slot and the yellow shard will appear. Pick up the shard!

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Build Location
The build location for the Head-Cutter is in the Gift Shop in Polar Peak. Head to the corner where the board is and place all three parts and the Head-Cutter will be available for pickup.

Face Melter - Weapons of Rock
Battery
One of the more trickier batteries to get. You'll need to go to the portal in Journey Into Space and activate the portal.

Once the portal is active, throw a grenade and it will be spat back out. You must now play "Hot Potato" with the grenade by picking it up and throwing it again. The goal is to get the grenade to the Pack a Punch portal. View the video below for more clarification.

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Toy
Insert 3 Blue Souvenir coins into the Souvenir machine in Journey Into Space near the Cosmic Tunes booth and Escape Velocity Trap.

Once all coins are inserted, the Rocket Toy will float out and sit to the right of the Machine.

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Elemental Shard
Start by getting 25-30 kills with the Star Mission Trap near the Tuff Nuff perk in Journey Into Space.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the blue orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the left middle slot and the blue shard will appear. Pick up the shard!

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Build Location
The build location for the Face Melter is next to the Mule Munchies perk machine. Place all 3 parts on the board and the Face Melter will be available for pickup.

Dischord - Weapons of Rock
Battery
This battery will require you to have the Shutter Shades pickup. Once you have a pair of these, put them on and you are looking for targets (A total of 5 but only 1 spawns in at a time). Below are all the locations.

  • In Spawn near the Lost and Found.



  • Near the Pack a Punch Portal above the ATM machine.



  • Under the bridge that leads to the entrance of Polar Peak.



  • Near the dragon mouth on Polar Peak above the entrance to the Astrocade.



  • Above the power switch in the Astrocade



  • Upstairs by the Devil Teeth game outside the window.



  • In one of the machines between the Disco floor and the Prize Counter



  • Behind the Prize Counter



  • Behind the Dischord build location.



  • In one of the trash cans upstairs near the Black Hole arcade game.



  • Outside the Astrocade, close to the Blue Bolts perk machine.



  • In The Rover Rampage area in a corner



  • On the coaster ride in between the coaster entrance and the Astrocade.

Once enough targets have been hit, the battery will spawn in the middle of the Disco floor in the arcade.


Toy
This toy requires you to enter one Souvenir coin of each color (Red, Blue and Green) into the Souvenir machine outside of the Astrocade by the Blue Bolts perk machine.

Once all coins have been inserted, the Disco Ball Toy will float out and sit to the right of the machine.

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Elemental Shard
Start by getting 25-30 kills with the Disco Floor Trap in the middle of the Astrocade.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the green orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the right middle slot and the green shard will appear. Pick up the shard!


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Build Location
Go to corner opposite of the Arcade Prize Counter and the board to build the Dischord will be there.

Place all three parts and the Dischord will be available for pickup.

Shedder - Weapons of Rock
Battery
This is by far the easiest battery to obtain. Simply make your way over to the bottom area of Spaceship Splash and wait for the large wooden raft to come around. On the back of the raft is the battery. Simply shoot the battery off the back. (Can be a bit tricky)

Go up to the top area of Spaceship Splash and catch the battery when it comes out of one of the sprayers. View the video below if you still don't understand.


Toy
Insert 3 Red Souvenir coins into the Souvenir machine near the Portal in Kepler.

Once all 3 coins have been inserted, a tiny replica Chromosphere toy will float out and sit to the right of the machine.

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Elemental Shard
Start by getting 25-30 kills with the Chromosphere Trap in Kepler.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the red orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the right most slot and the red shard will appear. Pick up the shard!

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Build Location
The build location for the Shedder is underground. The easiest way to get there is to take the stairway down in Journey Into Space.

Place all three parts and the Shedder will be available for pickup.

X-Quisite Core
Preface
Majority of this Guide is just a repeat of material from the Weapons of Rock guide because you will be getting all of the Elemental Shards, but there's a few extra steps after collecting each shard. However, for completion sake, I'm letting this portion of the guide stand on its own, meaning the material will be repeated and you won't have to use previous portions of the guide to understand besides the "Weapons of Rock & XQuisite Core (Setup)."

