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Chasm-class Gunboat
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11.701 MB
2020年7月7日 21時35分
2020年8月27日 3時57分
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Chasm-class Gunboat

解説
Description

"Styled as an attack ship, the Chasm-class gunboat is a capable vessel. Sporting two railguns and two coilguns plus a depth charge launcher she comes armed to the teeth and is a favorite among aggressive captains. Her brushed-orange hull makes for a bit of an odd sight, but privateers with more discerning eyes will often vie for a Chasm crew's attention if one graces their home port."

Modeled extremely loosely after the vanilla Typhon2 with a bunch of neat readouts and a handful of custom assets, this is my first shipbuilding endeavor. I hope you enjoy.

Also now includes a wreck version!

This sub was designed for a vanilla-esque campaign experience. It has stuff for traitors. It's got secrets!. It does not have OP power banks or engines. It does not have full gun coverage. It does not come with oodles of starting equipment. Expect a slightly beefier Typhon2 kind of power level.

Requires v0.10.4 (unstable as of this posting), and my Some Custom Icons mod which Steam will direct you toward when you hit Subscribe.

5-9 Players recommended

== Ship Technical Specifications ==

  • 2 Railguns (upper-fore and lower-aft)
  • 2 Coilguns (upper-aft and lower-fore)
  • 1 Depth Charge Launcher
  • 2 Electric Discharge Coils (1 upper, 1 lower), fired through nav console
  • 4 Spotlights

  • Max horizontal velocity of 15 km/h (12 km/h practical)
  • Max rising velocity of 18 km/h (18 km/h practical)
  • Max natural descent velocity of 12 km/h (12 km/h practical)

  • Topside docking port
  • Upper and lower airlocks. Vanilla config: at least one door is always closed.

  • 2160 kW/min kWmin battery bank (3x720), activated through nav console and button in reactor room. 45-ish seconds of power at full drain. Sounds a siren when active.
  • Additional 600 kWmin auxilliary battery bank specifically for the nav console and status monitors.

  • Alarm system for floods and fires pulled straight out of the Typhon2
  • Medical and normal fabricators + deconstructor.
  • Auto-closing doors and hatches.
  • Automated fire suppression system in the reactor room. Toggle with button.

  • Adequate storage for cargo of all kinds.

== Design and Gameplay Notes ==

  • Mechanical/Security ID and extra Medical ID in the captain's locker. This was for testing purposes, but I'm leaving them there in case you just want to tour the ship or to give someone unlimited access to the restricted areas.

  • Big red button that only the captain can touch which is linked to alarms and sirens across the entire ship. The nearby terminal allows someone to set an accompanying message on the ship's text announcement system. For those "ALL HANDS TO BATTLESTATIONS!" moments. Operates on Wi-Fi channel 11.

  • Less-than-ideal gunnery coverage and capability. Weaknesses are fun.

  • Hand-placed container inventories designed to be enough to start off a campaign without overloading teams with resources.

  • Captain starts with an SMG in his command room weapon mount.
  • Security starts with an SMG and a riot shotgun in the armory safes, plus some stun batons in the cabinet.
  • Medic starts with a syringe gun.
  • That's all the personal weapons on the ship. There are definitely not any more.

  • Labels everywhere
  • Status lights on all small pumps

  • Just enough storage for a handful of extra ammunition.

  • Lots of buttons and readouts in the command and reactor rooms.
  • Wi-fi capable reactor. Must craft own remote operation system.

  • Unused terminals scattered throughout the ship, ready for wiring. Get searching!

  • Ballast tanks only accessible to maintenance crew (engineers and mechanics).
  • Armory with safes only accessible to security or ranking personnel (captain and security). The room itself can be accessed by all.
  • Medbay only accessible to medical personnel (medical doctors).
  • "Hot Room" for memes. Contains the only fire extinguishers on the ship. Need both a maintenance tech and security or ranking personnel (mechanics or engineers + captain or security) to open the sequential doors. ALSO opens automatically if smoke is detected on the ship.
  • One-way buttons leading OUT of the restricted rooms. Crewmen can't be locked in unless the buttons are rewired.

  • Brig only accessible to security or ranking personnel (captain and security). Has no independent drainage. No one-way escape button. Or maybe...?

  • Dedicated damage control room. The captain CANNOT see the flooding status of the ship but crewmen looking at the damage control console can. Also houses the vast majority of the ship's default damage control equipment.
  • Dedicated observation deck. Lowered spotlight range on the guns to half of normal (1024 range, 2048 default). Crew are encouraged to use the spotlights from the observation deck to light targets for gunnery and points of interest for EVA personnel.

  • No crew quarters. No beds. No sleep. Crew must dock in stations to rest. (I forgot to put one in...)

  • Hidden vents and panels placed strategically for traitor games
  • Secrets! Please explore!
5 件のコメント
PropheticHeresy 2020年7月17日 22時03分 
this is a cool boat
GophTheGreat  [作成者] 2020年7月16日 19時14分 
Alright I unblocked the previews.
GophTheGreat  [作成者] 2020年7月15日 3時04分 
....secrets! Please explore!
djvirus 2020年7月15日 1時49分 
Why are some of the rooms blacked out :I?
GophTheGreat  [作成者] 2020年7月9日 19時42分 
All criticism is welcome, but I'd especially like feedback about the inventory and anything I can do to polish the usability experience.