Arma 3
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Zeus Additions
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Data Type: Mod
File Size
Posted
Updated
715.147 KB
7 Feb, 2021 @ 2:20am
13 Oct @ 8:30am
45 Change Notes ( view )

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Zeus Additions

Description
Zeus Additions is a client side mod and adds a handful of modules to the Zeus interface, some of which can also be found in the context menu from ZEN (default keybind: 'V'). Requires ZEN on all clients. ACE is optional.

Modules
  • ACE Drag and Carry
  • ACE Drag Bodies (hidden if you have ACE 3.18.0 as it's now native to ACE)
  • ACE Medical Injuries
  • ACE Medical Resupply
  • AI Crew Behaviour (does not work fully with ACE Vehicle Damage enabled)
  • AI Driver
  • Ammo Resupply for Players
  • Ammo Resupply for Players (Selection)
  • Attack Dog
  • Car Bomb
  • Change RHS APS
  • Channel Visibility
  • Configure Doors
  • Delete Object (Forced)
  • Dust Storm
  • End Scenario
  • Garrison Building
  • Grass Rendering
  • Loadout: Apply to Group
  • Loadout: Apply to Single Unit
  • Loadout: Presets
  • Loadout: Set
  • Map Markers
  • Mission Object Counter
  • Open Medical Menu
  • Paradrop Unit Action
  • Paradrop Units
  • Pause Time
  • Remove Grenades from AI
  • Remove Zeus from Units
  • Suicide Bomber
  • Switch Unit
  • TFAR Radio Range
  • Toggle Captive
  • Toggle Consciousness (Forced)
  • Unit Death Tracking
  • Unload ACE Cargo
  • Vehicle Explosion Prevention

For more detailed information on the modules and what they do, click here[github.com].

Numerous CBA settings to customize modules: To change them, go to Options -> Addon Options -> Zeus Additions - Main

This mod also adds:
  • the ability to drag dead corpses as Zeus. In order to do so, you must be in the map screen.
  • gravity to objects that don't have gravity, when a building is destroyed. This must be enabled in the CBA settings.

Links

Credit
  • Gear script originally made by cineafx, reworked by johnb43
  • Snow script made by JW & AZCoder, reworked by johnb43
  • Dog attack module made by Fred, reworked by johnb43
  • Parachute drop script by Kex & cobra4v320, reworked by johnb43
  • Visual effect for breaching by Larrow, reworked by johnb43
  • Compiling functions script by commy2 (CBA), modified by johnb43
  • Sanitise functions script by BadGuy (CLib), modified by johnb43
  • Thanks to sh4rdknight[gitlab.com] for enduring testing sessions
  • Thanks to the ZEN team for making ZEN!
  • Mod by johnb43

License
See LICENSE.
169 Comments
Urun 6 Nov @ 6:18pm 
@johnb43 Thanks man, that's good to know
johnb43  [author] 6 Nov @ 11:56am 
@Urun No longer available if you have ACE 3.18.0 or above loaded, as it's now native to ACE.
Urun 6 Nov @ 7:34am 
Can't find ACE Drag Bodies, any fix for that?
johnb43  [author] 20 Oct @ 2:13am 
@HBAOplus No. I'm not going to maintain something for the sake of fixing a bug in ACE. Report it to the ACE devs.
HBAOplus 20 Oct @ 1:05am 
@johnb43
Hi, when missions loaded from a save (.arma3save) in SP, many ACE Modules will disappear from Zeus tab. So could you please add back the Removed Zeus Additions version of ACE Medical Menu and Cargo Menu modules, so we can use thoes as backup methods?
johnb43  [author] 11 Oct @ 11:17am 
@Marki Can't replicate. Verify your mods, if that doesn't fix it, open an issue on GitHub.
Marki 11 Oct @ 9:19am 
Hey, so after latest CBA, ACE and ARMA updates, this mod is a bit broken. For example, opening arsenal via right click, doesnt work anymore
johnb43  [author] 24 Sep @ 10:57pm 
@Epik Berm Open an issue on the GitHub linked above, linking the RPT log of that session.
Epik Berm 24 Sep @ 5:57pm 
Well, I returned to this mod after ~year to try it out again, and have to report I'm still having basically the same issue, though this time earlier in advance.
I took control of a single unit, and, that was the end of Zeussing for the op; controls become completely unresponsive after attempting to re-lock onto my Zeus character instead of where or who I was before, then glitching back to somewhere close-ish, locked in place for eternity.

Hope this can get fixed at some point if this is even being worked on, the other modules looked cool but yea. Maybe it's something I've got mixing but I'm unsure. Cheers! :cozybethesda:
luika 12 Sep @ 9:08pm 
*hoping to use