X4: Foundations

X4: Foundations

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Achievements How-To [6.2]
By manoeuvring with difficulty
A How-To guide for all X4:Foundations achievements including DLC achievements.
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Overview
In this guide I've done the best I can to condense the process of unlocking all X4:Foundations achievements (sorted by type and in alphabetical order) and have provided links to other guides where a summary is insufficient and tried not to simply plug my own guides except where there are no other guides that I'm aware of.

Additionally, some of these achievements may have changed since I achieved them or I may have simply forgotten how I did it, please let me know what I've gotten wrong. :)

6.0 Achievements are a bit of a WIP, some of them I've been testing and they aren't working as anticipated or described so the stated methods may not be the most effective or work
Miscellaneous (A-E)
A Good Investment:
Join a Trade Guild
Upon reaching level 10 with one of the following factions (ANT, TEL, PIO) you will get a mission offer in the guilds tab. Accepting this mission will give you guidance to a station where you can join a trade guild (at a cost of 10,000cr). Joining the trade guild completes the achievement
A Pirate's Life for Me:
Intimidate a pilot into dropping some of their cargo
Use the "drop your cargo" dialogue option after scanning a ship, if the ship complies (ships with crew with lower morale are more likely to comply) the achievement will unlock
A Significant Bit:
Destroy 128 Xenon
Fairly self explanatory, go blow up those pesky robots
Adblock: Destroy 20 Ad signs
One of the easiest achievements despite only ~1% of Steam players having completed it. To get this achievement you must attack a station (SCA is best because they'll become friendly again after a while). Simply fly up to any 3-Dock T pier (other pier types are also okay but not as good) and shoot at the ad signs which have a glowing circular stand below (trade ad signs and similar small holographic ads don't count, you'll also know if you got it right because it should explode). Each dock module should have around 5-6 ad signs so flying between a couple of SCA stations gets it done quickly
Answer the Call:
Sign up for a war subscription
Almost identical to "A Good Investment" .Upon reaching level 10 with one of the following factions (ARG, HOP, PAR, ZYA, TER) you will get a mission offer in the guilds tab. Accepting this mission will give you guidance to a station where you can join a war guild (at a cost of 10,000cr). Joining the war guild completes the achievement
Back Home:
Have a ship return from a successful venture (Not Currently Possible)
Requirements:
  • Online login with Egosoft forums
  • Constructed S/M Venture Dock and Venture Module at a station
  • S/M Ship to send on a venture
Opening the venture menu in the venture module with a S/M ship docked gives the option to send the ship on a variety of venture missions. Upon your ship returning from a venture you will receive the achievement.
Bling Bling:
Apply a paint mod to your ship
Simply open the context menu for one of your ships and select "redesign". This will bring up an interface which will allow you to apply a paint mod to your ship provided one is in your inventory, you can get them from guild and plot missions. Applying a paint mod unlocks this achievement
Bob the Builder
Build a module of each type on one station
6.0
X4 has several module types, these are:
  • Production
  • Build
  • Storage
  • Other
  • Habitation
  • Welfare
  • Defence
  • Venture (may not count due to ventures being disabled)
Bug Fixed:
Destroy a Kha'ak ship
Pretty self explanatory, blow up a Kha'ak ship. At gamestart they can be found in Pious Mists IV, Silent Witness XII and Matrix #451
Can't Shoot This:
Destroy 100 Turrets
Fairly self explanatory, if you want to achieve this without getting on the bad side of a main faction go destroy the turrets on SCA destroyers (Note: destroying a capital does not constitute destroying its turrets)
Capital Punishment:
Destroy a capital ship
As it says on the box, any capital ship will do but SCA destroyers and isolated L traders are the easiest way to get this achievement particularly early in game
Captain of Industry:
Achieve trade rank Entrepreneur
Pretty easy, any player will get this with enough time in-game. Auto-Traders, Miners and stations make it a lot faster though
Circular Economy:
Recycle 100 objects
Have 100 objects recycled by a recycling module(s), this must be completed manually by the player and not by NPC manticore pilots
Combat Pro:
Achieve fight rank Colonel.
Blow lots of stuff up (higher class ships in relation to yours yield faster fight rank gains). Note: This achievement only counts the ships that you personally destroy, fleets and wingmen don't count.
Command and Control
Give the "Start Position Defence" order to a carrier
6.0
All that is required is a carrier with subordinates to enable giving the instruction.
