Total War: WARHAMMER II

Total War: WARHAMMER II

327 oy
Pierce's Better Sieges for SFO
2
2
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Etiketler: mod, Overhaul
Dosya Boyutu
Gönderilme
Güncellenme
925.659 KB
16 Oca 2021 @ 21:37
26 Ağu 2021 @ 8:57
14 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Pierce's Better Sieges for SFO

Açıklama


The main Better Sieges was extensively playtested over *months* for vanilla before release, and is how I recommend using it. But if you use SFO, this is for you. This is my compatibility submod for Better Sieges to be in line with SFO stats. I do not use SFO, so it is not under my active playtesting. Edits made to this will be primarily based on user feedback.



  • Invocation of nehek on walls
  • 180 degree tower firing arc (this way they still shoot men climbing on ladders)
  • Tower ranges:
    • Lvl One: 185
    • Lvl Two: 300 (up from 275 in Better Sieges)
    • Lvl Three: 400
    • Lvl Four: 485
  • Keep will be captured in 85 seconds, and the battle will end 5 seconds after.
  • Ladder climbing speed is 60%.
  • Edited siege tower HP to be a value that is higher than vanilla, but lower than SFO.
  • Slightly buffed autoresolver value of siege weapons to 120% of vanilla. This is a decrease from SFO which currently doubles the rams to 200%, which seemed dangerous since they can be built ~3x as quickly compared to vanilla.
  • Increased tower autoresolver effectiveness by 25% over SFO. This is reduced from the +100% in Better Sieges because SFO has adjustments that already amplify tower's autoresolver effectiveness based on level.
  • AI Defending garrisons (not armies) will receive +100% ammunition and a +10% Magic/Missile defense ward and +15 Leadership bonus. This represents their home advantage and helps close the gap between the AI and player.
  • Battering Rams rotate at x5 speed. It's still x1 in SFO.
  • Battering Rams do x3.75 dmg from vanilla (up from x2.75 in Better Sieges, down from x7.5 in SFO)
  • More units on walls. See main mod for list.

    Tower/Gate/Wall HP is the values you will find in SFO. These are 300% Gate HP, and 70%/80%/90%/100% for Tower levels 1/2/3/4. Wall HP is 250%.

    See the main Pierce's Better Sieges page for more detailed explanations.

    Last Words

    Save game friendly. This mod can be both added and removed from your campaign without issues. All changes take place immediately.

    Your critiques and feedback are also very welcome and will help steer this mod as it is not under active playtesting, since I don't use SFO. If you'd like to show thanks, please consider donating to your local food bank or the Red Cross[www.redcross.org] if you think this is worth throwing some good into the world. Thanks everyone. Happy sieging! 😊

141 Yorum
piercebuster  [yaratıcı] 17 Oca @ 11:32 
Should be before.
CuckoldBen 17 Oca @ 9:50 
What load order should this mod be? According too the mod manager it puts this before the original mod but my logic is that SFO submods should always load after. Which one is it?
piercebuster  [yaratıcı] 29 Ağu 2022 @ 19:31 
Thanks for the feedback, Drakken. I plan to make some changes for WH3!
Drakken 29 Ağu 2022 @ 12:20 
Hey pierce. Love your work! Is this coming to TWW3? Because the defenders need your help more than ever on those giant walled maps! There just are not close to enough units to man those walls.

From my experience, I think the ladder climbing speed needs to be nerfed even more so units that are stretched out thin can still deal with climbing attackers. It also may be time for the wall towers to fire 360 degrees, like the rebuildable ones. This would make the outer defenses worth holding, although I am not sure how much friendly fire would occur.
piercebuster  [yaratıcı] 29 Ağu 2022 @ 0:17 
Probably. Let me know if it isn't.
Jon 28 Ağu 2022 @ 11:04 
Wondering if this is up to date with The Last Kiss SFO patch?
HughJanus69 27 Ağu 2022 @ 11:19 
i wish there was an option to buff the actual intelligence and skill of the damn AI, instead of giving them flat stat buffs in the naive hope that players will find it more "challenging" and not "annoying" since the AI has to cheat to even stand a chance.
=[NK]= Col. Jack O'Neil 20 Ağu 2022 @ 23:30 
Yeah the gate bug is annoying AF, but it's a long term vanilla bug
c.bundy99 20 Ağu 2022 @ 20:10 
ah ok, I was just really annoyed watching an army of chaos warriors casually walk through my gates like it was left unlocked during 4 different sieges. :skaven:
=[NK]= Col. Jack O'Neil 20 Ağu 2022 @ 19:28 
@bundy
Google total war gate bug. it's been around forever.