Company of Heroes 2

Company of Heroes 2

116 voti
8p Schlacht in Ardennen: NIGHT
   
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Item Type: map
Maps: 4v4
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6.833 MB
31 mar 2014, ore 17:00
7 set 2015, ore 15:34
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8p Schlacht in Ardennen: NIGHT

Descrizione
a deadkennys & skajellafetty coh1-coh2 conversion. Original COH1 map 6p Schlacht in Ardennen by Sniperhanz with description: Belgium
Discussioni più popolari Visualizza tutte (3)
4
11 apr 2014, ore 21:30
Suggestions for new versions and future maps
DeadKennys
1
22 apr 2014, ore 19:09
SCAR File
DeadKennys
1
16 mag 2014, ore 21:35
issues/concerns
DeadKennys
33 commenti
Broadsword 8 apr 2016, ore 13:44 
Didn't enjoy this map as it is a logistical nightmare i.e. Trying to coordinate attacks across foot bridge and main bridge and THEN trying to find a way through that forest, nearly gave me an aneurysm. It would take about 8 hours to play this through ;)

The pathfinding for units is messed up, I had armour trying to get across my own footbridge. AI units block the bridges. Minimap needs adjusting.

However,

- Great detail
- Setting and layout is good
- If I was 20 years younger and had the energy to stay up all night for a marathon game of back and forth stalemates....this is a great map!!
chopper [FD] 31 dic 2015, ore 20:29 
Players starting in upper left corner can't send medium tanks to middle island. Something blocks the path in forest towards the bridge. Had to use sherman buldozer to remove obstacle.
DeadKennys  [autore] 22 gen 2015, ore 13:30 
All...I have been going trough a NASTY divorce the past 6 months and have been offline for the duration. I am back now and will start to look into my "bad" maps. I suspect there were updates since I was last on and the updates removed textures that were there when I converted the map. These errors will be corrected, thank you all for your patience regarding.
JDHann ꖦ 11 ott 2014, ore 17:23 
how do i get rid of the missing textures?
DeadKennys  [autore] 21 lug 2014, ore 16:14 
yep it sure does....but it IS possible. NOTE: it is easiest if you make a run for and capture the bridge as soon as you start the map......which is tough to do....especially from slots 1-4.
OnkelKuschel 24 giu 2014, ore 23:20 
nice map!
DeadKennys  [autore] 23 giu 2014, ore 7:48 
Hee hee, all good my friend, all good!
Big P x 23 giu 2014, ore 2:49 
Oh oops, I didn't see :')
DeadKennys  [autore] 22 giu 2014, ore 21:41 
Thanks! Swagmeister.......yy, on preexisting barbedwire that has to be blown up to clear it (see note 1 ;-) )
Big P x 22 giu 2014, ore 12:09 
Really good map. For some reason my engineers could not use wirecutters on the barbed wire flanking the map.