Crash Course:
Pass the flight school
Open the tutorial menu (in a regular gamestart not a flight school scenario) and complete the first couple of tutorial missions
Data Mining:
Acquire a blueprint through hacking
Requirements:
  • The hacking research relevant to the module you aim to hack
  • A ship that can escape quickly
  • EMP bomb (can be bought from some traders on stations or crafted)
To Start fly to the module that you want to hack (within 500m is good) and eject from your ship. Fly close to the surface of the module and deploy an EMP bomb on the surface. Detonate the EMP Bomb and activate scan mode. Scan the data leaks that are created by the bomb until you see "Blueprint Unlocked: <Module Name>" upon receiving this message you will receive the achievement. Note: In some cases this will make the station very angry for a short period so make sure none of your ships are in range
Double Agent:
Sign up for a war on opposing sides
Almost Identical to "Answer the Call" but you need to repeat the steps twice for two opposing factions E.g. ARG and HOP
Environmentally Aware:
Tow a recyclable object to a processing module.
Use a Manticore class tow ship to bring a salvageable object to a Scrap Processor module, hit F when the prompt appears to deposit the scrap in the module.
Miscellaneous (E-P)
Explorer:
Discover all sectors
Discover all base-game sectors. A map of these sectors can be found in smee_ger_ac's guide here https://gtm.you1.cn/sharedfiles/filedetails/?id=1581470834
Finders, Keepers:
Claim 50 ships
SCA minotaur gunboats bail fairly often making them a great target for getting this achievement
Friends in High Places:
Reach the highest reputation with a faction
Reaching reputation level 30 is easiest with the major factions. Reputation gains come from missions, destroying enemies and trading
Friends in Low Places
Gain access to the black market
6.0
Black markets can be unlocked by scanning for signal leaks on a station which offers criminal missions. The missions to complete are those with the reward listed as "access to new markets".
Have to Start Somewhere:
Build a station
Even just one module or obtaining the headquarters will suffice
Historian:
Find all timeline entries by accessing data vaults.
"PyroChiliarch" made a great guide on this here https://gtm.you1.cn/sharedfiles/filedetails/?id=1592227201
In a Galaxy Far, Far Away:
Send a ship on a venture (Currently Impossible)
Requirements:
  • Online login with Egosoft forums
  • Constructed S/M Venture Dock and Venture Module at a station
  • S/M Ship to send on a venture
Opening the venture menu in the venture module with a S/M ship docked gives the option to send the ship on a variety of venture missions. Upon sending a ship on a venture you will receive the achievement.
It Fell Out of a Ship:
Pick up 99 Containers in space
Note: This achievement only counts containers picked up by you in your current ship. Containers can often be found floating about in space after a battle or in lockboxes
It's Just Business:
Join the Scale Plate Pact
Works similarly to the other guild missions in the game, however, as SCA reputation is locked at -5 it can be completed almost immediately. Simply fly to their main base in Hewa's Twin IV: The Cove and dock. Upon docking you should be offered to join the SCA and will be given guidance to an office on the station where you can join for 50,000Cr.
Let's Build:
Build 10 stations
"Have to Start Somewhere" 10 times over
Liberator:
Claim 10 Ships
Fairly easy, all modes of claiming including claiming ownerless ships(a list of which is available here https://forum.egosoft.com/viewtopic.php?t=405524), boarding enemy ships and forcing S and M pilots to bail are counted
Miner's Luck:
Mine the most valuable crystal node
Burnite Crystals (the most valuable) are white and flash once with a pause before flashing twice more in quick succession. They can be found in all asteroid belts other than the weird stalactite looking ones. More on crystals can be found in this guide here https://gameplay.tips/guides/3660-x4-foundations.html
Nailed Down:
Destroy the engines of a capital ship
Only requirement is to blow up all engines of one ship (L ships will have 1-4, XL ships will have 1-2)
Nice Pile:
Get one billion credits in your account
Only counts money in your bank balance not the net worth of assets nor station budgets
No Coup For You:
Destroy a storage module of a Duke's Lost Property Office station
Hunt down a Duke's Lost Property office (pirate base map icon) and take out its container storage, the stations are pretty small and in 5.0 beta 1 they don't have any weapons so any ship can be used to take out their sole storage module (but destroyers are most efficient). The stations can be found at gamestart in Godrealm or neighbouring Teladi space.
