RimWorld
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Vanilla Weapons Expanded - Makeshift
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Mod, 1.3, 1.4, 1.5
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9 март 2021 в 8:32
2 апр. в 7:23
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Vanilla Weapons Expanded - Makeshift

В 1 колекция от Oskar Potocki
Vanilla Expanded
102 артикула
Описание


[www.patreon.com]








This mod is NOT YET CE compatible.



See change notes



Vanilla Weapons Expanded - Makeshift is a small module that fits perfectly with all the nutters playing Naked Brutality survival scenario, or roleplaying in a post-apocalyptic universe. Inspired directly by games like Rust and Fallout, as well as the improvised firearms of the Chechen rebels, these guns can be crafted without any machining tables or steel. All you need is to complete the Makeshift weapons research project, bring your components to a crafting spot and start mass producing these cheap, unreliable weapons.
That’s right. Unreliable? What does it mean? It means that each weapon has a random amount of shots it can fire within a burst (with a minimum and maximum amount). A makeshift pistol can fire between 0 (!) and 1 shots, whilst a makeshift rifle can fire anywhere between 1 and 5 shots.

You never know how many shots your burst will fire, or if it will fire at all, thus making these weapons non-ideal. Essentially, by crafting these, you allow Randy Random to mess with you one more time during every combat encounter. But hey, they are cheap, and they are makeshift!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: It will be soon-ish I think.

Q: Do these weapons spawn on enemies?
A: They spawn on Scavenger pirates.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching the Makeshift Weapons research project, you craft them at a crafting spot.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Q: Is this a tank?
A: Move along Sherlock, nothing to see here!



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Random burst shot count by Smash Phil.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]




[discord.gg]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



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Популярни дискусии Всички (1)
0
22 окт. 2022 в 13:53
Can't comment, posting here
Gryby64
271 коментара
Zero 8 авг. в 18:08 
So basically rust
the alien 12 дек. 2023 в 8:43 
Hey do you mind if I model the pistol? I’ll give you credit
Farbott 11 септ. 2023 в 23:26 
cant make legendary waterpipe shotgun :sob:
other than that, a good mod
m4rcy 7 авг. 2023 в 22:47 
It is CE compatible
Boss 7 авг. 2023 в 22:45 
Oskar being a bit hostile. I guess years of modding will do that.
BlackRush 25 юли 2023 в 10:04 
This mod is on the CE supprted Mod List [github.com]
Freltzo 25 юни 2023 в 18:11 
For those of you with CE woes, Yayos combat 3 is much more mod compatible and less restrictive. Its different (simpler) than CE but can still scratch that itch without excluding all the cool mods
Juggernaut 20 юни 2023 в 9:41 
Sad... but, thanks for answer, I will waiting for another's will come out
You make great job Oskar
Oskar Potocki  [автор] 20 юни 2023 в 9:15 
I have no idea, nor do I care, as I don't play with CE.
Juggernaut 20 юни 2023 в 7:39 
Nooooo!!! this mod is not CE compliant yet
:cta_emo4: :unpopular: :OhNoBlue: :meepsad: :uprisingInfantry: :zsslaser: