Stellaris
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Growth Rate Adjustment
   
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371.000 B
2021년 4월 17일 오후 1시 57분
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Growth Rate Adjustment

설명
This mod provides a simple reduction of the long term empire growth rate penalty as the current value makes the late-game boring and annoying.

Specifically, by default growth of a new pop requires a number of growth points determined by this formula: `100 + 0.5 * total_pops`. This mod alters the per-pop multiplier to `0.05`.

For the non-steam version see the github repo here: https://github.com/pdemonaco/stellaris-growth-rate-adjustment
댓글 4
kjumper 2021년 4월 18일 오후 7시 37분 
Thanks. I found it was almost impossible to get new planets off the ground in a reasonable time when I was colonizing them in midgame with the default 3.0 growth rate. I don't want to get rid of the penalty entirely, so that there can be some performance gain, and I've been looking at different mods, to see which feel best to me. I'll give yours a try later.
Armitage Shanks 2021년 4월 18일 오전 8시 59분 
Nice, I didn't want to remove the mechanic entirely but found it's scaling way too high. I'll test it out and will mostly be using it alongside gigastructures + ACOT when they're updated too.
pdemon  [작성자] 2021년 4월 18일 오전 8시 41분 
It just reduces the penalty by a factor of 10 so your cost would be reduced to around 210 (100 + 0.05*2200). Unfortunately the penalty has a linear relationship to your empire pop count so it is not possible to do anything other than change the magnitude of that relationship. (e.g. whatever the penalty is, it's constant from early to late game)

It shouldn't conflict with anything as it only changes two values from defines.txt - if it did conflict it would be with another mod that makes the same or similar changes.
Armitage Shanks 2021년 4월 18일 오전 7시 15분 
Current savegame I need to reach 1200 to grow 1 pop per pop. I like the idea behind the pop change but these numbers you've got here look like they'll be a lot more comfortable lategame - currently I dont event want to colonise my ringworld lol. Will it conflict anything?