Overkill
Destroy a ship with a single shot (excluding mass traffic)
6.0
Cannot be a ship you own that you're destroying, the Asgard beam (and presumably other beam weapons) don't count as "single shots".
Piggyback:
Dock at a ship that is docked to another ship
It doesn't even have to be your ships. In fact a quick way to do this that is quite accessible early on is to dock to a Paranid Gorgon that is docked to an Odysseus
Prepare a Disco:
Activate all ship modes in quick succession
Cycle through travel drive, scan, long-range scan and seta (seta not actually required). Doing this will activate disco mode with the cockpit outline changing colours
Miscellaneous (R-Z)
Rising Property Values:
Licence the biggest available plot for your station
The largest possible plot size is 20km x 20km x 20km and depending on the sector and its position can cost between a couple hundred thousand to a few million credits.
Ship Breaker:
Destroy all surface elements on a capital ship
Note: Destroying the ship itself while surface elements remain does not constitute destroying the surface elements. To determine whether you have destroyed all elements press the "Home" or "End" keys with the ship selected, this will allow you to cycle through all remaining components and make destroying them easier.
Ship Collection:
Own at least 20 ships
Includes all ships you can fly yourself (drones and lasertowers do not count)
Space Odyssey:
Travel through a superhighway in your space suit
The "superhighway" in the achievement description is a bit of a misnomer, it actually references the main highway ring but may also work in any other type of highway. All you have to do is position your ship near the highway, eject from your ship and use your space suit to strafe onto the highway (it is generally a good idea to have a save before doing or another ship to pick you up because of how far you may go after exiting the highway)
Space Taxi:
Finish 20 passenger transport missions
Taxi missions can be found on any friendly station and will be indicated by the lightbulb "Think Mission" Icon, they can also be offered as part of war missions.
That's Mine Now
Claim any sector
6.0
Seize a sector by being the only faction with administration modules. Good options are nopileos fortune, heretics end and silent witness which start and remain unclaimed without player intervention.
Tinkerer:
Apply a modification to your ship at a workbench
Requirements:
  • Basic Weapons/Shield/Engines Modifications research completed
  • Enough materials to craft a modification (see requirements in workbench menu)
Locate a workbench on a station (always one on major stations) and open the crafting menu. Select the ship that is to have a modification applied form the drop-down menu. Apply a modification from the menu on the left.
Treasure Hunter:
Find and open 33 lock-boxes
Fairly simple although some lockboxes can get quite difficult to open. Generally best to utilise one bust ray or other beam weapon to ensure the locks are destroyed and not the contents.
Turning the Tide:
Complete 20 war missions for a faction
Note: war missions only refer to missions offered by war guilds, not all combat missions are guild missions and vice versa.
Where Am I?:
Teleport to a different location
Requires a minimum of teleportation level 1 research
X-Treme Fighter:
Achieve fight rank X-TREME
Probably the most repetitive achievement in the game. Takes a lot of shooting things
X-Treme Trader:
Achieve trade rank X-TREME
Takes a fair while to complete, having lots of trading infrastructure really helps to accelerate trade rank increases
Headquarters Plot
Meet Your Mentor
Meet with Boso Ta on the Headquarters (requires dock module)
Science:
Finish a research item
Fairly intuitive, open the research menu, select a research item and set about supplying your station with the required wares. Research items take 10 minutes and the achievement is awarded after completion
Something Strange in Our Neighbourhood:
Help investigate the strange readings
Deploy a resource probe, satellite and navigation beacon around the Grand Exchange anomaly
That's no Moon:
Discover the mysterious installation
Fly the ship full of anti-matter cells to the Grand Exchange anomaly and then eject and get out of range
What Just Happened:
Travel through an anomaly
After communications with Boso Ta fly through the anomaly (shimmering blue region of space)
Hatikvah Free League Plot
The Hativah Free League Plot (aka Trade Revolution plot and Diplomacy Intro plot) is a key plot in getting access to the Paranid Civil War plot as well as several DLC plots. More info can be found on the wiki here https://www.egosoft.com:8444/confluence/display/X4WIKI/Hatikvah+Trade+Revolution+Plot and I have written a comprehensive walkthrough of the plot which is also available on the wiki here https://www.egosoft.com:8444/confluence/display/X4WIKI/Hatikvah+Plot+Walkthrough
Did I Forget to Lock the Door?:
Receive an uninvited guest at one of your stations.
