Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Исправлены неверные иконки на картах операторов. Все снова работает!
--------------------------------------------------------------------------------------------------------
All images have been restored.
Fixed incorrect icons on operator cards. Everything works again!
1) An enemy jam may occur in most time through the play because the number of enemy units to be deployed each round is really big, which cause that some of them may have no space because all the squares within his range are occupied by other units.
2) A specialist-classed operator can pull or push an enemy towards or backwards from him/her. But when the destination block is full, the pulled/pushed enemy just swaps with another one. In this case, specialists lose their advantage in controlling front-line. Should it be OK? Or should it be redesigned?
3) Some operators have wrong weapon icons(mostly in snipers). Please check it.
- automatically receive the bounty from defeated enemy
- automatically shuffle all decks
Добавлены скрипты:
- автоматическое начисление награды за побежденного противника
- автоматическая перетасовка всех колод