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Look into the official Valve SDK Doc for insight on how materials work in CSGO's Source engine, linked below:
GIMP alpha channel
https://developer.valvesoftware.com/wiki/GIMP
GIMP Alpha channel vids:
https://m.youtube.com/watch?v=LQCziSTNJgQ
https://www.youtube.com/watch?v=A9aZdPqs17M
Using GIMP VTF plugin?
Be sure you're using GIMP 2.8.0
Not using it? Follow this:
https://developer.valvesoftware.com/wiki/Creating_a_Material
This wiki has info about making skins / modding: https://gtm.you1.cn/sharedfiles/filedetails/?id=1501754039
Workaround "GIMP Tools" > "GIMP 2.8.x" of the wiki
Use .tga or .tiff image types instead of .jpg or .PNG They're lossless and supports alpha. More info in the Valve Source SDK Doc
3D = Use Blender with GIMP. Formost accurate lighting, use in-game workbench
Non-GIMP Users I recommend reading the Valve SDK Docs for better understanding