After completing the Hatikvah Plot and owning the headquarters with a dock you will be asked by Boso to return to the station. Upon entering the station you encounter a certain uninvited guest. Meeting this guest unlocks the achievement
That Could Have Gone better:
Do all you can to help Hatikvah's aspirations.
Complete the Hatikvah Trade Revolution Plot.
Paranid Civil War Plot
All Paranid Plot achievements require the player headquarters and having completed the Hatikvah plot. Having good relations with both the HOP and PAR certainly helps as does having a strong manufacturing base. More info can be found on the wiki here https://www.egosoft.com:8444/confluence/display/X4WIKI/Paranid+Civil+War+Plot and I have written a walkthrough which is available here https://www.egosoft.com:8444/confluence/display/X4WIKI/Paranid+Civil+War+Plot+Walkthrough.

A Matter of Utmost Gravity:
Learn about the Paranid Civil War and pave the path for change.
Complete the unbranched section of the Paranid Civil War plot.
Balance and Buccaneers:
Complete the Duke's Buccaneers Storyline.
Buccaneers Branch
Side with the Duke's Buccaneers by destroying the apotheosis, build their requested fleet and construct the new "Duke's Haven" Supershipyard.
Holy Three-Dimensionality:
Complete the Paranid Unification storyline
Paranid Unification Branch
End the Paranid Civil war by protecting the apotheosis, building a fleet for the Realm of the Trinity and finally construct the "Sacrosanct Conclave" faction capital. Throughout this plot fanatics from both the HOP and PAR will attempt to attack your ships and the "Sacrosanct Conclave".
What is Best in Life:
Cut the Paranid peace celebrations short.
Paranid Unification Branch
Following the Unification of the Paranid, return to your headquarters and speak to Dal Busta, he will give you the option to cause TRI to go to war with a specific faction or all factions. Making any choice will unlock the achievement.
Terraforming
All terraforming achievements require the following:
  • Player headquarters
  • High-mass teleportation level 2 unlocked
  • At least one S/M ship fabrication module attached to the headquarters
  • A terraforming mission accepted
  • The headquarters in the correct system for the mission
  • A lot of resources. How much resources? More than what you think you need.

For more information on terraforming "error name" has a great guide https://gtm.you1.cn/sharedfiles/filedetails/?id=2418599766&searchtext=terraforming

Because I Can:
Complete 7 terraforming missions
Finish all 7 terraforming missions: Getsu Fune, Memory of Profit, Black Hole Sun, Scale Plate Green, Frontier Edge, Eighteen Billion and Atyia's Misfortune.
Plasma Cannons to Ploughshares:
Complete a terraforming mission
Self explanatory, terraform a planet according the the mission parameters. The easiest planets to start with are Shiokaze (Getsu Fune) and Hades (Black Hole Sun)
The First of Many:
Complete a terraforming project
Complete a singular project for a terraforming mission. Among the easiest are "Import Ice" which only uses one resource.
Xenon Got Nothing on Me:
Complete a terraforming mission of impossible difficulty
Probably best not to start with this one (speaking from experience). The only terraforming mission of impossible difficulty is the terraforming of Atiya's Misfortune e (Atiya's Misfortune).
Split Gamestart (SV)
Righteous Fury:
Enact revenge and restore your honour
Fires of Defeat Gamestart
Destroy the majority of Zyarth's War Fleet, allowing the Xenon to destroy the fleet will not count. For a walkthrough on how to complete this plot have a look at my guide https://gtm.you1.cn/sharedfiles/filedetails/?id=2596371075
They Are Gone:
Fulfil the Patriarch's orders
Spear of the Patriarch Gamestart
Seize the three Argon sectors adjacent to Zyarth's Dominion (Eleventh Hour, Guiding Star V and Guiding Star VII) or alternatively assist Zyarth in doing so. If Zyarth seizes the sectors on their own it will still count.
Free Families Conflict Plot (SV)
All Free Families Plot achievements require the player headquarters and having completed the Hatikvah plot. More info can be found on the wiki here https://www.egosoft.com:8444/confluence/display/X4WIKI/Free+Families+Conflict+Plot and I have also written a full walkthrough available here https://www.egosoft.com:8444/confluence/display/X4WIKI/Free+Families+Plot+Walkthrough
Curbed Ambitions:
Complete the Split storyline and side against the Patriarchy
Curbs Branch
After being inducted into the Court of Curbs deliver their fleet and complete their subsequent missions to complete the Curbs Branch.
