Oxygen Not Included

Oxygen Not Included

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Expanded Lights
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Compatibility: Base Game, Spaced Out!
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23 sept. 2019 à 21h19
22 déc. 2022 à 6h06
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Expanded Lights

Dans 1 collection faite par Skyrunner
vanilla mods
17 objets
Description
Expanded Lights

Add new lights that are much more convenient for lighting areas: Floodlight, Tile Light, LED Light. Additionally, Ceiling Light and Lamp have smooth lighting, and produce less heat.

Highly recommended to use with Lights Out.

New lights

Floodlight: Rotatable. An industrial light that consumes 30W and illuminates a 5 x 16 rectangular at a brightness of 2000 Lux (no falloff) at the cost of a heavy decor penalty. Costs 100 kg of refined metal, and is unlocked with Low-Resistance Conductors.

LED Light: A high-tech light that produces no heat, consuming 2W to light a circular area. Can be built anywhere. Costs 50 kg of refined metal and 50 kg of plastic, and is unlocked with Catalytics.

Tile Light: Rotatable. A tiny light that can be embedded in other tiles, consuming 5W and illuminating a similar area and brightness as a Ceiling Light. Is a background layer building, meaning it can be built within tile. Costs 50 kg of plastic, and is unlocked with Artistic Expression.

Tweaked lights

Ceiling Light: Produces 100 DTU/s (down from 500 DTU/s). Additionally, light is cast in a semicircle.

Lamp: Consumes 4W (down from 8W) and produces 100 DTU/s (down from 500 DTU/s).

Updates
2022/12/22 v2.0.0: Thanks to Peter, updated for Hot Shots.
2022/11/17 v1.9.0: Fix warning, update PLib via Peter
2022/09/15 v1.8.0: Update PLib, Klei API.
2021/07/24 v1.7.0: Update for Mergedown. Thanks to medkg15 for the contribution.
2021/05/31 v1.6.2: Tile Lights no longer self-heat.
2021/05/30 v1.6.1: Update PLib. Fix LED Lights not working underwater.
2020/02/25 v1.5.0: Update to Net 4.0 & most recent PLib (3.2).
2019/11/17 v1.4.1: Stock lights now show light preview again. Thanks Mr. Stoned for reporting this bug.
2019/11/07 v1.4.0: LED Light is now usable underwater.
2019/09/28 v1.2.0: Ceiling Light and Tile Light now cast semicircles instead of cones.
2019/09/24 v1.1.0: Reduced Floodlight strength from 6000 to 2000 lux, thus making solar panels only slightly positive when illuminated by it.

2019/09/23 v1.0.1: Fixed NRE crash when upgrading from beta.

Issues

If you encounter any issues with the mod, please open an issue on the Github repository[github.com]. I do not guarantee that I will act on any reports made through Steam Comments. If you do not provide steps to reproducing the issue, the issue will likely not be acted on.

Thanks

Many thanks to Peter Han and his PLib, without which I couldn't have implemented new kinds of lighting.
180 commentaires
Tarpy 16 nov. 2024 à 2h04 
this mod will not work with the "drains" mod. one or the other has to be disabled for the base game to work.
[sd] QooLiO 8 nov. 2024 à 8h47 
Outdated a.f. crashes game constantly. Not recommended to use anymore.
Storm[HUN] 1 nov. 2024 à 14h10 
DarkRoku12's updated version works! (see link a few comments below)
Dave 28 oct. 2024 à 9h53 
crashes game with a NRE error
Kriosiss 26 sept. 2024 à 8h22 
it works without dlc
Automatic 25 sept. 2024 à 9h52 
Dose not work. crashes the game with all DLC. Possible conflict if you have que for sinks. but im not positive
Kriosiss 20 sept. 2024 à 15h35 
can you make the celing light have a little bit bigger radius? i cant use them in farms
DarkRoku12 17 aout 2024 à 12h07 
Updated this mod, did a quick test, it does not crash with the recent updated (2024-08-15)
https://gtm.you1.cn/sharedfiles/filedetails/?id=3311098779
Rak Tabung Reaksi 16 aout 2024 à 19h40 
can we get an update? the new dlc kinda broke it
Atri二号机 15 aout 2024 à 7h55 
模组出错了