Company of Heroes 2

Company of Heroes 2

116 ratings
8p Schlacht in Ardennen: NIGHT
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
6.833 MB
31 Mar, 2014 @ 5:00pm
7 Sep, 2015 @ 3:34pm
10 Change Notes ( view )

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8p Schlacht in Ardennen: NIGHT

Description
a deadkennys & skajellafetty coh1-coh2 conversion. Original COH1 map 6p Schlacht in Ardennen by Sniperhanz with description: Belgium
Popular Discussions View All (3)
4
11 Apr, 2014 @ 9:30pm
Suggestions for new versions and future maps
DeadKennys
1
16 May, 2014 @ 9:35pm
issues/concerns
DeadKennys
1
22 Apr, 2014 @ 7:09pm
SCAR File
DeadKennys
33 Comments
Broadsword 8 Apr, 2016 @ 1:44pm 
Didn't enjoy this map as it is a logistical nightmare i.e. Trying to coordinate attacks across foot bridge and main bridge and THEN trying to find a way through that forest, nearly gave me an aneurysm. It would take about 8 hours to play this through ;)

The pathfinding for units is messed up, I had armour trying to get across my own footbridge. AI units block the bridges. Minimap needs adjusting.

However,

- Great detail
- Setting and layout is good
- If I was 20 years younger and had the energy to stay up all night for a marathon game of back and forth stalemates....this is a great map!!
chopper [FD] 31 Dec, 2015 @ 8:29pm 
Players starting in upper left corner can't send medium tanks to middle island. Something blocks the path in forest towards the bridge. Had to use sherman buldozer to remove obstacle.
DeadKennys  [author] 22 Jan, 2015 @ 1:30pm 
All...I have been going trough a NASTY divorce the past 6 months and have been offline for the duration. I am back now and will start to look into my "bad" maps. I suspect there were updates since I was last on and the updates removed textures that were there when I converted the map. These errors will be corrected, thank you all for your patience regarding.
JDHann ꖦ 11 Oct, 2014 @ 5:23pm 
how do i get rid of the missing textures?
DeadKennys  [author] 21 Jul, 2014 @ 4:14pm 
yep it sure does....but it IS possible. NOTE: it is easiest if you make a run for and capture the bridge as soon as you start the map......which is tough to do....especially from slots 1-4.
OnkelKuschel 24 Jun, 2014 @ 11:20pm 
nice map!
DeadKennys  [author] 23 Jun, 2014 @ 7:48am 
Hee hee, all good my friend, all good!
Big P x 23 Jun, 2014 @ 2:49am 
Oh oops, I didn't see :')
DeadKennys  [author] 22 Jun, 2014 @ 9:41pm 
Thanks! Swagmeister.......yy, on preexisting barbedwire that has to be blown up to clear it (see note 1 ;-) )
Big P x 22 Jun, 2014 @ 12:09pm 
Really good map. For some reason my engineers could not use wirecutters on the barbed wire flanking the map.