Space Company Simulator

Space Company Simulator

Not enough ratings
Employees’ Skills & Traits
By All in! Games || Luke
This guide contains essential information regarding employees’ skills and traits in Space Company Simulator.
   
Award
Favorite
Favorited
Unfavorite
Skills
Every employee possesses three skills: Management, Leadership, and Finance.

Each of five departments (PR, HR, Finance, Science, Production) has its own multiplier for every employee skill (see table 1). This multiplier suggests which skills are more desirable when assigning employees to departments.

_STEAM_Tabelka 1_800x245 px.png] Table 1: Skills x Departments multiplier table

Example:
An employee with a high Management skill will be most efficient in the Production department, but least efficient in the PR department

Assigning an employee to a particular department will result in an increase in productivity of this department, expressed as a percentage. As a result, all the benefits of financing this department will increase by a certain percentage.

Productivity

After each of four periods of employment (see table 2), an employee will receive a reward: an increase of one of their skills (up to +2 points, depending on the chosen difficulty level).

There’s a worker development bar under each employee’s portrait indicating how close the given employee is to reaching the next level. The development bar is reset after reaching the next level and increasing the employee’s skills.

Employee development bar

_STEAM_Tabelka 2_800x178 px.png]Table 2: Development levels

*Employees can level up multiple times. The employment period necessary to reach Level 4 and above is always 30 months.
Traits (positive and negative)
Every employee has two predetermined pairs of perks they can get. They are randomly drawn from the Traits list when employees are generated by the game. Every pair contains one positive and one negative trait.

Trait 1
After finishing the first development period, an employee who doesn’t have both available Traits will receive one from the first Traits’ pair. The chance to get a positive Trait is equal to the percentage of the employee’s morale.

Trait 2
After finishing the second development period, an employee who doesn’t have both Traits will receive the second one from the second Traits’ pair. The chance to get a positive Trait is equal to the percentage of the employee’s morale.

The preview of a Trait’s effects (both positive and negative) is unlocked after buying the appropriate Perks in the HR Perks tree:
  • Talent
  • Many Talents
When owning both Perks, the information about the Trait’s effect is visible after hovering the mouse over it in the Employees tab (HR).

Exemplary Traits
Positive:
  • Thrifty - Increase the department's funds by 5% from the company budget.
  • Gifted - All statistics increased by 1.
  • Cheerful - Morale increase of 0.5 for employees in other departments every week.
Negative:
  • Pragmatist - Worker salary increased by 10%.
  • Defeatist - Morale can't be raised above 70%.
  • Loathe to Learn - Morale reduction of 0.5 for every week while studying.
Discover more on your own in Space Company Simulator!