Star Fetchers

Star Fetchers

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Reaching the Elusive Agent Flyman
By Cassiopeia
I've noticed recently that, whilst fairly well known, Nobody has made a guide on the infamous Flyman Jump, so i took it upon myself to do so. Hopefully it'll help you out :)
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Getting to the "Generator Room"
The "Generator Room" . Witch is my term for the area where Flyman is found. You will have to be careful thought, as the area itself has a ambush gaurd that'll try to gut you right off the bat.

Allthought i feel like you'll know when it happens, just in case, this door
right here is the area right before the Genorator Room, so be ready to parry
as soon as you hit E.
The Flyman Jump Itself.
After a succsesfull parry, carefully make a run to the right, to where you
should see this generator, and graffiti. This is the area we need to jump up,
with the assistance of our hopefully still alive gaurd.
He'll be stuck to the purgatory that is that tiny ledge, so as long as you keep
away from the end of the sword, you'll be safe. Next up what we need to do is
preform Sayaria's Midair Strong Kick, by of coarse, just right clicking close to his head whilst midair.
This bounces you off him, after witch you double jump of the generator wall.
This Flyman Jump should smack you right up to Flyman, at expense of some head trauma to the gaurd. (This happened to quickly for me to get a picture, apologies)
After witch you should be able to just bool around with Flyman for as long as
you like, and fall off the level too if that's your style. Other than that, that's all thats really to be said! If you accidnetally kill
your liveing jump boost, there's a pack of 3 scondrals below the railing of the 1st area to toss yourself on to quickly reset
Other than that enjoy! I hope you found something usefull or intresting about
this guide, and i hope you have a good day!
24 Comments
Paarma 10 Jan, 2023 @ 12:44am 
To get by the guard not killing him, you can wall jump over him from the left side without having to parry and risk an early kill.
Cassiopeia  [author] 12 Apr, 2022 @ 9:03am 
@Aqua, Wait really? that's amazing! I highly encourage you to make a guide for the non-combat version too, i never knew that you could do it without the head kick!
Aqua 7 Apr, 2022 @ 1:10am 
discovered this on my second play-through, was gonna post this! you don't need to use the combat-jump to reach him! there's a jump tech i've found that works for this and another out-of bounds spot a couple doors back. when you doublejump (ie do the spin in-air) before wall sliding, you can doublejump off the wall again. will give you enough height to clip up there!
God's silliest experiment 9 Feb, 2022 @ 9:09am 
I did that when I first saw flyman, but when the game gave me no option to interact with him, I thoght that devs didn't think that a player would jump there and that It's just a bug.
A colorful jump to your death was fun tho.
Blessed Breaker 11 Jun, 2021 @ 12:12am 
I managed to get this on my first playthrough after many deaths.
chills 5 Apr, 2021 @ 10:39pm 
WOW this tiny intro got more details than I thought. Great stuff!
Koji Karasake 30 Sep, 2020 @ 1:54pm 
Wow I didn´t know that! Thanks man! :demoticon:
east 7 Sep, 2020 @ 9:28pm 
hello partius :pinballskull:
eggo 7 Jul, 2020 @ 5:45pm 
i figured out how to get up there on my own and didnt event think to make a guide. good idea, you have inspired me to make more guides ;)
Partius 29 Jun, 2020 @ 9:55am 
but agent flyman commit suicide. *bang*