Fire Core
Elemental Shard
Start by getting 25-30 kills with the Chromosphere Trap in Kepler.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the red orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the right most slot and the red shard will appear. Pick up the shard!

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Place the Core
Head to the Pack a Punch Room and in the Corner of the room, there's a machine identical to the one where you picked the shard up from. Hold out the weapon that has the Fire core attached to it and interact with the machine and the core will be placed.

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Venom
Elemental Shard
Start by getting 25-30 kills with the Disco Floor Trap in the middle of the Astrocade.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the green orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the right middle slot and the green shard will appear. Pick up the shard!


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Place the Core
Head to the Pack a Punch Room and in the Corner of the room, there's a machine identical to the one where you picked the shard up from. Hold out the weapon that has the Venom core attached to it and interact with the machine and the core will be placed.

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Wind
Elemental Shard
Start by getting 25-30 kills with the Star Mission Trap near the Tuff Nuff perk in Journey Into Space.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the blue orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the left middle slot and the blue shard will appear. Pick up the shard!

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Place the Core
Head to the Pack a Punch Room and in the Corner of the room, there's a machine identical to the one where you picked the shard up from. Hold out the weapon that has the Wind core attached to it and interact with the machine and the core will be placed.

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Electric
Elemental Shard
Start by getting 25-30 kills with the Steel Dragon Trap outside of the Gift Shop in Polar Peak.

Once you've gotten enough kills, the UFO flying around the trap will begin a different course. Now you can get kills near the UFO and the souls will be sucked into the UFO. The kills MUST be with a weapon that has an Arcane Core attached.

About 30-35 zombies are needed for the UFO. Once it's gotten enough, the yellow orb will drop on the ground. Pickup the orb and it will attach to your Arcane Core.

Go to the Croc trap in Kepler and in the middle of the mouth will be the machine that holds the shards. Shoot the left most slot and the yellow shard will appear. Pick up the shard!

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Place the Core
Head to the Pack a Punch Room and in the Corner of the room, there's a machine identical to the one where you picked the shard up from. Hold out the weapon that has the Electric core attached to it and interact with the machine and the core will be placed.

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X-Quisite Core
Once all cores have been placed in the machine at Pack a Punch. A Pink orb will fly out of the machine. Go back to the machine in the Crocs mouth and the XQuisite Core will be available for pickup!

N31L Guide
This happy boy here is a good way to get some tickets early on in the game by doing some fairly simple challenges. However, if you want to complete the Sticker Pack, you are going to have to do everything for him. So here's a nice picture of N31L and all the steps to complete him along with the reward for doing so.

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Head
The head can be found on a cart to the right of the bridge leading to the entrance of Polar Peak.

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Below are the challenges that can be given after attaching N31L's head. Note that these scale based on how many players are in the match.

Challenge
Solo
Coop
Kill zombies with Melee
5 Kills
7 Kills
Get Multikills
2 Multikills
4 Multikills
Kill zombies from a distance
5 Kills
7 Kills
Kill Zombies will Jumping
5 Kills
10 Kills
Do not go into last stand
2 Minutes
???

After completing all challenges. Interact with N31L and he will bring down Hasselhoff. Wait for Hasselhoff to leave and N31L will come back asking for an Auxiliary Battery.

Battery
You must find the battery. It can spawn in 6 different locations on the map (3 in Keplar and 3 in Polar Peak):
  • The yellow bench next to the Cosmic Waves booth in Kepler


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  • The Red trash can near the Chromosphere trap that overlooks the Croc Trap.


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  • Ice Cream cart directly opposite the Chromosphere


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  • On top of blue trash can next to the Beam Trap in Polar Peak


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  • In one of the cubbies in the roller coaster area.


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  • Lying on the counter in the Gift Shop (Thanks to @Nate B), @Rafiki and @Verlurion for mentioning this in the comments. Sorry it took so long to add it to the list.)

After finding the battery, install it on N31L and complete the challenge set.

