Crusader Kings III

Crusader Kings III

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New Miller Cylindrical Projection
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1.141 GB
14 grudnia 2020 o 0:42
8 października 2024 o 13:39
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New Miller Cylindrical Projection

Opis
What's new in this version compared to the old mod?
The old version still kept the overall map size of the vanilla game at 8192x4096. This resulted in a reduction in the size of the provinces in the game compared to the provinces in the vanilla game when using the MCP. In a nutshell, the units and buildings in the new MCP are not as crowded.

In addition, the old MCP did not use the terrain from the vanilla game, but drew it directly from GIS data, resulting in very unattractive terrain. The new MCP therefore uses the vanilla terrain distribution of parts of the game that already existed in the vanilla game (mapped to the corresponding locations in the MCP, of course), rather than mechanically translating GIS terrain into the game's terrain.

Finally, the new MCP makes the contrast of the elevation maps more visible, making the elevation changes in the game more realistic.



The Miller cylindrical projection is a projection more commonly used on maps. The purpose of this mod is to re-project the heavily distorted vanilla map filled with confusing projections and man-made distortions onto a standardized map supported by GIS (Geographic Information System) data.

The mod does not change the location and attribution of the provinces, only mapping them so that they appear exactly as they should in the MCP. The map modification does not add new provinces, which means it is compatible with many mods.Theoretically this mod can be used with other mods that do not involve too much map modification.

In addition, the mod has mapped out the coastline, rivers and terrain of East Asia and the region up to Papua Island, in order to provide material for other modders and to make room for the possible inclusion of East and Southeast Asia in the vanilla game. Places that may not have had an established regime in history during the time reflected in the game (e.g. northeastern Siberia, central Africa) have also been included in the map for map projection purposes.

This mod currently has no plans to add the regimes like Japan, Korea, China or Srivijaya directly to the map, but their locations have been mapped out. Anyone wishing to use this map as a source material can do so by specifying the source.

This mod is not Iron Man compatible because it changes the map data.

The content of the geodatabase is derived from NASA Earth Observations and Natural Earth.

Main features

  • The coastline, rivers, and terrain are redrawn based on GIS.
  • Areas that may be added to the vanilla game in the future are mapped in advance and can be used for mod development.
  • Carefully crafted paper maps that are as close to the vanilla game's paper maps as possible.


Bug Reports & Questions & Suggestions
Even though I've adjusted the coordinates of the map objects, most of them are randomly generated, so there may still be problems. If you have bug reports, questions or suggestions, please feel free to leave your feedbacks.

Credit
Special thanks to @Emperor Penguin, who provided me with technical support for the python script.
Komentarzy: 103
月見里タカユキ  [autor] 31 stycznia o 20:45 
I'm not sure how the EU4 converter works, but I assume it only deals with territorial ownership, so there shouldn't be any major issues. You can give it a try.
LNSS 31 stycznia o 17:54 
Is this compatible with EU4 converter?
OMOCHI 2 grudnia 2024 o 2:25 
いいModですね。ありがたく利用させていただきます。
YUCCC 5 listopada 2024 o 10:22 
大大你好,867年地图阿拉伯地区色块没填充上
Arditi_2000 21 października 2024 o 8:55 
I can't see the part of east asia when i am using this mod, what should i do?
Lorenzi 27 września 2024 o 13:01 
This mod with Battle graphics mod really makes traveling (especially as a landless character) feel very immersive. It takes time to go across this big globe and your character seems small in comparison. Armies look menacing and now when you move around hostile armies, it doesn't look like you're mere feet away.

The only bad thing I'll say about it is that it doesn't seem to like to play nice with any land texture/map texture mods that I like to use. Perhaps that will change in the future.
Khleodon 26 września 2024 o 7:11 
thanks
月見里タカユキ  [autor] 25 września 2024 o 23:15 
The update has been completed. If you encounter any issues, please let me know.
Khleodon 25 września 2024 o 15:36 
does this still work?
humbleacadie 13 sierpnia 2024 o 12:22 
Could you please explain how/where you generate the paper map with trees and mountains ? I have been working on adapting the future Project Ceasar map into CK3, and would like to generate the papyrus map as well.