Monster Hunter: World

Monster Hunter: World

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Safi Jiva Weapons [Spreadsheet List]
By jrubz
TLDR: Safi weapon raw data first, no "meta" or "best wep" stuff. It focuses on Element and Raw attack modifiers. Bowgun lists and special weapon augments are not covered.

I've been irritated with early 2020 documentation of Safi's weapons. Yes, Honey Hunter's buildmaker has all of these weapons and awakened abilities accurately documented, but if someone looks up "safi jiva weapon list" it does not exist anywhere at top search results, or is buried behind inside a long video, and that video may not detail the weapon you want, OR... it's one of only 9 weapons listed as BEST LONG SWORD BUILD SAFI JIVA... That's not informational or easy to digest if you want to collect and determine your own meta for weapons.

Here's Safi weps in one easy to munch on list that you can view as a reference. I'd love to take another day creating an actual Google docs list with all of this info, but if you are the fellow nerd that does this, please feel free to reference this. This is all just material all in MHW Iceborne that I took a day to gather for people's convenience, so I don't feel wronged if you copy this info for your sake of ease and spreading this information.
   
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The Spreadsheet
Weapon Summary
If you want to know what to collect without looking at a picture, here's the TLDR.

-All weapon types except for bow, light bowgun, and heavy bowgun have 9 weapon types for every element and status effect. All elements are the same value in each weapon class. Status has its own value sets.

-Bow has 6, the only status bow being blast
-Light Bowgun has 5, one for each element. Each has rapid for their respective element except for dragon element which has auto-reload on dragon (dragon LBG does have rapid normal 2)
-Heavy Bowgun has 5, 2 for element, 3 for raw

Ok that's the collection bit.
Weapon ability totals comments
Last bit of augment info- I won't be covering special augments for each weapon class. I'd be here too long. These are just for value increases for raw and element.

-You can only have 1 slot awakened ability, and getting it to level IV counts as if it were 1 level VI boost.

-Sharpness V allows you to reach purple sharpness with handicraft +4. Going further potentially wastes other potential, but having 1 other level V gives 10 hits of natural purple.

Here is a legend in case something may be misunderstood. (I'm assuming you know weapon nicknames)
------------------------------------------------------------------------------------------------------
Base RAW- The raw each weapon type gets (unnaffected by element choice)
Atk V- boost from 1 attack V
Attack VI- boost from 1 attack VI
4 V's- weapon damage total from for attack V's
3V's+VI- weapon damage total from 3 V attacks and 1 VI.
Full RAW- weapon raw (without any buffs or augs) with maximum attack awakened abilities

Base Elm- base element for each weapon
ELM V- element V awakened ability boost
Elm VI- element VI awakened ability boost
1V Total- element total if you just want 1 Element V boost instead of an attack V
Full Element- if you used maximum element boosts (no augs or element buffs)
-----------------------------------------------------------------------------------------------------
Each base status is there, however status buffs aren't covered due to the nature of how status is calculated. I placed two sets of it to the side for blast augment for gunlance and bow, but these numbers are so low that they do not compare to what else you could be possibly using. It only looks viable for gunlance status if you want to inflict your status a bit easier on pokes.


At the bottom of the list, I have a comparison chart for percent increases with different conditions for raw only.
The first can be pretty irrelevant, since I was just seeing how attack buffs percent increase compared to purple sharpness increase (which successively gets lower with each attack V you add, as attack is additive, not multiplicative).

Second, I show some no buff math to conclude that going for purple sharpness can lead to more damage for ultra high raw sets, but has heavy drawbacks if you can't keep it.

I do not have the math for it, but super element may benefit from purple, but this might only be relevant for dual blades using a polisher jewel. Purple sharpness does give about a 10% boost compared to white for element.
16 Comments
Sagetim 20 Mar, 2020 @ 3:04pm 
Thank you for posting something that's simple to reference and read, and hasn't split up every weapon category into it's own wiki entry or something else. It might not have Everything, but it's good for what it is, so again, thank you.
lexnut 19 Mar, 2020 @ 2:17am 
thx
jrubz  [author] 12 Mar, 2020 @ 2:19pm 
@Raxyz Yes, I admit this doesn't have ALL data, but I wanted to focus on key data for most melee weapons. I may come back and add bowgun data later, but for now I don't have that time on my hands. Attack V and attack VI weapon awakenings you can place on your weapon always add up to a locked value, and it was targeted at people who wanted to accurately see that data without having to dig through hours of video (and most people sadly don't know about Honey Hunter's set builder, neither will someone instinctively look it up without knowing about it).
Raxyz 12 Mar, 2020 @ 12:36pm 
Basically, all that I understood is that there's a weapon for every element. I know you were trying to keep it short, but there's a lot missing here, I think only people who already know how Safi works can make sense of this.
Ewinglanka 12 Mar, 2020 @ 1:21am 
THX
辰sir 10 Mar, 2020 @ 7:52am 
cool
Netghost47 10 Mar, 2020 @ 6:01am 
thanks
Xenogenesis 10 Mar, 2020 @ 12:00am 
.
键盘超过1010℃了 9 Mar, 2020 @ 3:48am 
got it
レスター Le§ 7 Mar, 2020 @ 7:57pm 
BLESS YOU...