RimWorld

RimWorld

Nicht genug Bewertungen
Queen of the Sands - Challenge Extreme Desert
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Dateigröße
Veröffentlicht
9.280 KB
9. März 2020 um 4:17
1 Änderungshinweis (anzeigen)

Abonnieren zum Herunterladen
Queen of the Sands - Challenge Extreme Desert

Beschreibung
A drop pod hits the desert. As it opens it revels a woman, confused and no with no idea where and when she is, Memories comes to her head of a empire wide and made of gold with her on the top. The world was hers. Now in this arid land she only has one goal: Rebuild

Your faction will be a New Tribe.
Start with 1 people, chosen from 8.
Your people will be between 34 and 38 years old.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Greedy
Player starting characters have a 100% chance to start with trait: Psychopath
Player starting characters have a 100% chance to start with trait: Beautiful
Player starting characters have a 100% chance to start with penoxycyline.

Start with:
-Pemmican x100
-Short bow

Rules:
- Pick a female.
- Pick an extreme desert start.
- No base moving.
- No extra settlements for resources.
- No iddling caravans with animals in grassland.


Hello.
I am Divinorium and for some time i have trying this small challenge. A tribal solo start with the lore of Cleopatra.(Mostly because i wanted to make a tribal solo start in extreme desert, the lore just fitted nicely)

So with the Royalty DLC and it's mechanics it looks like the challenge makes even more sense, so i decide to post on the workshop.

Why the traits?
That's how I imagine It seen fitting for the character and makes it more of a challenge.

Why Penoxyciline.
Extreme tribal start is already HARD. Any disease in the first few days means an instant game over. While people might argue otherwise i feel that having a disease free first days avoids making the player waste time.

Pemmican and short bow?
Arguably i could remove the Pemmican. But the short bow is "necessary". Very often in the extreme deserts there's no wood at all. While in theory the player can drop in and try to beat an animal to death, that would only mean a couple of roll dices at the start, without much input of the player. I feel that removing these dices makes the challenge more fun without making it much easier.