RimWorld
7,917 个评价
Vanilla Furniture Expanded - Security
8
5
19
7
7
3
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
11.416 MB
2019 年 8 月 25 日 上午 9:04
8 月 14 日 上午 7:22
43 项改动说明 ( 查看 )

订阅以下载
Vanilla Furniture Expanded - Security

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
103 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]



Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you.



1.3.0 (14/07/2021): Now introducing:

Oh, and 1.3 update!



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Security module, a spiritual successor to More Vanilla Turrets, is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am now honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.

Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, industrial turrets, submersible defenses and artillery, and ending on spacer shield generators and advanced spacecraft railguns.

Several new types of structures you never knew you needed - short walls, acting like a balanced embrasure, trenches allowing your pawns to quickly traverse the battlefield whilst under the high cover from enemy fire and many, many more are waiting for you to explore.

This module introduces 27 new defense structures, all neatly filling up the Security tab in the Architect menu. With research technologies spread out across all stages of the game, this mod itself is enough to provide you with hours of entertainment.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Due to base game bug, enemy raids can sometimes load their mortars and artillery with stone chunks. Please use [XND] Turret Extensions - Continuum to fix that.

[forms.gle]

Inability to build rocket turrets is a bug with mortar accuracy since they updated to 1.1. Until the matter is fixed, the only way to fix it is to disable Mortar Accuracy.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the C# code of the mod.

Ogliss, for help with submersible defenses.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

















































































Q: Can enemy siege use artillery?
A: Yes, Artillery has been added to the list of potential long range weapons for enemy sieges.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new security means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these means to protect your base to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", well, maybe except the shield generator, because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod compatible with Turret Extensions?
A: Yes, basic support for Turret Extensions has been implemented: Manned turrets will make use of the manning pawn's accuracy and aiming time stats.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Does a shield generator stop drop pods?
A: Yes, each drop pod can be intercepted, lowering the shield HP each time.

热门讨论 查看全部(96)
18
8 月 3 日 下午 3:53
[BUG] mod breaks all siege events
Aerensiniac
3
10 月 17 日 上午 12:47
Artillery/bombardment rebalance
Swaggy
25
12 小时以前
Shield generators fail to protect against drop pod raids (with code explanation) [now fixed]
LT General Apathy
2,060 条留言
Rex 12 小时以前 
The shields do not prevent drop pods from landing
Error: String Expected, Got Nil 11 月 8 日 下午 6:25 
If anyone has encountered a bug where sieges break with this mod (in my case they waited around and starved when their resupply never came), I've made a small patch mod that fixes that. Probably. Dunno if there are any other issues. In any case: https://gtm.you1.cn/sharedfiles/filedetails/?id=3362405936
Felix 11 月 7 日 下午 8:50 
I am running into an issue where my small shield is turning on, everyone is covered, the enemy is outside of it, but projectiles are still coming through to hit my pawns?
Stony Rock 11 月 3 日 上午 9:06 
@Mr. J Soda that's unfortunate. Wonder why it was even removed in first place....
M4 11 月 1 日 上午 7:22 
Only if the search light could really project light (increasing the brightness of the affected area around the hostile pawn).
SFH 10 月 31 日 上午 4:26 
There is one Red Error, im using CE:
https://gist.github.com/HugsLibRecordKeeper/7cdbaa36a762d1797f9403f792824dea
Line: 3302-3303
ChargeRailgunTurret
Wraithward 10 月 28 日 上午 7:47 
@Mr. J Soda Ok. Thank you.
Mr. J Soda 10 月 28 日 上午 5:19 
@stony rock @wraithward some of the VE workshop pages are very outdated. about 1/5 the stuff that's said here is not in 1.5.
Wraithward 10 月 27 日 下午 4:47 
I seem to be missing short walls - undetectable in either Architect search bar or research search bar (and I know its supposed to be research free.) Game is simply acting as if it's not a thing in the mod.
Stony Rock 10 月 25 日 下午 2:39 
Was Chemfuel Barrel removed? Can't find it in security tab....