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use meteors, then skim, then hologram your skim
That's a "final deck" -- it requires multiple climbs to complete. But you can and, eventually, will find everything.
I must say, though, that this guide is 4 years old and I haven't played the game since, so I don't know if the updates released between then and now changed something that alters the deck I suggested. I'm assuming it's still viable and continues to work as it used to.
- Wraith form (once you have prismatic shard) instead of buffer, as it lasts for 3 turns, rather than 2 hits and the extra cost doesn't matter with mummified hand.
- Use electrodynamics if it's at 0 cost before buffer (or wraith form) as they don't increase damage and electrodynamics will do aoe.
Relic recommendations:
- The necronomicon doubles the damage of your first thunderstrike each turn, and the curse can be discarded 50% of the time, 1 health each try with Strange spoon and Blue candle.
Given the game's luck-based nature, there's no telling what you are going to draw. Making a detailed guide about every step until you finally get the entire deck together wouldn't make much sense. You could get all the right cards and relics in a row, you could not get any after a whole climb. There's no telling. The idea here was to point out the cards and relics you want, so you can keep grabbing them whenever they show up, until you finally have everything.
By the time I wrote this, there were only 3 "acts" in the game. If there are 4 now, I cannot say how much of this still applies or doesn't.