Portal 2
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Homage: Teo
   
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21 kwietnia 2020 o 0:58
21 czerwca 2021 o 6:43
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Homage: Teo

Opis
To the perplexing, yet amazing, puzzle designer.

Two mind-boggling puzzles set in the Overgrown theme. Enjoy!
As Teo says, no cube-throwing, quick-portalling, weird jumps or angled lasers through portals. Just pure logic!
If there are any bugs or feedback, feel free to leave them in the comments.

Cerulean and Destination by Teo
Hammer Work by Skairul
Playtested by l1zardr0ckets (Shane)

Solution Video attached!

What is Homage?
There are many great puzzle designers and map makers in the Portal 2 workshop, giving us fun and interesting levels to rack our brains on. Homage is my way of showing appreciation to these creators, through the recreation of some of my favourite levels from them.
Komentarzy: 41
mentallentil 2 stycznia o 13:39 
I'm lucky to have recently played Destination, it would've taken me ages to figure it out otherwise :P I like the extra use of the light bridge as the first step, a small thing but still notable :steamthumbsup:
robin.petitgerbier 16 lipca 2024 o 10:29 
Very very hard, it takes me maybe 2h over 2 days to understand the last step and 20 minutes more to found how make the cube disappare before and even then there is no room for mistake (like hitting the cube generator trigger while walking with the cube...)
robin.petitgerbier 15 lipca 2024 o 14:42 
I surrender for today
The first was try and error for me, but The last one is too hard.
vr_escape87 27 lutego 2024 o 11:59 
Excellent Level!
SpielSatzFail 9 marca 2023 o 3:06 
Everything before is NOTHING compared to the final twist in the second chamber ^^ hard to spot, but after some time the solution popped into my mind. Phew! ;D
Well done (I mean both the puzzles and the Hammer work)
:steamthumbsup:
mechtakendall 15 lipca 2022 o 11:29 
Blind playthrough, thumbs up. Nice ambience. https://youtu.be/bceiNWKXULs
kikililou 31 października 2021 o 5:51 
How can you imagine such a puzzlz. It's amazing, very hard, and I fully enjoyed it. Thank you very much. You're a genius!
Gabriel Bacon 21 marca 2021 o 17:32 
@Skairul I, for one, think the hammerization is fantastic, especially the first chamber. I personally find the in-game PETI maps to be bland and boring aesthetically which prevents me from trying out a lot of great puzzles. This gives it mood & atmosphere, and something to look at while spending an hour+ trying to wrap my head around these lol. Thanks for doing this project!!
zeo1337 14 listopada 2020 o 20:00 
I had trouble believing I solved the second test correctly, but apparently I did.
hub 13 października 2020 o 12:43 
:maglike: