RimWorld
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Vanilla Textures Expanded
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Mod, 1.3, 1.4, 1.5
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49.434 MB
7 берез. 2020 о 12:55
27 жовт. о 3:06
Змін 53 ( перегляд )

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Vanilla Textures Expanded

В колекціях (2) автора Oskar Potocki
Vanilla Expanded
Предметів: 103
Vanilla Expanded - Empire playthrough
Предметів: 148
Опис
[www.patreon.com]




1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother.
1.5.0 (11/10/2020): Added faction icons in HQ.
1.4.0 (04/09/2020): Added various new textures:
Snowmen, Flatscreen TV, Unfinished apparel, Unfinished Scultpure, Unfinished Armor, Unfinished Weapon, Unfinished instrument, Unfinished Health item, Boomrat, Boomalope, Capybara, Chokevine.
1.3.0 (11/07/2020): Added various new textures:
Fixed NeedleGun texture to appear ingame
Changed Steel to a more vanilla-like steel. Old steel is still in the files and you can manually change it by removing Old- prefix.
Fixed door and autodoor single pixel gap.
Fixed outline on: Pemmican, megascarab, megaspider.
New textures: Ambrosia, Billards table, Chicken, Deer (baby, female and male), Healroot, Hive, Joint, Poker table, Passive cooler, Power armor, Raccoon, Bamboo tree, Birch tree, Cecropia tree, Cocoa tree, Cypress tree, Drago tree, Maple tree, Oak tree, Palm tree, Poplar tree, Teak tree, Solar collector
1.2.0 (08/06/2020): Added several new retextures: AgaveFruit, Alocasia, Alpaca, Bear, Berries, Cow, Bull, Chinchilla, Corn, CornPlant, Haygrass, Hop, IbexRam, IbexDoe, Potatoes, PotatoPlant, PsychoidLeaves, Rat, RawFungus, Rice, SmokeleafLeaves, Thrumbo, TurkeyHen, TurkeyTom, Warg, Iguana.
1.1.0 (08/03/2020): Added an option in Mod Settings to allow you to change the menu buttons into just icons, icons and text, and just text. Fixed the animal variety patch for wolves.
1.0.0 (07/03/2020): Release. Includes 452 retextured objects.



Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, even if zoomed in fully using mods by the likes of Camera+.

When redrawing vanilla textures, our main focus was on keeping them consistent with what players are used to - don’t expect any drastic design changes - we have only changed the look of things that were really bad or ambiguous.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game require changes!



Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.

[forms.gle]















[forms.gle]



Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both game version and expansion if you have it. It will also work without it.

Q: Can I change the menu buttons to what they used to be?
A: Absolutely, the mod options menu allows you to change the look of the menu bar.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: is there a way with the menu bar icons to have them show both the icons and the text?
The system automatically detects how many tabs you have. By default, if you have 14 or less, it will have both icons and text. If it's over 14, there is no space for both icon and the text, hence only icon will show up.



Graphics created by: Oskar Potocki[www.oskarpotocki.myportfolio.com], Helixien, Erin, ISOREX.

Menu bar code created by XeoNovaDan.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]





[discord.gg]





Популярні обговорення Переглянути всі (20)
1
28 верес. о 6:14
"a simple texture pack" that overrides the menus
slimeform
5
11 лип. 2021 о 4:01
Winter trees in summer, not fixed
Scientiarum
6
1 квіт. 2022 о 11:38
Remove certain Textures
SirScyther
Коментарів: 1 016
Genski 11 листоп. о 15:36 
@Oskar Potocki All good! No worries and thank you for the response! I am more than capable to recreate the majority of the textures, just wanted a confirmation before I do something like that (because y'know, work smarter not harder haha) so I will just take it as a opportunity to get some practice in and try to learn some new techniques :demoticon:

Much love! <3
Oskar Potocki  [автор] 11 листоп. о 15:14 
Source is not available anywhere, sorry.
Genski 11 листоп. о 14:45 
Hey Vanilla Expanded Team, I have a question! Regarding this, "This texture pack includes over 450 textures remade in vector-based software" I work with svg's and wanted to mess with the svg's for personal use. (That is my goal as of currently anyway.) I searched the GitHub but could not easily find the "source" svg's. Just a simple "Yes they are on the GitHub" or "No they are not on the GitHub" is more than enough of a answer for me! :demoticon: In any case, love everything you guys do, much love <3
Lokki 2 листоп. о 8:42 
@bean check the mod settings.
bean 2 листоп. о 8:10 
Anyway to override the shuttle retexture so that the VFE:Empire one can appear? I thought that simply loading the texture mod before VFE:E would suffice, but RimPy gives me a warning for mod load order. I don't want to delete the retexture because then the non-Empire ships will be blurry and I won't be able to see them (I have really poor eyesight, so I'm zoomed in constantly).
Wraith 27 жовт. о 15:51 
Thanks for the recon armor/helmet fixes
Oskar Potocki  [автор] 27 жовт. о 1:33 
Looking into it, no need for saltiness :) We have a lot of mods to manage, and remember: We're accepting pull requests on github if you'd like to fix it yourself.
macssog 27 жовт. о 0:14 
I am sure they will get to fixing it after they are done with Vanilla Underwater Basket Weaving Expanded.
Math67 26 жовт. о 8:11 
I think the recon armour is missaligned on all the bodies, it's just the most noticable on the male standard body since the head is like.. so far to the right.
macssog 25 жовт. о 4:25 
Additionally, the Recon Helmet textures are broken due to misnaming, individual texture names should be ReconHelmet, not ReconArmorHelmet.