Stellaris
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Growth Rate Adjustment
   
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371.000 B
2021年4月17日 13時57分
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Growth Rate Adjustment

解説
This mod provides a simple reduction of the long term empire growth rate penalty as the current value makes the late-game boring and annoying.

Specifically, by default growth of a new pop requires a number of growth points determined by this formula: `100 + 0.5 * total_pops`. This mod alters the per-pop multiplier to `0.05`.

For the non-steam version see the github repo here: https://github.com/pdemonaco/stellaris-growth-rate-adjustment
4 件のコメント
kjumper 2021年4月18日 19時37分 
Thanks. I found it was almost impossible to get new planets off the ground in a reasonable time when I was colonizing them in midgame with the default 3.0 growth rate. I don't want to get rid of the penalty entirely, so that there can be some performance gain, and I've been looking at different mods, to see which feel best to me. I'll give yours a try later.
Armitage Shanks 2021年4月18日 8時59分 
Nice, I didn't want to remove the mechanic entirely but found it's scaling way too high. I'll test it out and will mostly be using it alongside gigastructures + ACOT when they're updated too.
pdemon  [作成者] 2021年4月18日 8時41分 
It just reduces the penalty by a factor of 10 so your cost would be reduced to around 210 (100 + 0.05*2200). Unfortunately the penalty has a linear relationship to your empire pop count so it is not possible to do anything other than change the magnitude of that relationship. (e.g. whatever the penalty is, it's constant from early to late game)

It shouldn't conflict with anything as it only changes two values from defines.txt - if it did conflict it would be with another mod that makes the same or similar changes.
Armitage Shanks 2021年4月18日 7時15分 
Current savegame I need to reach 1200 to grow 1 pop per pop. I like the idea behind the pop change but these numbers you've got here look like they'll be a lot more comfortable lategame - currently I dont event want to colonise my ringworld lol. Will it conflict anything?