RimWorld

RimWorld

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More Faction Interaction (Continued)
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Mod, 1.0, 1.2, 1.3, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
1.924 MB
30.1.2021 klo 12.09
12.5.2024 klo 10.14
21 muutosilmoitusta ( näytä )

Tilaa ladataksesi
More Faction Interaction (Continued)

1 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
893 luomusta
Kuvaus

Update of Mehnis mod
https://gtm.you1.cn/sharedfiles/filedetails/?id=1454024362

- Updated by Taranchuk
- Commissioned by Spark7979
- Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.
- Added german translation, thanks Erdnussbrot!
- Added Czech translation, thanks FubarXS!
- Increased the time modifier for faction interaction max-value to 10
- Added option to disable Annual Expo since it seems to cause issues for some users
- Added option to exclude trade caravans from the faction interaction changes

- Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.
- Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat)
” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”

- Another solution for the trader-spam is to use my mod Ask before enter



[dsc.gg]
[github.com]


Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations
- Build up trust and factions will reward you
- Cement relations by inter-faction marriages
- Help factions recover from various setbacks
- Factions may call upon you for labour
- Favours for favours
- Increased rate of world events

Trade improvements
- Specialised traders desperate for certain goods
- More frequent traders, if you treat them right
- Traders get richer as you build up trust
- Traders bring higher quality as relations increase

A living world
- Pirates spread out and grow outposts
- Pirates can demand tribute if they're close by - destroy their outposts!
- Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
- Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
- Squatters! Someone found a use for an old deserted settlement.

Warring factions
- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events
- Diplomatic marriages
- Reverse trade requests
- Bumper crops
- Hunter's Lodge
- Pirate extortion
- Mystical Shaman
- Annual Expo
- Squatters
- Roadworks
- Faction WAR

Credits
- SerpyDerpy, preview image and art.
- Brrainz, Harmony.
- XeoNovaDan, rubberducking and testing.
- erdelf, erdelf.
- ShotgunFrenzy, art.
- Halno, art.
- Ian, text revisions.
- My testers. You know who you are. Thanks to Eviltrick[twitch.tv] in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

Languages
- Japanese, courtesy of Proxyer
- Russian, courtesy of Djeban74/Reasonable Max
- Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser
- Polish, courtesy of pawelik001
- Spanish, courtesy of CANALETA
- Spanish (Latin), courtesy of CANALETA
- French, courtesy of jerlotrie
- Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

Links
- Ludeon: https://ludeon.com/forums/index.php?topic=35832

Compatibility
- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save.
- Yes it's compatible with Hospitality.
- Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved.
- For compatibility with Zetrith's multiplayer mod, you need https://gtm.you1.cn/sharedfiles/filedetails/?id=1629973374


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Suositut keskustelut Näytä kaikki (12)
24
21.9.2024 klo 2.09
Anyone else having an issue where you can't click "Let's get started!" on the annual meeting locations?
vizthex
27
4.11.2024 klo 17.23
Incompatible Mods
ASMR gaming
1
6.2.2024 klo 5.59
Translation
Вitсh Forever
791 kommenttia
[咕咕]竹兮 12.1. klo 10.28 
No one in their right mind keeps over $10,000 at home. / (ㄒ o ㄒ) / ~
[咕咕]竹兮 12.1. klo 10.26 
Oh I really wish there was a feature that could postpone some events, now I foresee 4 paving events without money to do it, it would be nice if there was a time for me to save money .QAQ
Mlie  [tekijä] 9.1. klo 6.05 
@[咕咕]竹兮 I do not have time to expand on this mod, sorry. If anyone wants to they could do a PR on the github repo and Ill add it.
[咕咕]竹兮 9.1. klo 5.37 
Can you add 2 events: 1. Attack pirate stronghold (random factions attack pirate stronghold)
2. New pirate stronghold (a few down-and-outs get together and start robbing) {will escalate into factions}


If pirates are left alone, they keep taking over places, which is boring, but sometimes it's boring to get rid of them all. I hope it will be accepted, thank you. o(* ~ ▽ ~ *)ブ
Darknote 27.12.2024 klo 22.08 
Allow Adjacent Settlements should technically work now? Haven't tested it yet. Just letting others know who wish to try it and not Close Settlements Mod.
Mlie  [tekijä] 25.12.2024 klo 23.24 
@SmellyFishNuggets Cant say, never used it
SmellyFishNuggets 25.12.2024 klo 15.53 
compatiblitity with rimwar?
Mlie  [tekijä] 23.12.2024 klo 14.38 
@krunkkiller Please see the Reporting Issues section described above
krunkkiller 23.12.2024 klo 14.36 
I showed up to the yearly exposition with a legendary pew to show off and it didnt let me show anything, and then it rewarded me with nothing for the "dance and song" i performed :(
Mike 23.12.2024 klo 9.50 
Say, i don't know which mod adds peace talk but, is this already vanilla?