Fires of Fate:
Learn about the Split and pave the path for change
Choose to side with either the Zyarth Patriarchy or the Court of Curbs as part of the plot splitting into the two branches
Fists of the Empire:
Complete the Split storyline and side with the Patriarchy
Patriarchy Branch
After being inducted into the Court of Curbs and being asked to build their fleet have a chat with Dal Busta and opt to sabotage the vessels for Zyarth. This choice selects the Patriarchy Branch and competing the resultant plot unlocks the achievement.
In Authority We Trust:
Work with the Patriarchy Police during the Split storyline
Patriarchy Branch
This achievement has to be the most well hidden in the game with several egosoft forum threads digging into just how to unlock the achievement. In addition to the prerequisites mentioned here[forum.egosoft.com] it is also necessary to complete most of the Patriarchy branch.
Yes, Yes, very Interesting
Learn all you can about slavery
Learn as much as you can from the Split Passenger at the start of the plot and discuss with Dal Busta the Patriarchy and Curbs attitudes towards slavery.
Terran Gamestart (CoH)
42:
Contemplate, life, the uinverse and everything
Begin the "Project Genesis" gamestart and watch the opening cutscene.
Superior Manoeuvres:
Complete the opening missions of the Terran Cadet Gamestart
Miscellaneous Terran (CoH)
Access Denied:
Enter the Earth Sector without permission
Take a fast ship to Earth, there is an Asgard and a whole fleet of ships lurking by the accelerator in the Moon, they will shoot on sight.
Access Granted:
Get permission to enter the Sol Inner Core
Simply reach a rank of +20 with the Terran Protectorate and this achievement will unlock, you don't even need to fly to Earth.
Yaki Investigation Plot (CoH)
Requires joining the Solborn Militia whether by following the Terran Cadet gamestart missions or after reaching a neutral reputation with the Terran Protectorate and accepting the mission chain.

A Heart for Pirates:
Save the Yaki Against their will
Undertake and Complete the "A Heart for Pirates" mission that allows the Yaki to trade with the Argon by clearing the Xenon sectors adjacent to savage spur of Xenon.
Amplified Destruction:
Rid the Yaki of their greatest asset
Ignore Orcanic's plan and destroy the amplifier (it is invincible until you attack it), this will cause some Yaki Ships to attack you while Haile assists you. It's not particularly difficult to destroy being achieveable in a corvette or even a heavy fighter if you're game enough.
Case Closed:
Conclude your investigation and uncover a threat to humanity
After hearing out Haile and Orcanic return to Delilah and notify her of the Yaki and that they are a threat. The Intervention Corps will dispatch a battle group to destroy the Yaki and you will be given a Syn as a reward.This achievement and Never Heard of Him are mutually exclusive so save before giving your final verdict to Delilah.
Missing In Action:
Risk your life in the defence of Sol
Go missing while patrolling in Getsu Fune as part of the early stages of the Solborn Militia mission chain.
Mission Accomplished:
After informing the Terran fleet, see a potential threat to Sol annihilated
After notifying Delilah of the Yaki assist the Intervention Corps Fleet in destroying the Yaki Station
Never Heard of Him:
Conclude your investigation and find nothing out of the Ordinary
After hearing out Haile and Orcanic return to Delilah and do not notify her of the Yaki. You will be given a Syn as a reward. This achievement and Case Closed are mutually exclusive so save before giving your final verdict to Delilah.
Push the Button:
Go along with Orcanic's plan and guide the Xenon to greener pastures
Activate the Amplifier Station by leaving a trail of nav beacons in each sector leading to Earth. Deploying the final beacon will grant the achievement and alert Haile. He will fly to notify Delilah in Mars if you do not shoot him down before he alerts the protectorate they will become enemies (set reputation to -20).
Covert Operations Plot (CoH)
The Covert Operations Plot can be initiated after the any of the endings of the Yaki Investigation Pot and after the headquarters has been unlocked and the Hatikvah Trade Revolution Plot has been completed.

Cold Feet:
Decide that the Status Quo reigns supreme
Confirm with Dal Busta that you do not want to hand the information over to either party.
