PAYDAY 2

PAYDAY 2

101 ratings
My personal DSOD Builds
By FalleN
This guide will contain all the Builds that I use on Death Sentence/Death Sentence w/ One down
All these builds will require you to be at least Infamy I.
Quick note, I am not the best at this game nor are my builds, these are all just my personal preferences, you are free to change whatever you want.
The screenshots might be bugged when you click on them, sorry about that.
*Using these builds will not make you better at the game, do not expect them to. However they are meant to make Death Sentence a little easier for you.
   
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KSP/Jacket's Piece Hacker
If you don't own the Hotline Miami 2: Digital Special Edition I would suggest using the Krinkov/Kross Vertex SMG instead of the Jacket's Piece. All are great options, I just love the Jacket's Piece.

Armor: Two-Piece Suit
Melee: Buzzer/Electrical Brass Knuckles
Deployable: First Aid Kit






Modifications:
Barrel: Long Barrel
Barrel EXT: The Bigger The Better Suppressor
Bipod: Lion Bipod
Boost: Stability
Foregrip: None
Gadget: Optional
Stock: 2 Piece Stock

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Accuracy
Custom: None
Gadget: Optional
Sight: Optional
Stock: War-Torn Stock
Upper Reciever: 80's Calling
Izhma/Krinkov Kingpin
An average Overkill Aced Build, use your Izhma as your main weapon to activate Overkill and the Krinkov against dozers/as a backup for when your Izhma's magazine is empty.

Armor: Lightweight Ballistic Vest
Melee: Buzzer/Electrical Brass Knuckles
Deployable: First Aid Kit






Modifications:
Ammunition: Dragon's Breath Round
Barrel: Short Barrel
Barrel EXT: Donald's Horizontal Leveller
Boost: Concealment
Custom: Optional
Extra: None
Foregrip: Hollow Handle
Gadget: Optional, just don't take anything that lowers the concealment.
Grip: AK Rubber Grip
Magazine: Big Brother Magazine
Sight: None
Stock: Skeletal Stock

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: Optional
Extra: None
Foregrip: Moscow Special Rail
Gadget: Optional, just don't take anything that lowers the concealment.
Grip: AK Rubber Grip
Magazine: Speed Pull Magazine
Sight: Optional
Stock: Skeletal Stock
Tempest/Kross Vertex Sicario
Not much to say here, pretty basic Build
I chose these weapons because lately I've been feeling that I'm using the same weapons, however you don't really need specifically these two.

Armor: Two-Piece Suit
Melee: Buzzer/Eletrical Brass Knuckles
Deployable: First Aid Kit






Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: None
Gadget: Optional, just don't take anything that lowers the concealment.
Magzine: Speed Pull Magazine
Sight: Optional

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: Optional
Gadget: Optional, Just don't take anything that lowers the concealment.
Sight: None
Stock: Wide Stock
Akimbo Kobuses/Mark 10 Hacker
My favorite Akimbo SMG combo, the Akimbo SMG's high DPS fulfill the Hacker's healing to the max.

Armor: Two-Piece Suit
Melee: Buzzer/Eletrical Knuckles
Deployable: First Aid Kit






Modifications:
Barrel: Long Barrel
Barrel EXT: The Bigger The Better Suppressor
Boost: Optional
Custom: Auto Fire
Gadget: Optional, just don't take anything that lowers the concealment.
Lower Receiver: Optional
Magazine: Speed Pull Magazine

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: None
Extra: None
Gadget: Optional, just don't take anything that lowers the concealment
Lower Receiver: Optional
Magazine: Speed Pull Magazine
Sight: None
Stock: Skeletal Stock
Buzzsaw/Compact 40 GL Kingpin
The Buzzsaw isn't required here, any LMG works. I just prefer high DPS with the Buzzsaw's high Rate Of Fire.

Armor: Heavy Ballistic Vest
Melee: Buzzer/Eletrical Brass Knuckles
Deployable: First Aid Kit






Modifications:
Barrel: Light Barrel
Barrel EXT: The Bigger The Better Suppressor
Bipod: Lion Bipod
Boost: Optional
Gadget: Optional

Modifications:
Basically anything that isn't Incendiary Rounds
Akimbo Grimms/Mark 10 Grinder
Definitely not the best Build in the world, however I would say it's viable as a former Grinder main, it's insanely fun to spam the Grimms on crowds and shred dozers with my favorite SMG in the game, the one and only Mark 10.

Armor: Lightweight Ballistic Vest
Melee: Buzzer/Eletrical Brass Knuckles
Deployable: First Aid Kit
Throwable: Concussion Grenade






Modifications:
Ammunition: Dragon's Breath Round
Barrel EXT: None
Boost: Concealment
Custom: Optional
Foregrip: Little Brother Foregrip
Gadget: Optional, just don't take anything that lowers the concealment.
Magazine: Big Brother Magazine

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: Optional
Extra: None
Gadget: Optional, just don't take anything that lowers the concealment.
Lower Receiver: Optional
Magazine: Speed Pull Magazine
Sight: None
Stock: Skeletal Stock
R700/Micro Uzi Kingpin
Pretty basic Build, not much to say here.