Challenge
Solo
Coop
Kill zombies without taking damage
5 Kills
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Kill crawling zombies
5 Kills
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Rebuild Barriers
15 Boards
15 per player.
Kill Zombies within a distance
5 Kills
10 Kills
Dismember zombies' legs
5 Legs
---
Defend [Character] (random, Co-op only)
X
Not sure how long.

Once again, after completing all challenges, interact with N31L. Wait for Hasselhoff to leave and now N31L will ask for a Floppy Disk.

Floppy Disk
The floppy disk can spawn in 5 locations (All underground):
  • After coming down the stairs from Journey into Space, on the Red workbench


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  • On a bench outside the Employee Break Room
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  • On a white foldable table in the room before the Shedder build location
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  • To the right of the Shedder build location on a table
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  • To the left of the Shedder build location on a red workbench
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Finally, complete the last set of challenges.

Challenge
Solo
Coop
Kill zombies from a marked point
5 Kills
10 Kills
Kill zombies that damaged you
5 Kills
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Kill marked zombies before any other
---
---.
Kill Zombies with headshots
5 Kills
10 Kills
Dismember zombies' arms
5 arms
---
Do not bleed out (Co-op only)
X
Not sure how long.

After completing all challenges, interacting with N31L will complete the quest! View below for the rewards.

Rewards
  • Tickets for each challenge successfully completed.
  • Hasselhoff can be called (for 5000 points) at any time after last challenge set is complete.
  • Progress towards completing Sticker Pack.
Main Quest (Setup & SETI-COM)
Setup
  • Make Sure that you keep the Kendall 44 starting pistol. If possible, upgrade it with the extended mag attachment. This paired with Bombstoppers is almost a requirement to complete this Easter egg with ease.

  • Stick with attempting this Easter Egg solo, no more than 2 players. This is because the amount of Alien Bosses increases with more players.

  • Use Fate cards, stray away from Fortune unless you're willing to give up those cards. I suggest using Five second Muscle, Best for Last, Nade Party and Scoped Dollars. The 5th card is a freebie. If you want to use Fortune cards, Perk Insured, Raining Bullets, or All the Ammos.

  • This Easter egg does require you to have a wonder weapon, so if you aren't sure how to make one, back up in this guide to where I explain how to make them. I would suggest the Shedder or the Discord as they are the easiest to make.

Step 1: Power & Pack a Punch
  • Turn on power and go through the portal to pack a punch. If you aren't sure how to turn on power or PaP, look at the section "Power and PaP" for how to do those things.

NOTE: You will not be able to get the indication that the SETI-COM is ready for pickup until you enter the pack a punch portal.



Step 2: Build the SETI-COM
There are three parts that make up the SETI-COM, each part has three different locations it can spawn in.

Umbrella:
  • Cosmic Way On the bench near the bottom of the Hyper Slopes.



  • Journey Into Space Near the panel to start the Start Mission trap on the ground.



  • Polar Peak On a counter in the Gift Shop


Calculator:
  • Cosmic Way On a yellow bench directly in front of the Pack a Punch Portal.



  • Kepler On the seat of one of the tables opposite the Chromosphere Trap



  • Astrocade On one of the blue topped trash cans in the upstairs area.


Boombox:
  • Cosmic Way On the bottom bridge coming out of spawn, next to a food stand and a trash can



  • Underground In the employee break room on the counter. The same room as the Racin' Stripes perk.



  • Kepler On a counter at the Moonlight Cafe next to the power switch.


Picking up the SETI-COM
Once you've grabbed all the parts to the SETI-COM, have been through the Pack-a-Punch portal, and have progressed to the next round after doing so, you should hear the UFO at the Top of Polar Peak start making sounds and changing colors. This signifies you can pick up the SETI-COM from Hasslehoff.

Hasslehoff has three locations he can be at
  • In Journey to Space near where the Mule Munchies Perk Machine is

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  • In Keplar to the left of the Octonian Hunter game

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  • In Polar Peaks outside the Gift Shop


Once you've picked up the SETI-COM from Hasslehoff, you should see it appear in your Sticker pack and you can move on to the SETI-COM defenses.




