RimWorld
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Map Designer
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
1.066 MB
28 พ.ค. 2020 @ 2: 49am
18 มี.ค. @ 4: 53pm
53 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย


More options for unique, customized maps!

Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain shape, smoothing the mountains will smooth them in place, increasing soil fertility will make bigger patches in the same place, and so on.

Big changes can make the map unrecognizeable. Put the mountains where you want, turn the river sideways, and design your ideal map on almost any tile! You can use a preset, start with a preset and make changes, or design your map from scratch.

Use from mod settings under Options > Mod Settings > Map Designer.




General: Presets
  • Fertile valley- A secluded valley surrounded by mountains. Higher fertility, more plants, and fewer ruins. If your tile has a river, the river will have fertile soil on the banks.
  • Barrens- A relatively desolate landscape with small, spiky hills. Lower fertility and less plants than normal. Extra steam geysers.
  • This isn't natural- Strange, unnatural mountains littered with ancient dangers.
  • Fishing village- Large hills to dig into, but little solid ground otherwise. Swamps may have NO solid ground outside of the mountains.
  • Canyon- A narrow canyon with several types of rock. If your tile has a river, the river will follow the canyon.
  • Mod author's choice- My preferred settings. Slightly smaller hills create lots of defendable pockets, and increased fertility for good farming. Yes, it's a bit cheesy.
  • Random- This will randomize your settings every time you apply it.

Mountains:
  • adjust from flat to almost completely solid
  • adjust size and shape of hills
  • disable caves
  • customize hill placement to create ridgelines, ravines, valleys, and so on.
This video does a good job of explaining the mountain shaping options.

Terrain
  • fertility
  • water level
  • pick stone types

Things-- change the amount of:
  • plants - applies to existing maps
  • animals - applies to existing maps
  • ruins
  • steam geysers
  • ore
  • disable rock chunks
  • anima trees - applies to existing maps

Rivers:
  • change river width
  • add river banks with your choice of terrain (rich soil, sand, etc)
  • change rivers into springs, forks, or oxbows
  • pick river direction
  • pick river location

Map Features: optional special features you can add to your home map.
  • Perfectly round islands: your map will generate as one or more perfectly round islands, surrounded by shallow water. Raids and trade caravans will still path in normally from the sides.
  • Natural lakes: adds a configurable lake to your map
  • Natural island: turns your map into a highly configurable island

This is still under development and options may change or be added from time to time. Please report any issues.

Requires Harmony



Safe to add and remove, but terrain that has already been generated will not change. New maps such as caravan encounters and second bases will generate with your new settings. Plant and animal density sliders will work on existing maps.

Use with Map Reroll. You can change settings between rerolling!

Use with Map Preview. See what your settings look like before landing, and the preview will update live as you change settings! Thanks to m00nl1ght for making this possible.

Biome mods: Compatible
Biomes! Islands-- Compatible. If islands spawn with way too much sand, set Terrain > Fertility to default

Plants, wildlife, and biome overhaul mods: Compatible

Mods that affect map generation: Mostly compatible
Real Ruins-- Compatible
Coastlines-- Compatible
Grand Rivers Reborn-- Compatible
Epic Rivers-- Compatible

Biome Transitions-- issues reported with river placement not working

Mods that add stone: Compatible, but Map Designer settings will override other settings for the number and type of stones allowed on the world map. Choose your stones on the Terrain tab.
This includes: Cupro's Stones, [K] Extra Stone

-----

Configurable Maps-- not compatible, will override most Map Designer settings




Map Designer alters vanilla defs and GenSteps rather than overriding them or adding new things. Mods that assume vanilla map generation should be compatible. If a mod overrides some or all of vanilla map generation it will also override the corresponding Map Designer settings, but maps will still generate without error.

The exception is Map Features, which add a new GenStep to the "Base_Player" MapGeneratorDef.

Please let me know of any issues you find.



Japanese translation by Proxyer
Russian translation by TbMA, with edits by m0nka
Spanish translation by Crusader

UdderlyEvelyn for helping with the code to save/load custom presets
TDarksword for river positioning fix



Get it from Github[github.com]
[ko-fi.com]
Discord[discord.gg]-- see upcoming features!
My other mods
กระดานสนทนายอดนิยม ดูทั้งหมด (8)
79
12 พ.ค. @ 2: 39am
ถูกปักหมุด: Feature requests
Zylleon
9
6 ธ.ค. 2023 @ 5: 47am
Bugs
SebSeb
2
1
17 ก.ค. 2021 @ 1: 46pm
Spanish translation
Crusader
816 ความเห็น
Zylleon  [ผู้สร้าง] 31 ต.ค. @ 7: 08am 
There are some issues with 1.5 Map Designer reading stone types from some older configs. Thanks for the reminder!
Willaby_Neko 30 ต.ค. @ 8: 49am 
Only just now realized 3 hours into a run that my config didn't save the stone types I had selected to my preset that I had made a while back, is that meant to happen?
Zylleon  [ผู้สร้าง] 26 ต.ค. @ 7: 25am 
I can't think of any reason why it wouldn't be!
Foxy 26 ต.ค. @ 1: 36am 
is that compatible with Total Control? (dev mode or smth)
Elvendork 6 ต.ค. @ 5: 34am 
Thanks!
Zylleon  [ผู้สร้าง] 1 ต.ค. @ 7: 15am 
Only mountains and naturally spawning ground stone. Ruinrd walls and floors are not affected.
Elvendork 30 ก.ย. @ 4: 16am 
Does the stone selection only affect the mountains? Or does it also affect the bricks in the ruins?
cringe! 19 ก.ย. @ 10: 49am 
tyty
Zylleon  [ผู้สร้าง] 19 ก.ย. @ 10: 46am 
The amount of ore would be the same as on a flat map, iirc. You can adjust that in the Things tab.
cringe! 19 ก.ย. @ 10: 07am 
does anyone know if i force a flat map to have a giant mountain will it have the same amount of ore as a mountain or am i gonna get mostly rock and the amount of ore in a flat terrain?
:steamhappy: