SCP: Secret Laboratory

SCP: Secret Laboratory

271 ratings
Murphy's Laws of SCP:SL
By Friend フレンド
Murphy's Laws of SCP:SL: These are the steadfast rules that will get you through the game and any veteran can attest to.

1. If you're unsure if you'll survive an encounter - you probably won't.
2. Always suspect the Dog can see you; never suspect the dog can't see you.
3. Never hide when running is still an option.
4. Hiding is never a long-term solution.
5. When in doubt, always assume the SCP is waiting for you to run out from where you are.
6. When in doubt, always assume the enemy is spawning exactly as you're reaching the surface.
7. Unless you have one thousand hours in the game, you're not Rambo. If you take on more than your fair share of enemies, you'll have more than your fair share of enemies to survive.
8. Unless you have one thousand hours in the game, you're not Houdini. If you think you can sneak past the SCPs undetected, you better thoroughly assess the situation beforehand.
9. The best way of surviving Peanut, the Plague Doctor, and Larry is to have the hat available.
10. The second best way of surviving SCPs is to have already drunk Coca-Cola.
11. The third best way of surviving an SCP is to fight it.
12. Don't forget that you can run and fight at the same time.
13. If you're cornered by an SCP, they know you'll try to run for the exit and will position themselves accordingly.
14. When engaged with an SCP, the safest space to be is outside their range. The second safest place is practically inside them. The middle ground between these two is where they'll kill you.
15. When out of options, a well-placed flashbang will be what saves you from an angry Shy Guy coming towards you.
16. An O5 card is only useful when you wish you had one.
17. You'll use the MicroHID a lot less than you should.
18. Never forget that distance is your friend.
19. Shy Guy will appear in front of you when you least expect it.
20. And peanut will appear behind you when you least expect it.
21. Sweat the small stuff. Simply being able to consistently be the first to pick up an item will make you a lot more powerful.
22. Your ability to aim - not your weapon - is 90% of what decides if you'll win a gunfight. Practice it.
23. A skilled Computer is the deadliest enemy in the game and the easiest to kill. Don't forget this.
24. Never forget that you can keep your distance and decide if a fight is worth it before you enter it.
25. And don't forget: It's called "Disposable-Class" for a reason.

Updates:
26. Shy Guy will know you saw him even when you know you didn't.
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61 Comments
Tallman 16 Dec @ 8:00am 
Another one - When in doubt, empty the magazine.
Dry Scone Cone 11 Dec @ 2:28pm 
Heres a new tip, Overconfidence with the Micro is the biggest killer
YT47V 11 Dec @ 10:32am 
hey do you mind if I recreate this with my own rules added?
Great navy! 6 Dec @ 3:19pm 
27. Assume there is a 939 behind a recently closed door.
Ralf Kaiser 1 Nov @ 7:21pm 
Skibidi toilet sigma
Wassim 7 Oct @ 4:37am 
..
kansas21 16 Jun @ 11:18am 
true, even if a pixel of his face is on screen, HE will scream
Walter White. 11 Apr @ 9:44am 
I've been playing since 2019 and have over 3000 hours, the Murphy's law of SCP:SL is 100% accurate
Walter White. 11 Apr @ 9:42am 
also ill give steam points with the pay to, i also gave this the highest award
Walter White. 11 Apr @ 9:40am 
accept my friend request and send my your cash app, ill give you 5$ every week as long as this stays up and gets updated every 60 days (this might increase or lower, if it goes lower then pay will be increased) this is not a joke please accept