Step 3: Defend the SETI-COM
You will have to defend the SETI-COM 3 separate times at 3 separate locations, with each successful defend increasing the next defense's time.

The 1st defense is 60 seconds, 2nd defense is 90 seconds, and 3rd defense is 120 seconds.

You may only do one successful SETI-COM defense per round. If you fail, a Brute will spawn, but you will be able to do another defense on the same round.

Below are the locations for the defenses.

  • Journey to Space next to the Escape Velocity Trap. (Look for the red blood stain)

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  • Journey to Space outside Rover Rampage near the Magic Wheel.

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  • Underground/Employee Area directly in front of the Racin' Stripes perk.

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  • Kepler across from the Bombstoppers perk in the corner closest to the Space Croc Chomp

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  • Polar Peak directly in front of the entrance coming from Cosmic Way

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  • Polar Peak in the middle of the Gift Shop area

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  • Polar Peak across from the Bang Bangs perk inn the Spaceship Splash area.



Step 4: Pick up the Speaker from Hasselhoff
Once all SETI-COM defenses has been completed, wait 2 Rounds before going back to Hasselhoff.

After two rounds have passed, interacting with Hasselhoff will grant the player with a speaker which will be used to enter the final boss.

Return back to the Pack A Punch portal and you will now be able to place the speakers on the 3 symbols surrounding the perimeter of the portal as well as one directly in front of the portal itself.

Place them and before you activate the speakers, make sure that you are completely setup as activating the speakers begins the boss fight.

Main Quest (Boss Fight and UFO)
Step 6: Boss Fight

Part I - Simon Says
This part is pretty straightforward. Start by activating one of the speakers. You will then see all of the speakers light up. (If you are doing this co-op, you'll have to work together to activate all speakers within quick succession.)

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Make sure to remember which speaker is displaying which color as its different depending on the order you placed the speakers.

The UFO will begin flashing colors, pay attention to the order and you want to mimic the order using the speakers. (Basic Simon Says).

If you are playing multiplayer, it will take more than one player to activate the speakers as the timer that you have is too short to do solo on co-op.

Complete this three times to move on to the next phase. If you fail, the UFO will turn white and a Brute will spawn. Kill the Brute before beginning again.

Part II - Clowns
This part is just a matter of survival. Kill all the clowns and survive until the Alien(s) spawn in. I like to sit at the entrance to Polar Peak since the clowns and zombies will only spawn in front of you.



Part III - Alien Boss
The boss fight scales based on the number of players in the session. 1 Alien per player. So solo would be the easiest with 1 Alien. However, 4 Players will spawn 4 Aliens.

The boss' health can be determined by paying attention to the collar on his neck. It will turn Red when it is close to death.

You damage the boss by using one of the Weapons of Rock.

How to kill the Alien:

After damaging the boss enough, the alien will fall to the ground and produce a yellow shield like sphere around him. He can also spawn zombies while he's on the ground

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Melee the back of the Alien to break one of the fuses in his backpack. You only get a few seconds to do so. Be quick and only try to down the boss when it is on the ground.

To defeat the boss, you need to knock both fuses out of his backpack. So you will need to repeat damaging him till he's on the ground to knock out the second fuse.

After both fuses are out, you can damage him for a third time, but this time it will kill the boss.

Each Alien killed will grant an Auto-Nuke, Max Ammo, and 1000 XP.

After all Aliens are killed, the Alien Fuses will appear in front of the PaP Portal. Take them and insert them into the PaP machine and Upgrade one of the Weapons of Rock for 5000 points.



Part IV - Destroying the UFO
The UFO will now follow the player and shoot balls of electricity towards the player.
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From Cosmic Way, Look at the back of the large circular Spaceland Sign above the pair of bridges that link Spawn and Cosmic Way.

There are 5 blue glowing lights in the back of the sign. To destroy the UFO, shoot the five lights when the UFO is above the PaP Portal. Once all five are shot, a power beam will shoot up destroying anything above it.

