Sid Meier's Civilization VI

Sid Meier's Civilization VI

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TCS Pedialite
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226.003 KB
10. čvn. 2020 v 8.34
30. čvn. 2020 v 16.31
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TCS Pedialite

Popis
This mod adds information about active mods and game/map configuration to the in-game Civilopedia. Some of this information may have been accessible previously in a more limited form, and some was not accessible from within the game at all.

Features
  • A list of installed DLC and mods, organized by whether they are active or inactive
  • A page for each DLC and mod with detailed information pulled from the .modinfo file as well as additional details which may be of interest
  • Mods and DLC are searchable by name within the Civilopedia
  • A Surveyor page which exposes all Setup parameters used to create the game, as well as detailed map information
  • Map/Game configuration and Seed values reported to Lua.log
  • Basic mod installation instructions, including likely Mods folder path on Windows, Mac, and iOS
  • The information on the Surveyor page includes:
  • Game setup information (Player Count, Difficulty, Speed, Ruleset, Game Modes, etc)
  • Map setup information (Script, Size, Temperature/Age/etc)
  • Advanced options (No Goody Huts, No Barbarians, etc)
  • Game and Map seeds
The information on each mod page includes:
  • Mod Teaser
  • Mod Description
  • Mod Id, Last Updated, Created, Steam Workshop folder id (if exists)
  • Credits
  • Compatibility Info (game version, save game, single/multi/hotseat)
  • Installation type (purchase, workshop, manual)
  • Dependencies, References, and Blocks

Compatibility:
Compatibility with any mod that does not replace CivilopediaScreen.lua.

Fully compatible with Better Civilopedia (UI) by @Infixo.

Includes support for YNAMP parameters.

Alternate Download
Civfanatics[forums.civfanatics.com]

Credits
thecrazyscotsman: lua, text, database
Počet komentářů: 23
H.Humpel 29. říj. 2023 v 5.16 
Hi thecrazyscotsman,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Adriaman 22. dub. 2021 v 12.46 
Hi, the following files have been updated, you might want to take a look:
..\Base\Assets\Gameplay\Data\Civilopedia.xml
..\Base\Assets\UI\Civilopedia\CivilopediaSupport.lua
Anger Bird 11. lis. 2020 v 7.20 
Very interesting and useful mod for statistic, game researching and debugging! :kongo_icon:
mufasa 3. čvc. 2020 v 14.13 
how to use?
thecrazyscotsman  [autor] 30. čvn. 2020 v 16.34 
Updated
-- Added compatibility for Better Civilopedia by infixo (Thanks @Infixo!)
-- Added Largest Feature lists
-- Added UserConfig.sql file in mod folder to allow the option to only show map tile/resource/feature/etc information if it is visible (by default the Surveyor shows all information)
infixo 30. čvn. 2020 v 10.28 
It is very easy to make BCP and Pedialite work together. I did so, here is how.
https://forums.civfanatics.com/threads/tcs-pedialite.659184/#post-15819028
You just need to rename a file and made a few changes to .modinfo.
thecrazyscotsman  [autor] 26. čvn. 2020 v 8.01 
Update:
- Changed name of mod to TCS Pedialite
- Inactive mods and dlc now have their own pages in the Civilopedia
- Fixed a minor text bug
- Additional minor changes
thecrazyscotsman  [autor] 25. čvn. 2020 v 15.43 
Thanks for the report. I'll fix it in the next update as it only effects a handful of text entries for my YNAMP support.
Flactine 25. čvn. 2020 v 1.12 
[3928681.357] [Localization]: In Query - insert or replace into EnglishText('Tag', 'Language', 'Text') values (?, ?, ?);
[3928681.357] [Localization]: In XMLSerializer while updating table EnglishText from file Text_YNAMP.xml.
thecrazyscotsman  [autor] 24. čvn. 2020 v 12.36 
@ChrisMartin - I will look into adding some better compatibility with infixo's Better Civilopedia