Armor: Lightweight Ballistic Vest
Melee: Buzzer/Electrical Brass Knuckles
Deployable: First Aid Kit






Modifications:
Barrel: Short Barrel
Boost: Concealment
Gadget: Optional, just don't take anything that lowers the concealment.
Sight: Optional
Stock: Tactical Stock

Modifications:
Barrel: None
Barrel EXT: Maki Suppressor
Boost: Concealment
Custom: Optional
Gadget: Optional, just don't take anything that lowers the concealment.
Stock: No Stock
Akimbo Goliaths/Judge Stoic
Basically a Meta slave Build
Inspire is definitely not a requirement here

Armor: Heavy Ballistic Vest
Melee: Buzzer/Electrical Brass Knuckles
Deployable: First Aid Kit





Modifications:
Ammunition: 000 Buckshot
Barrel: Short Barrel
Barrel EXT: None
Boost: Concealment
Gadget: Optional, just don't take anything that lowers the concealment.

Modifications:
Ammunition: HE Round
Barrel EXT: None
Boost: Concealment
Gadget: Optional, just don't take anything that lowers the concealment.
Lower Receiver: Optional
Sight: None
M308/Mark 10 Anarchist
I think I might have an addiction for the Mark 10.

Armor: Two-Piece Suit
Melee: Ice Pick
Deployable: Optional, however I like taking an ammo bag for the M308, it's not required though.
Throwable: Concussion Grenade/Cocktail Molotov






Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Stability
Custom: Auto Fire
Extra: None
Gadget: Optional
Sight: Optional
Stock: B-Team Stock

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: None
Extra: None
Gadget: Optional, just don't take anything that lowers the concealment
Lower Receiver: Optional
Magazine: Speed Pull Magazine
Sight: None
Stock: Skeletal Stock
Union/5/7 Sicario
Pretty basic Build, not much to say here, just use the 5/7 against shields/enemies that are behind walls.

Armor: Two-Piece Suit
Melee: Buzzer/Electrical Brass Knuckles
Deployable: First Aid Kit






Modifications:
Barrel: Short Barrel
Barrel EXT: The Bigger The Better Suppressor
Boost: Accuracy
Custom: Optional
Gadget: Optional, just don't take anything that lowers the concealment.
Magazine: Speed Pull Magazine
Sight: None

Modifications:
Barrel: TiN Treated Barrel
Barrel EXT: Jungle Ninja Suppressor
Boost: Stability
Gadget: Optional, just don't take anything that lowers the concealment.
Magazine: Extended Magazine
Sight: None
Izhma/Krinkov Anarchist
Pretty basic Build, remember to use the Izhma to activate Overkill

Armor: Two-Piece Suit
Melee: Ice Pick
Deployable: Optional
Throwable: Cocktail Molotov






Modifications:
Ammunition: 000 Buckshot
Barrel: Short Barrel
Barrel EXT: The Silent Killer Suppressor
Boost: Stability
Custom: Optional
Extra: None
Foregrip: Hollow Handle
Gadget: Optional, just don't take anything that lowers the concealment.
Grip: AK Rubber Grip
Magazine: Big Brother Magazine
Sight: None
Stock: Wide Stock

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: Optional
Extra: None
Foregrip: Aluminum Foregrip
Gadget: Optional, just don't take anything that lowers the concealment.
Grip: AK Rubber Grip.
Magazine: Speed Pull Magazine
Sight: Optional
Stock: 2 Piece Stock
Union/Locomotive Sicario
Your Union Rifle should be your main weapon and the Locomotive should be used for interrupting enemies, for activating Overkill and against crowds

Armor: Two-Piece Suit
Melee: Buzzer/Eletrical Brass Knuckles
Deployable: First Aid Kit






Modifications:
Barrel: Short Barrel
Barrel EXT: The Bigger The Better Suppressor
Boost: Accuracy
Custom: Optional
Gadget: Optional, just don't take anything that lowers the concealment.
Magazine: Speed Pull Magazine
Sight: None

Modifications:
Ammunition: Dragon's Breath Round
Barrel EXT: None
Boost: Stability
Gadget: Optional, just don't take anything that lowers the concealment.
Grip: Titanium Skeleton Grip
Magazine: Extended Magazine
Sight: None
Stock: Wide Stock
Upper Receiver: Shell Rack
KSP/Compact 40 GL Anarchist
You can take Mollotovs with a different secondary weapon however I prefer the Compact 40 GL, or the China Puff as you can easily reach 99% Zerk state with it, plus you get to have flashes.
You can also take Trip Mines to Zerk, though you might need a different deployable depending on the map.

Armor: Two-Piece Suit
Melee: Any high damage melee, preferably Ice Pick/Shinasakuto Katana
Deployable: Optional, I like to change it to better fit the team. (For example if the map has a turret in a tough spot, you can take the ECM Jammer to disable it for a little while.)
Throwable: Cocktail Molotov/Concussion Grenade, depending on your choice.






