Team Fortress 2

Team Fortress 2

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Space Water b9a
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Andere: Nacht
Spielmodus: Frachtbeförderung
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52.364 MB
7. Jan. 2021 um 5:36
11. Okt. 2023 um 22:40
16 Änderungshinweise (anzeigen)

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Space Water b9a

Beschreibung
space re skinned version of pl_badwater
please don't add this to the game

- this map is intended for community servers, not casual or comp

Assets used:

- asteroid blue side assets - Cuba
- blue moon wallpanel textures - BobbyTF2
- space doors, space console, payload monorail track, space-cart- AsG alligator
- space-props - Gadget
- autumnal content pack hologram sign textures - Berry + Lacry
- dewm hard surface asset pack - Invalid nick
- no merc park logos pack - Ismaciodismorphus
- spaceship, moon panel - Zeus
- big bag of signs - Beef Bucket
- scotts pine tree pack - Stiffy360
Beliebte Diskussionen Alle anzeigen (1)
0
14. Jan. 2021 um 1:11
zajmavé
Galdags
88 Kommentare
GamingNight426 16. Aug. 2024 um 15:19 
Badwater is one of my favorite maps on payload, and you made it in space! So Cool.
Serge Ivanov 10. Aug. 2024 um 12:03 
Super great looking. I'd love if it had it's own layout though.
The Pickle Tickler  [Autor] 14. Okt. 2023 um 9:00 
yeah, I was struggling to think of what to replace those with, so I just left them in. I might replace them if I come up with something in the future
Edward_shooter 13. Okt. 2023 um 22:53 
Looks great! Tho having cargo containers in space is... odd. Perhaps swap the model texture or replace it with a building?
The Pickle Tickler  [Autor] 11. Okt. 2023 um 0:00 
I wasn't really happy with how this looked, so I decided to update it to my current standards
Aar 21. Jan. 2023 um 14:23 
Any chance of an update to bring static prop lighting like on most other maps?
https://developer.valvesoftware.com/wiki/Fixing_lighting_on_a_static_prop
n_n 10. Juli 2022 um 5:05 
Really cool bros. It's nice to see a map that I've loved and played for so long in a different skin. Took me a bit to recognize all the new textures and stuff but it's really neat. 👍
The Pickle Tickler  [Autor] 9. Juli 2022 um 5:10 
it should be fixed now (it might take a few minutes for the download to update)
Kamu 8. Juli 2022 um 23:21 
The map is in fact working! ...Mostly. I did find some issues with it still.

Blu's forward spawn door has a visual bug allowing you to only see the skybox through it, until the 2nd to last point is captured. At which point the visual bug goes away but Red's nearby previous spawn door then starts having the same issue.

And when blu captures 2nd the doors open to the flank near red spawn balcony but not any of the others which means non-jumper classes on red can get stuck if they try to take a alternate path early.

It's playable now but still a little broken. Even so, I love the new additions. It is quickly becoming my favorite version of Upward.
Tiny Tony > Scrap to unusual 8. Juli 2022 um 15:24 
I'll give it a test later, dunno when, currently server is completely full lmao.