Total War: WARHAMMER II

Total War: WARHAMMER II

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Lore Names: OvN Lost Factions Submod [Working with the S&F DLC]
   
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6 lipca 2020 o 7:59
29 marca 2022 o 1:54
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Lore Names: OvN Lost Factions Submod [Working with the S&F DLC]

W 1 kolekcji stworzonej przez NordenBear
CoLabs Lore Series - Sub Mod Collection
Przedmioty: 11
Opis

Hello there! Welcome to our complete rename sub mod for the OvN Lost Factions!
Made with permission from the Lost Faction maker, shaky_rivers.

In case unsure what the OvN Lost Factions mod do, they basically make you able to play as Araby, Halflings, Albion and so much more!

This mod is aimed at improving the overall names of the factions in-game. Changing both the starting names and adding new names to gain as you play after specific requirements are met to better reflect your ever-growing domain. All set to fit the lore of Warhammer!

THREE name changes added for every single faction in the game. Specifically made for each.
FOUR, if include their new starting name. (some of them)


This mod is seen as a community mod. Meaning an ever-changing mod, based on feedback and ideas from you all. So please, if you feel any of the names could be made better, or downright suck, let us know in the comments below!

The mod only changes the files related to names in the Lost Factions mods. The original mods are still needed. All credits to Shaky and his mod!











CURRENT FEATURES:
  • Deeper lore-friendly startup and culture/race names.
  • Big list of new names per race in Mortal Empires. With multiple per faction.

FUTURE PLANS:
  • Expanded mod script.
  • More evolving names added to the Vortex campaign as well.


NAMES NOT CHANGING OR SHOWING UP AS BLANK?
Make sure you have the mods loaded in the right order.

1. This submod.
2. Main Lore Names mod.
3. The rest of the OvN mods.

If still issue with the names, let us know in the mod comments which faction and what name level the issue where for, then we will get it sorted out! :)

GAME CRASHING?
Please do try to do a test run with only this mod, and the main Lore Names and OvN mods active and see if the issue still there. If not, then the issue is one of the other mods you're using.

Recommended to also try with only this submod and our main Lore Names mod active (not the other OvN mods too) and see if the issue is still there. If not, then the issue lays in with the main OvN mods.

ISSUE STILL THERE?
If the issue is still there when just having our mods active, do let us know in mod comments and we will look into it! :) Please be as detailed as possible. So easier for us to get it solved quickly. Thank you.


MOD SORTING ORDER?
VERY important this submod is listed ABOVE any of the other required mods! Both the main Lore Names mod, and the Lost Factions mods.

WHAT YOU MEAN WITH EVOLVING NAMES?
  • By evolving names, we mean that a faction name will change over time, based on how large or small they are.

    ENC:
    Evolving
    Name
    Changes

    Current ways faction names can be changed by:
    -Taking over a pre-set list of provinces.
    -Owning X amount of regions in total.
    -Faction leader getting up to rank X.


    For example,
    When starting a new campaign as for example Grimgor. Your name at the start of the campaign will be Da' ArdBoyz.
    But, once you've taken over the entire provinces of Southern Badlands; Blightwater; Eastern Badlands; Western Badlands and Death Pass, your name will change. It will then change into Da Great WAAAGH!

    And this no matter if you take those provinces in turn 24, 154 or later. It's all set to the provinces you own. Not turned based. It is, in essence, a progressive name change to reflect the player's dominion.

    Your name will also change two more times as you continue to expand as Grimgor. To read more about those, head over to the Greenskins changes above! :)

WHERE DO I SEE ALL OF THE NEW NAMES ADDED?
  • To see the current lists of additions click the faction names in the tablets above.

COMPATABILITY?
  • The mod manager might say the mod is made in an outdated version. But it will still work perfectly fine. It's save game compatible and works with both SFO and 99% of any other mods.
Komentarzy: 35
Sympathy, Show me 15 czerwca 2022 o 17:49 
I think this mod is crashing my game at around turn 100ish with grimgor. Script debuger says count noctilus has captured galeon's graveyard and then ctd. Disabling the mod didnt save my save file.
Heres the save https://files.fm/f/zsgxx5fxd

But i am running like hundred mods so IDK

scrip debuger end of file: https://pastebin.com/upaeRbcq
droid9519 15 kwietnia 2022 o 11:39 
Was this added to the origional mod? I've seen the principitality of mootland before my game crashed.
Fear2288 4 kwietnia 2022 o 18:50 
@Namazuo

Came here looking for cause of Fell Legion being named Servants of Fimulneid…guess I found out what’s causing that.

@Anybody

Will deactivating this mod mid-campaign revert names back to normal and no crashy, or is this a “must start new campaign if switched off or much crashy” type mod?
Namazuo "Horse Poop" Toushiro 14 stycznia 2022 o 4:28 
When using this with the Lord Mortkin - Norscan Legendary Lord mod his faction are incorrectly renamed the "Servants of Fimúlneid", giving two factions the same name. This is only an annoying issue, nothing gamebreaking, but still.
Captain Freakout 14 września 2021 o 9:55 
Thanks for the update, hope things get better soon NordenBear!
NordenBear  [autor] 14 września 2021 o 3:54 
UPDATE:
Apologies for the delay. Been a little rough period in real life lately. But the Dread Kings issue are now fixed. Let me know if get any other issues with them :)
Blyckert 24 sierpnia 2021 o 11:36 
Same thing here, since the OvN update targeting Dread King they don't have a name.
Baligdur 13 sierpnia 2021 o 12:41 
Dread King faction has blank name. Maybe because of OVN update ?
NordenBear  [autor] 3 sierpnia 2021 o 7:17 
@Mumion:
News on what? o.O
Mumion der Unsterbliche 3 sierpnia 2021 o 6:44 
News ?