Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sailor Cat's Wondrous Goody Huts
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4. feb. 2021 kl. 8.46
18. des. 2023 kl. 10.31
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Sailor Cat's Wondrous Goody Huts

I 5 samlinger av Sailor Cat
Civ♂Master♂Deep♂Dark♂Mods
72 gjenstander
Sailor Cat Collection
69 gjenstander
Jolly PBC
38 gjenstander
Play by Clow Card
29 gjenstander
Play by Mushroom Cloud
24 gjenstander
Beskrivelse
Introduces 10 new tribal village rewards, including:
  • Your unit discovers a new natural wonder.
  • A random resource in your territory.
  • A random unique unit.
  • A random unique improvement in your territory.
  • A random policy.
  • Your unit has its formation upgraded.
  • Your unit receives wilderness training (+2 sight, can see through features).
  • A meeting with and envoy to an unmet city-state.
  • A Spy and +1 Spy capacity.
  • A burst of Production in your Capital.
An 11th reward is disabled by default, but can be enabled in Defines.sql or with Configurable Goody Huts: Your unit embarks upon an expedition to a faraway tile with a free Settler.



Recommended Pairing
With its smooth hazelnut filling and crunchy outer crust, Wondrous Goody Huts pairs well with Configurable Goody Huts, Enhanced Goodies and the Good Goody Huts, ARS - Improved Goody Huts and Auto Record Goody Huts mods.
Notes
  • Does not replace or change existing tribal village rewards.
  • If your reward can't be granted, the mod will default to a random unique unit.
  • Random items are pulled from your current era.
  • Random improvement spawner will not spawn a watchtower, industry, corporation, or a few problematic DLC improvements.
DDL
Latest version: 1.50.02. Github Repository[github.com].
Special Thanks
Gedemon, LeeS, and WildW for valuable Lua insight; SeelingCat for general feedback and suggesting the production reward; zzragnar0kzz, Deviain, Slightly Annoyed Niko for helpful bug reports; Groo for German TL; Phantagonist for CN and JP TL; Low poly cat for RU TL.

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Populære diskusjoner Vis alle (1)
52
12. mai 2023 kl. 12.01
FESTET: Bug Reports
Sailor Cat
153 kommentarer
treozukek 28. okt. 2024 kl. 6.51 
nws, yeah that makes sense
Sailor Cat  [skaper] 27. okt. 2024 kl. 7.56 
1. Turning off unique units as a fallback isn't a thing, because it's a fallback in the code. Otherwise, you get nothing.

2. I don't know about the freeze. Never experienced it and can't reproduce it over many games and specifically testing for every reward. Not saying it isn't there, but it's either a mod conflict or some super specific set of circumstances that no one is aware of, so it's tough to identify anything to fix, unfortunately.
treozukek 27. okt. 2024 kl. 2.03 
I'm also running into the issue @That_ELM is with the game freezing whenever the AI or player picks up a tribal village sometimes, and that it is prevented by changing what reward is gotten from the village either by waiting or changing the turn's rng seed or smth. But I can't figure out which if any specific reward being called is the problem as I've gotten every reward I have enabled at least once.
Free Luigi 22. okt. 2024 kl. 8.07 
This mod needs updating to be classified as a gameplay mod. As it is, it is under the "cosmetic" category and doesn't get automatically downloaded and switched on in multiplayer games. It may be causing desyncs
Danini 21. mai 2024 kl. 6.25 
This mod is great! I've been playing with "configurable goody huts" and sometimes if it gives me a bonus I can't get (if I've already met every city state for example) it defaults to unique unit even though I turned that off (with configurable goody huts). Can you fix that?
That_ELM 12. jan. 2024 kl. 10.53 
Hi, thanks for the mod and the partner mods with it! I really like but I am running into an issue where my game freezes when I, or even AI, picks up a goody hut. I think it is tied to a specific drop because its not every hut that the game freezes and if I reload with a chance of something different it doesn't happen. (I went to pick one up, game froze, restarted, picked up again, froze again and then the third try it went through). The only two mods I'm using so far in your goody hut suite is the wondrous and configurable goody huts.
Sailor Cat  [skaper] 18. des. 2023 kl. 10.32 
Updated
Sailor Cat  [skaper] 18. des. 2023 kl. 9.03 
Lame. I'll fix it shortly.
yofabronecoforo 17. des. 2023 kl. 22.32 
Getting Lua "attempt to index a nil value" errors from lines 30-32 of the script at game start with Standard and R&F rulesets. The Reef feature was introduced with R&F, and the Volcanic Soil feature with GS. Possible fix would be to declare tValidFeatures as an empty table and insert the index of those features only if they exist in GameInfo.Features.
Sailor Cat  [skaper] 1. aug. 2023 kl. 11.15 
Added full-fledged compatibility with Auto Record Goody Huts. Also added Chinese and Japanese translations thanks to Phantagonist.