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This method... *technically* works with changing Posters out as well, at least from a Frame-selection point. I couldn't get the Detail or Detail+ methods to work.
I say "technically" because it worked but it worked slowly. For reference, when the Poster initially loads it would load the first frame or the last loaded frame. However, should you from from loading c1m1 to c1m2/c1m3/etc, it initially shows the same as above, then after 2-3 seconds would properly load the set frame. So it would load Frame 0, then after 2-3 seconds load Frame 3 if I'm going from c1m1 to c1m4.
So, this method DOES work still in 2024, however for something like Posters as they load instantly, there's a load time that make it.. well, not worth it in my opinion since technically by the point that the game is essentially loaded. Just thought I'd pitch that it still works in 2024 regardless though.
I'm a bit confused, I'm trying to exclude one vmt for certain maps, both vmt's has only one frame (0). I did stacked 2 meshes in one .mdl
In vmt I want to see in needed maps I did step 8, but it still shows everywhere else.
Equals
{
srcVar1 "$frame"
resultVar "$bumpframe"
}
at the very end above the last TWO }