Barotrauma
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[Legacy] EK | Gunnery
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32.278 MB
9 feb 2021, ore 17:10
7 ott 2022, ore 18:26
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[Legacy] EK | Gunnery

Descrizione
IMPORTANT ANNOUNCEMENT:
Mod relies on core-game functionality that no longer is present.

Sub-building pack which introduces new types of armaments and defensive capabilities for the submarine.
Ship ammunition & turrets balanced for vanilla Bonethresher, Charybdis, Endworm, Hammerhead, Husk, Moloch, Mudraptor, Giant-Spineling, Tigerthresher, Watcher, Crawler-Broodmother, Fractal Guardian.

New Turret Hardpoint Weapons:
  • Light Chaingun:
    "Conventional weapons system with a high rate of fire utilizing self-propelled cartridges. Effective against small, fast targets."
  • Autocannon:
    "Conventional cannon which fires relatively light super-cavitating shells, but does so at a substantially increased fire-rate."
  • Micro SSL:
    "Experimental weapons-system with extremely high rate of fire. Very effective against soft targets in short bursts."
  • Small SSL:
    "Experimental weapons-system with high rate of fire. However its sustained-fire capability limited by ammo capacity."
  • Medium SSL:
    "Experimental weapons-system which excels at quickly laying down fire at moderate range."
  • Vortex-Ring Cannon:
    "Directional sonic weapon which utilizes a pneumatically driven hammer to produce a ring-shaped underwater shockwave."

Heavy Hardpoint Weapons:
  • Heavy Railgun:
    "Large diameter railgun with formidable stopping power. Requires an even greater energy supply to fire than a standard railgun."
  • Heavy Autocannon:
    "Heavy multi-barrel autocannon. Tears apart moderately armored vessels and creatures with overwhelming fire."

Auxiliary Hardpoint Weapons:
  • Auxiliary Light Chaingun:
    "Light chaingun for point defense or coaxial firing. Fire rate is slightly reduced due to autoloader size constraints."
  • Auxiliary Medium SSL:
    "4x Medium SSL battery on an auxiliary turret."
  • Auxiliary Mining Laser:
    "Acoustic-resonance laser system designed to break apart ice and soft minerals while leaving valuable ore intact."

Hull-Mounted:
  • Acoustic-Kinetic Pulse:
    "Hull mounted device. Emits a powerful shockwave when activated."
  • Shell Spike: (Passive/Logic)
    "A rugged metal spike attached to the submarine. Crude but effective defensive measure."
    Ramming Prow: (Passive/Logic)
    Trigger with enhanced impact damage to creatures & submarines.

Modular Missile/Drone System:
  • For better "shuttle-based" weapon systems!
  • Visual rotation, sounds, particle effects
  • Engines, pumps, lateral thrusters, sonar guidance
  • Drone prefab included in the mod

Also adds various ship systems to assist in turret control and ammunition handling.

Due to changes in the steam workshop installation system, update bugs may need to be solved by deleting the content folders located at:
Steam\Steamapps\workshop\content\602960\2390126010
and:
Appdata\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2390126010
It might still just decide to not work anyways - the workshop rework is still unpolished - refer to issue: Github #8874 [github.com]