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(slight oddity from the underlying code: At alarm level 5, all current guards become alerted, but it's not until alarm level 6 that spawning guards are forced to be alerted. This doesn't come up normally because enforcers explicitly spawn alerted.)
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Thanks for pointing out the misconfigured tooltip. That'll be in the next release when I get around to it.
Mixed - On alarm levels 1-2 it respawns alone. On alarm levels 3-4 it respawns, in a "patrolling" state with a random patrol. On alarm levels 5 and up it respawns in an "alerted" state, accompanied by an enforcer.
Question: Does it get delivered immediately or is there some delay, like waiting until the next turn or something? I think there should be some generation for this to maybe tweak the delay a bit.
This KOs you for 2 turns.