From the Shadows:
Sow discord between two allied Factions without them realising
After speaking with Dal Busta fly to Delilah's ship the "Sweet Jack" and provide her with the information. After this you must destroy Saman Red's ship as he has uncovered the operation and is flying to tell the Argon Federation. Destroying his ship completes the achievement.
Hold up a minute:
Almost give the game away
Achievement granted when first speaking with Saman Red in person and Dal Busta asks you to stop giving away information.
This Ship has Sprung a Leak:
Blow the whistle on the whole operation
After speaking with Dal Busta fly to alert Saman Red that information was stolen for the Terrans. Scale Plate Ships including a Phoenix Destroyer will begin attacking Saman's ship. As long as Saman is told that the Terran's spied on the Antigone Republic it doesn't affect the achievement if his ship is destroyed. The achievement is unlocked when Saman either flies to the Argon Federation or transmits it before his ship is destroyed.
Segaris Terraforming Plot (CoH)
The Segaris Terraforming Plot which all the following achievements relate to is triggered once the player headquarters is unlocked and has Boso Ta on it. Boso Ta will indicate that his attempts to observe the Great Reef Nebula have been thwarted by some unexpected visitors.

A Glimpse of Home:
Help Boso observe the Great Reef Nebula
Follow through with Dr Feynman's synchronised long range scan with two other ships to scan the desired anomaly. The Oberth will then cease using its long range scanner periodically and allow Boso to observe the nebula.
Advanced Terraforming:
Unlock advanced Terraforming Projects developed from Segarian research and data from Terran archives
In Essence, complete the Segaris Terraforming Plot. The plot will complete after docking with the Oberth in the Earth Sector after escaping the Torus and delivering the required data.
Gather Essential Data:
Gather data inside the Torus wreckage with help of a friend
Solve the puzzles within the Torus and download the data from the archives. There are a few guides on the solutions to the puzzles but they really aren't too cognitively challenging.
Tides of Avarice Gamestart (ToA)
Lone Wolf:
Escape from prison without help
Stranded Gamestart
Break yourself out of prison by opening the grated panel according to Axiom's instructions but once out, instead of returning to free Axiom ditch him and leave independently. Mutually exclusive with "Something of a Predicament"
Running Hot:
Escape the Syndicate Enforcers
Smuggler's Paradise Gamestart
Deviate from the Vigour Syndicate's trade run and make a break for it. Once sufficiently off-course the enforcers will give verbal warnings before attempting to attack. The achievement is unlocked once you fly to a different sector (Black Hole Sun IV or Windfall III). Mutually exclusive with "With Due Diligence".
Something of a Predicament:
Escape from Prison
Stranded Gamestart
Break yourself out of prison by opening the grated panel according to Axiom's instructions and then free him and make an escape together.
With Due Diligence:
Complete your delivery to Aurora station
Smuggler's Paradise Gamestart
Successfully make the delivery to the Vigour Syndicate's Aurora Casino located in Windfall IV by docking and talking to the customs officer.
Miscellaneous Tides of Avarice (ToA)
King of the Scrap Heap:
Locate the Erlking and gain possession of it
The Erlking is located in Windfall III: The Hoard and is impounded at the Vigour Syndicate's "Keepsafe" station. It can only be boarded.
Ride the Tide:
Be safely docked at a station when the wave hits
Fairly self explanatory, when in the Avarice system ensure to dock upon a station before the Tide reaches and smothers the sector. Often unlocks concurrently with "Bestowed in Perpetuity".
Riding Late Through Night and Wind:
Fully upgrade the Erlking
Locate all 5 data vaults that can be up to 500km away on the XZ plane from the sector origin. Data vaults can spawn in any ToA DLC sectors, excluding Leap of Faith. Opening the vaults gives the blueprints with which to upgrade the Erlking. Fitting the upgrades will also require an XL fabrication or maintenance cradle. Once the ship is fully kitted out the achievement will unlock
Empyrean Curs Plot Achievements (ToA)
Breaking up the Band:
Aid the authorities' efforts to apprehend dangerous criminals
Ministry Branch
Betray the Curs and deliver the Axiom, Lu t'Cca and the Raven Prototype to Mellard. After the betrayal, destroy the engines of the Arcadian endeavour.
On Raven Wings:
Leave the Ministry Science Division Hangar with newly acquired technology
During the prison break but before the main battle between the Empyrean Curs and the Ministry of Finance there's a hangar with the Ministry of Finance's experimental Raven. Steal it to unlock the achievement.