Modifications:
Barrel: Long Barrel
Barrel EXT: The Bigger The Better Suppressor
Bipod: Lion Bipod
Boost: Stability
Foregrip: None
Gadget: Optional
Stock: 2 Piece Stock

Modifications: Basically anything that isn't Incendiary Rounds
Contractor/Mark 10 Anarchist
The Mark 10 is best used against dozers, though it's great in general.
You can take Trip Mines to Zerk, though you might need a different deployable depending on the map.

Armor: Two-Piece Suit
Deployable: Optional, I like to change it to better fit the team. (For example if the map has doors/safes to drill you can take the Trip Mines to open them, skipping the drilling objective.)
Melee: Ice pick
Throwable: Concussion Grenade/Cocktail Molotov






Modifications:
Barrel EXT: Contractor Silencer
Boost: Concealment
Gadget: Optional, just don't take anything that lowers the concealment.
Grip: Straight Grip
Sight: Spectacular Sight
Stock: Folding Stock

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: Optional
Extra: None
Gadget: Optional just don't take anything that lowers the concealment.
Lower Receiver: Optional
Magazine: Speed Pull Magazine
Sight: None
Stock: Skeletal Stock
Akimbo Kobuses/Mark 10 Anarchist
Insane DPS, best used in close-quarter heists, for example No Mercy/Undercover







Modifications:
Barrel: Long Barrel
Barrel EXT: The Bigger The Better Suppressor
Boost: Optional
Custom: Auto Fire
Gadget: Optional, just don't take anything that lowers the concealment.
Lower Receiver: Optional
Magazine: Speed Pull Magazine

Modifications:
Barrel EXT: The Bigger The Better Suppressor
Boost: Concealment
Custom: None
Extra: None
Gadget: Optional, just don't take anything that lowers the concealment
Lower Receiver: Optional
Magazine: Speed Pull Magazine
Sight: None
Stock: Skeletal Stock
Magazine: None
Sight: None
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Some example videos to help you Zerk
How to Zerk properly with Anarchist- Molotov + Iron Man basic
How to Zerk properly with Anarchist- Compact 40 GL+ Iron Man Basic + Frenzy Basic
How to Zerk properly with Anarchist- China Puff + Iron Man basic + Frenzy basic
How to Zerk properly with Anarchist- Trip Mines + Iron Man Basic + Frenzy Basic
This a little bit trickier than most of the other ways, all you need is to have your armor break (best achieved by getting shot at) wait 2 ticks (start placing a Trip Mine in the meanwhile), and then stand up and shoot the Trip Mine.
https://youtu.be/Zjy-B8dzUEU
End
Those are all the Builds I have for now, I might add more in the future, feel free to change whatever you want :)
If you're looking for a more in-depth guide a friend of mine has created a guide over-viewing Sociopath and Infiltrator, it explains a bit about the perk decks and has some great Builds, I suggest that you check it out if that's something you are interested in.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2249735819
28 Comments
Ivory 23 May, 2021 @ 1:30pm 
...no
Marwan 7 May, 2021 @ 8:08am 
Analfist is shitty and it always will be
FalleN  [author] 7 May, 2021 @ 7:08am 
I've tweaked all the builds, changed some skill and weapon choices, if there's something you're confused about/don't know why I did a certain thing feel free to ask me.
FalleN  [author] 11 Mar, 2021 @ 9:44am 
Blitzkrieg bop is 2s, though you are right about Anarchist being an armor gating deck, and that is exactly why I took bullseye aced, it helps keeping your armor up by a lot.
Ivory 11 Mar, 2021 @ 8:17am 
Blitzkrieg Bop has its own cooldown, so if it's on the 1.5 seconds timer Bullseye can work there. Generally Anarchist is an armor gating deck, not an armor tanking deck, but I'm not saying it's wrong to use bullseye aced, I'm just saying I think it's a waste of 6 points.
FalleN  [author] 8 Mar, 2021 @ 11:03am 
Iron Man basic does help reach 99% Berserker state, though when combined with frenzy and while having 2 jokers, it lets you tank way more shots from non heavy zeals, which helps a lot in general, though especially when doing objectives/reviving teammates, Bullseye basic is completely useless with Anarchist because the perk deck itself already grants you armor points when dealing damage, and the 5 armor you get from it doesn't make a difference at all. Bullseye aced grants you way more armor from headshots, allowing you to keep your armor rate as high as possible.
Ivory 8 Mar, 2021 @ 9:34am 
Is iron man only for berserker? And why do you take bullseye aced?
Volt 3 Mar, 2021 @ 6:43pm 
thanq for the builds, these are great
nougher2 3 Mar, 2021 @ 1:10pm 
Which build do you use the most for dsod?
smoking addiction 3 Mar, 2021 @ 9:03am 
imagine removing any difficulty from the game with OP builds