XCOM 2
184 oy
[WOTC] Better Repeater Fixed
   
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11 Kas 2020 @ 12:29
31 Mar 2021 @ 11:37
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[WOTC] Better Repeater Fixed

Veehementia tarafından 1 koleksiyonda
[WOTC] Veehementia's Mods and Ports
55 öğe
Açıklama
This mod is published under express authorization of DerBK, the original mod author.
To see the original mod, click here.

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DESCRIPTION

Hello, it's been a while.

The original Better Repeaters mod is a favorite of mine, but unfortunately it was plagued by a number of minor bugs that hindered the experience a bit.

Alas, DerBK has long since lost the original files, so being unable to update the main mod, he has given permission to me to upload a fixed version to the workshop.


FIXES

  • Fixed an issue that would sometimes cause repeaters to still instakill their target.
  • Now has proper localization in every form, meaning mods like Extended Information will now properly show the name of the repeater equipped under the "Critical Damage" tab, instead of only showing the damage value.
  • Added support for the Insider Knowledge resistance card/continent bonus, which upgrades every attachment. The value of this bonus can be configured, alongside the other values, in this mod's XComGame.ini file.
  • Localization is now dynamic to reflect this, and the number will be properly updated in case you have (or don't have) the Insider Knowledge bonus.
  • Removed the arbitrary check for pistols to be excluded for the effect to be triggered. This means you can now equip a repeater on a pistol and it will work as intended.
  • Other minor code optimizations.


SPECIAL THANKS

  • DerBK, for giving me permission to upload this mod and for creating Better Repeaters in the first place.
  • Iridar, for helping me understand how to properly implement dynamic localization and helping me optimize the code.
42 Yorum
Dragon32 15 Eki 2024 @ 7:06 
@Epic Dovahkiin
Load order isn't really a thing in XCOM 2 modding. You could set locally installed mods to load after or before Workshop ones but that's about it for a mod user.
Epic Dovahkiin 14 Eki 2024 @ 22:03 
so i assume if we use the correct load order of this before TS it'll have a chance to retain concealment and crit damage boost or am i wrong? (also btw i absolutely LAOTHED the fact repeaters were instakill so better repeaters and TS are godsends of mods that change them in new and better ways)
Bardagh 25 Oca 2024 @ 10:59 
Could/would you make a version of this for overwatch damage, like the Better Hair Triggers mod but for repeaters?
Landar486 28 Şub 2023 @ 15:36 
ah I actively go out of my way to not use repeaters. thanks to you & DerBK for this alternative.
Bunbun 26 May 2021 @ 11:25 
@veehementia No problem, thank you for clearing things up.
Veehementia  [yaratıcı] 26 May 2021 @ 10:43 
@Bunbun Actually, I'm sorry, that was incorrect of me. My earlier comment stands, they can work together, but only with the proper load order or with the proper WSR configuration.

Sorry again - been a while since I modded XCOM 2 and got confused. Apologies.
Bunbun 26 May 2021 @ 10:15 
@Veehementia Oh I see, I was reading the old comments and thought there was a way they could be used together. Thank you for the response.
Veehementia  [yaratıcı] 26 May 2021 @ 9:47 
@Bunbun There is no "possible" conflict with Tactical Suppressors, this mod is straight up not compatible with it. They both modify the same thing in wildly different ways.
Bunbun 26 May 2021 @ 8:53 
Really want to use this mod but the possible conflict with tactical suppressors is keeping me from subbing. Don't really want to mess around with mods to have it in the right load order.
ragnakore 22 Nis 2021 @ 22:50 
Hmmm... I am not sure if this is OP or not... but I am using it more now that before. Maybe because I like the idea of crit more than insta kill.