One Busy Chipmunk:
Store illicit goods in your cheek pouch
Complete the one of the starting missions for the 3 Curs
  • Deliver spaceweed for the Maestro
  • Attack a trader for Ace
  • Hack a station storage for the Axiom
The Empyrean Curs:
Successfully complete the heist and get everyone out alive
Curs Branch
Successfully break Lu t'Cca out from "Woodworm Scrubs" during the final heist against the Ministry of Finance. Subsequently, drop him and the Axiom at the Arcadian Endeavour and disable the engines of Mellerd's flagship.
The Wildcard:
Earn your place within the Curs
Earn the Wildcard callsign by completing the second set of tasks offered by the 3 Curs and then talk to Maestro. The tasks to be completed are
  • Create a diversion for the Maestro
  • Steal a trader for Ace
  • Steal a station blueprint for the Axiom
Northriver Plot Achievements (ToA)
Some of this plot and achievements can be acquired without any pre-requisite plots. The remainder, however, requires the player headquarters with Boso Ta. Achievements that don't need Boso Ta are "Bestowed in Perpetuity", "Negotiation Guide" and "Unleashed Market".
Bestowed in Perpetuity:
Make a friend before the Tide comes in
Soon after the commencement of the Northriver Plot aid an immobilised ship about to be destroyed by the Tide in Avarice IV by transporting its captain, Dagobas, to Tidebreak.
Climbing the Corporate Ladder:
Fall in line with the Northriver Company
Northriver Branch
After exploring the Astrid during the confrontation with the Northriver Company in Leap of Faith, opt to side with Northriver
Destination Unknown:
Leave the Jump Gate network
Enter a stabilised anomaly in Avarice V and end up in Leap of Faith. The anomaly is only stabilised after the Tide has passed. Look for blue sparks leaving the anomaly as this is the indicator that the animaly is stable.
Early Retirement:
Acquire a uniquely luxurious yacht
Accessible to either branch, obtain an Astrid class yacht after either branch's culmination of the Northriver Plot.
Northriver Branch Approach
After subduing the Vigour Syndicate purchase an Astrid from the Syndicate wharf.
New Way Forward Branch Approach
After resisting Northriver's pressure and Boso Ta announces that the Astrid's systems can be compromised attack an Astrid until it bails, from there it is a matter of claiming it as if it were any other ship.
Market Regulation:
Help the Riptide Rakers out of a tough spot
Either Branch
Sell Protectyon below average price 4 times(mutually exclusive with "The Freest of Markets")
Negotiation Guide:
Guide your partner successfully through trading negotiations
Help Dagobas with their negotiations with Northriver by completing the gestures for Dagobas to drive down the price. The correct gestures are **point upwards** followed by **thumbs up**. The achievement will unlock once all the dialog is complete.
Standing Firm:
Resist the Northriver Company's overtures
New Way Forward Branch
After exploring the Astrid during the confrontation with the Northriver Company in Leap of Faith, opt to side against Northriver and steal their blueprints for the protectyon storage module.
The Freest of Markets:
Give the people what they need, but at a price
Either Branch
Sell Protectyon at above average price 2 times. (mutually exclusive with "Market Regulation")
Unleashed Market:
Witness a monopoly at play
After watching the station being unable to secure Protectyon chat to Dagobas to unlock the achievement
Kingdom End (KE)
A Herald's Duty
Complete a royal errand
The royal errand missions are unlocked after meeting Queen Polypheides for the first time, note that delivering Bofu to Boso Ta does not constitute completing a royal errand.
A Queendom Returned
Complete all royal errands
The royal errands are as follows, the max number of errands depends on the number of DLCs installed:
  • Construct an outreach station in Teladi Company space
  • Deliver BoFu to Boso Ta
  • Provision the Hatikvah Free League with a delivery of fighters
  • Rescue a Paranid Diplomat
  • Deliver Nishalan water sample to the Terran Protectorate (Requires CoH DLC)
  • Deliver 20,000 units of water to Riptide Rakers (Requires ToA DLC)
A Taste of Things to Come
Complete a very special delivery
Delivery 50 units of BoFu to Boso Ta as part of the Queen's Herald missions.
