Barotrauma

Barotrauma

172 vurderinger
(Not Maintained) Kaskara-class Assault Cruiser (Goph Original Ship)
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6.100 MB
10. feb. 2021 kl. 9:31
15. mar. 2023 kl. 22:10
32 ændringsbemærkninger ( vis )

Abonner for at downloade
(Not Maintained) Kaskara-class Assault Cruiser (Goph Original Ship)

Beskrivelse
I am aware that the sub may be nonfunctional due to changes in the game since its creation. This item is no longer being maintained.

Please leave a like if you enjoy the sub!

Kaskara:

As the separatist movement ramped up its efforts, the Coalition's Special Cooperative Protection program yielded the Kaskara-class Assault Cruiser, successor to the exalted Falcata-class Assault Submarine. Kaskara-class vessels have assumed the role of primary workhorse and flagship of all operational Coalition fleets. The mighty Retribution heavy gatling cannon commands the front of the ship while two Razorwire coilgun batteries and a trio of Caltrop and Derringer point-guns cover her flanks.

6 - 12 Crewmen recommended

A sub designed to challenge veteran crewmates. Mostly AI compatible (open the reactor door yourself).

For those that experience framerate issues, a more performant version of the Kaskara, the Kaskara-L, is included in the package. The only difference is that the guide lights don't pulse in sequence like below, which eliminates 100+ lights and 2000+ items from the build.



== Ship Technical Specifications ==

  • BATTLESHORT system: Override reactor safeties to boost power output to critical systems in times of dire need. Affects engines and weapons. Activated through two levers that must be pulled simultaneously, located in the Reactor and Command rooms. Electrical grid volatility rises during BATTLESHORT, threatening electrocution, fire, and potential reactor meltdown. Use with caution.

    Mechanically, turning the thing on starts slowly filling a meter. At certain breakpoints, hazardous systems come online: hidden electrical discharge coils will begin shocking parts of the ship periodically, and at severe levels a circuit activates that auto-sets the reactor to maxed fission rate and turbine output for a couple of seconds (with a long cooldown in between). If you max out the meter, the reactor is near-guaranteed to melt down from fire damage, not to mention all the junction boxes bursting into flame around the ship. Turning off the Battleshort system drains the meter over time. And yes, I am aware that this is not what battleshort systems do IRL. This is much cooler.



  • 1x Combination Gatling/Rail-type GAU-27/D "Retribution" Cannon (spinal mount, 1800 RPM linked coilgun system and 2-shot burst railgun, toggle armament with lever in Retribution Fire Control room)

  • 1x "Derringer" Light Coilgun (Coilgun with reload time tuned to 0.5 instead of default 0.2, only 40% as powerful as a normal coilgun)
  • 2x "Caltrop" Heavy Coilguns (Reload time tuned to 0.3 instead of default 0.2, only 66% as powerful as a normal coilgun)
  • 2x "Razorwire" Tri-Coil Batteries (Reload time tuned to 0.8 instead of default 0.2, altogether slightly less powerful than a single normal coilgun. Can boosted with BATTLESHORT system to 0.21 reload time, resulting in nearly 3x the firepower of a normal coilgun.)
    Normal

    Boosted

  • 4x Electrical Discharge Coils (2 cover the nose, 2 cover aft-ventral arc)
  • 1x Depth Charge Launcher

  • Maximum horizontal velocity of 15km/h (25km/h Boosted with BATTLESHORT)
  • Maximum ascent velocity of 18km/h
  • Maximum descent velocity of 13km/h

  • Medical and normal fabricators + deconstructor
  • Research station
  • Smart drainage system. Water is directed away from the reactor room wherever possible. Duct blocks on upper decks will not open if the rooms below are completely filled with water to prevent underside breaches from crippling the sub's drainage.


== Design and Gameplay Notes ==
  • 4x Extra Medical/Security IDs in the Captain's cabinet for whatever reason.

  • Hand-placed container inventories intended to give you all of the basics but nothing advanced unless you're willing to break down material. Designed for campaign. Not very well-equipped for single missions above 55%.

  • Most of the repair equipment is housed in the cabinets located in the central and aft Damage Control rooms.

  • The arms vaults in the Armory are only accessible to ranking personnel (captain and security)
  • The toxin cabinet is only accessible to medical officers (medical)
  • The brig is only accessible to ranking personnel (captain and security)

  • Several loose vents and panels placed strategically for traitor games.
  • Yeah there's a clown suit.
89 kommentarer
Tic-Tac 12. jan. kl. 9:22 
Laaaaaag LAAAAAAAAAG
-230 FPS:steamfacepalm:
kOtYi 27. mar. 2024 kl. 12:33 
why no work :(
Viky <3 31. jan. 2024 kl. 11:10 
the battleshort is cooking us alive help
Aptare 12. nov. 2023 kl. 14:18 
I found a way to run the sub, but it seems insanely broken, and as soon as the round starts there are alarms, sparks flying, grid instability, its losing its shit
ŁYNX 20. okt. 2023 kl. 20:03 
Sorry to pester, if I'm missing something critical, but the issue still continues. It provides an error message saying the sub may be incompatible due to needing Vanilla, the Kaskara, Custom Icons, and More Alarm Sounds, all of which I have. It makes the subs name red and removes it as a choice. Playing in multiplayer. Thanks!
GophTheGreat  [ophavsmand] 28. aug. 2023 kl. 11:36 
@WILHELM WICK The silhouette is modded into the game. I traced and filled the ship's outline in photoshop and created an item from the resulting .png, basically just copying the required .xml from existing items.
WILHELM WICK 28. aug. 2023 kl. 9:15 
would you mind telling me how you created "silhouette" structures ? im trying to do one for my own sub but i only achieved to import an image of the silhoueete of it (which is good but we can't see imported images in the game)

Thanks for your help
ŁYNX 30. juli 2023 kl. 12:07 
Hi, is something wrong with the sub at this time? Sorry if I'm being a dunce, but it's constantly rejected by the game when loaded up. I've triple-checked that I have the required mods, and have already reinstalled them. Hopefully it's an easy fix, this sub is cool asf.
Luna Tashira 5. maj 2023 kl. 2:10 
switching the levers to both [Is Toggle] does not fix the issue
Luna Tashira 5. maj 2023 kl. 2:08 
the indicator lights are blinking, but pressing both levers with the 5 second window (by switching control between the ai) fails to turn off the battleshort