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Part V - Sooooul key
Once the UFO has been destroyed, the Soul Key will spawn in front of the Pach A Punch Portal. Collect it to complete the Easter Egg!

Music EEs - I Love the 80s Achievement
Requirements
This is the only map in the game that requires you to complete 2 quests and unlock two songs for the song achievement. The first one will have you shooting 3 teddy bear pictures and the other one has you finding 5 physical teddy bears in the map. Below are the specifics.

MW1 Secret Song
For this song, you need find 3 teddy bear pictures on 3 different Employee of the Month boards. There are a total of 9 boards, 3 will have the teddy bear picture for the month of August. Below are all the employee of the month board locations.
  • Board 1 - In between the Astrocade and the Rover Rampage in a window.



  • Board 2 - In the Astrocade in the upstairs area in the window closest to the devil teeth game.



  • Board 3 - Behind the desk at the entrance to the rollercoaster at Polar Peak



  • Board 4 - At the top of the Hyperslopes in the window



  • Board 5 - Up the stairs from Bombstoppers in a window.



  • Board 6 - Underground directly across from the Shedder build location



  • Board 7 - The window at the end of the hallway on the right of the previous location



  • Board 8 - In the employee break room directly across from Racin' Stripes



  • Board 9 - In the room directly next to Up N' Atoms


MW2 Secret Song
This specific song requires you to find a total of 5 physical teddy bears spread throughout the map with only 1 spawning in at a time. The problem with this quest though is 1. no one has a comprehensive list of the exact locations of all the teddy bears. And 2. There's over 100 confirmed locations that these teddy bears can spawn.

Below is a video I've created of the locations I've compiled, but as a disclaimer, it definitely isn't a complete list. If you aren't able to find all 5 teddy bears in one game and are having trouble, don't hesitate to restart your game and try again. This one kind of is just luck based.

Ghost N' Skulls - Perkaholic Easter Egg
Here's the Ghost 'N Skulls guide for Spaceland!
https://gtm.you1.cn/sharedfiles/filedetails/?id=2998186927
Character Codes
David Hasselhoff
After completing the Spaceland Easter egg, enter the code on the main menu before launching Zombies in Spaceland.



Willard Wyler
After completing the Mephistopheles Super Easter Egg Boss Fight, in the pre-game lobby for a Zombies in Spaceland match with Director's Cut enabled, enter the code.


Conclusion and Links to Other Guides
26 opmerkingen
Dani 20 sep om 11:21 
alguien LATAM para hacer el eeg en coop¿
Dr Fyrm Caulkhold M.D 15 sep om 8:10 
also thanks for all the guides, have some Dinosaurs
Dr Fyrm Caulkhold M.D 15 sep om 6:19 
anyone wanna run the EEs?

pub games are ded and i wanna try Coop, hit me up
ZombieSlaya Mr.  [auteur] 6 sep om 11:53 
I've went through and added some images to the guide, as well as changing the formatting in some areas where it was very rough and got it all consistent with how I do my formatting for my more recent guides.

Hopefully this makes this guide just a bit better and easier to follow!
Looney 20 aug om 16:45 
Can anyone help me with this
ZombieSlaya Mr.  [auteur] 9 jul om 6:27 
@BHam thanks for the info, think im gonna go through and get pictures with the batteries at the locations. will make sure to give you credit when i make the fix :)
BHam 8 jul om 22:34 
@ZombieSlaya Mr. the picture you have for the aux battery "The Red trash can near the Chromosphere trap that overlooks the Croc Trap. " is wrong. it is actually on top of the red trash can 180 degrees from this trash can in the corner.
ZombieSlaya Mr.  [auteur] 7 jul om 7:50 
@Nate B), @Rafiki, and @Verlurion, I appreciate you guys pointing out I missed a part location in my guide. Apologies it took so long to get around to updating the information in the guide, but it has now been done. Thank you all so much!
Nate B) 11 jun om 17:05 
@Rafiki was just about to say the same, guide needs an update to add this battery location
Rafiki 11 jun om 8:54 
There is one more location for the battery for N31L. Its on the counter to the gift shop. Spent ages looking for it