A Trillion Drops in the Ocean
Complete the Ocean of fantasy terraforming project
Darkness Lifted
Discover all points of interest in Sanctuary of Darkness
There are several points of interest in Sanctuary of Darkness to Discover, these are:
  • Xenon Station (SW of the Great Reef JG)
  • Xenon Wreckage (Centrally located in hazardous region)
  • Xenon Wreckage (N of the Kingdom End JG)
  • 3x Xenon Asteroid (Located near Kha'ak Installations and in a spur of the "safe asteroids")
Kingdom Come
Make your way to Kingdom End
Provinces Adrift
Find the Boron
After the Heretic's End Jumpgate reactivates fly through to Watchful Gaze, meet Nila Ti and then fly on to Barren Shores and the achievement will unlock.
Queen's Herald
Obtain a royal mandate from the Queen
After the Kingdom End gate is re-opened meet with Queen Polypheides aboard her flagship and sit through the dialog.
Respect and Understanding
Negotiate an entirely satisfactory outcome
After a pretty bad encounter between Numanckarett and Leda We be sure speak to each party completely, start with Nila Ti and ask if Leda is scared, then explain everything to Numackarett before returning to Leda We and presenting the Alliance of the Word's support and promise not to interfere with the Kha'ak.
The Cipher
Help Boso make a stellar discovery
Following charting a path through Sanctuary of Darkness Boso will ask for help with a stellar phenomenon in Great Reef, complete his simple tasks (fly around, destroy asteroid) and observe the stellar phenomenon.
Through the Hornet's Nest
Complete the High Road mission
After reconnection to Kingdom End Leda We will ask for assistance with the highway project. The mission consists of defending a Shark class carrier as it clears a path through the system and then defending some builder ships. Completing the mission unlocks the achievement. For whatever reason after creating a custom gamestart with Kingdom End discovered there wasn't the offer to complete the highway and the highway was built without the mission, if this is intentional, you can guarantee getting the mission by just playing through the Emergence gamestart.
120 Comments
manoeuvring with difficulty  [author] 5 Dec @ 2:05am 
I enjoyed it, I just haven't had much time this year for X4 or the guides. Achievements are also more self explanatory, I can't recall any "hidden" ones for instance.
Mad_House 30 Nov @ 8:44pm 
I think manoeuvring with difficulty hated Timelines.
Sebby23 13 Apr @ 4:39am 
OK. Over 40 new Achievments. Lets go!
Sebby23 8 Apr @ 12:35pm 
You can already see the new Achievments. I wonder if you can only do them on the beta server. Cause of the (beta) in the achievment text. Mh but I dont think so.
manoeuvring with difficulty  [author] 7 Apr @ 11:47pm 
7.0 achievements will come when I get the time to look at them
Reknot 7 Apr @ 2:46pm 
Pretty sure its counting correct, you need 20 signs in one save, you cant split it like 9 in one and 11 in another, 20 signs in one save. Same goes for most of the achievements. If the count is bigger than the last recorded on steam then the biggest one get sent.
manoeuvring with difficulty  [author] 24 Jan @ 4:17pm 
It should update the counter with every destroyed add sign. Make sure that you are attacking the right signs (the ones with the ring beneath them on stations) and that you hit their hitbox.
CreatorOfWorlds 24 Jan @ 3:32am 
Is it 'normal' for the game to miss counting? i'm wondering.
I'm shooting ad-signs. In a playthrough the game correctly relayed 9 shot ad-signs to steam.
But in a later playthrough i shot some more ad-signs, but these have not been transmitted to steam. So i seem to be stuck at 9/20 :-(
manoeuvring with difficulty  [author] 14 Dec, 2023 @ 4:00pm 
Sounds like you encountered a bug then or you hadn't actually encountered the specific object created by the boron DLC setup script until you flew to that later location (I suspect the Xenon asteroids used in the mission could also just be spawned generically in the sector). If you'd like to investigate your issue further I'd encourage you to look at extenstions/md/setup_dlc_boron.xml which governs how that achievement works (as well as fulfilling all its other setup functions). If you still have that earlier savegame you could make a bug report on the Egosoft technical support forums.
dave.xiang 14 Dec, 2023 @ 3:41pm 
Darkness lifted is not about finding all of the interest point but about finding all of the save (red) area in the in Sanctuary of Darkness. I have a time where I visited all five location but do not get the achievement. Instead, I have the achievement unlock by go to the save (red) area to the left of the gate (the region to the left of the Khaak base is never visited before due to the fact that you do not need to go there to establish a save route)