Torment: Tides of Numenera

Torment: Tides of Numenera

30 ratings
No Randomness Fast Walkthrough
By Crosshash
This is a step-by-step guide for a solo run to finish the game as fast as possible while passing every required task with 100% success chance and without attacking in any crisis.
Whenever possible dialog options that increase Gold tide are chosen.
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Introduction
This guide is broken down by areas, each one with a map. For each area the actions you need to take will be listed in numerical order. If the action requires you to be in a specific spot on the map, a letter will designate the corresponding location.

There are four more types of entries:
◆ This is an event that happens, like an NPC initiating a dialog or a forced transition to another map
⠀⠀•⠀This is a change to your character, like inventory or tides
❖ This is a mere
This is a note

Quests are italicized
Items are bolded
Quest items are italicized and bolded
Tide raises are preceded by a ★

Dialogs are presented in a box. Only the options you need to select are listed in the order they will appear, with the number of the option as well as a portion of that option's text.

Dialogs where you only need to press Continue are not listed.

Whenever a task occurs, always apply enough Effort to reach 100%. You will always have enough in the relevant pool.

There are three tasks you need to fail however, marked with a . Do not apply any Effort on these tasks.

Whenever shins are present in a lootable container, the amount will be random. Because of that they are completely ignored and not listed. Whether you take them or not makes no difference.

Leveling and the use of abilities or items is always postponed until right before the action where their benefit will be used.
Character Creation
Press 1 through all the dialogs while in the Dark Fathom.

Type
Jack

Pools
Might 5
Speed 5
Intellect 9

Abilities
Hedge Magic
Practiced in Armor

Exploration Skill
Anamnesis

Descriptor
Intelligent
Chapter 1, part 1
The Calm

◆ The Specter initiates dialog
2. "You said I had to..."
2. "What do you mean..."
2. "What's a resonance..."
6. "So how do I get..."
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS⠀⠀⠀⠀⠀⠀⠀⠀
1. Just keep ending your turn and the crisis will automatically end in 6 turns
⠀⠀•⠀40 xp
2. Exit to Ninth World

Broken Dome

◆ Aligern and Callistege initiate dialog
4. "Was I dead?"
6. "If falling from the sky..."
8. "Do either of you know..."
⠀⠀•⠀Fallen to Earth received
6. "Thank you for your..."
5. "All right. Then let's go."
1. Interact with the container and take
⠀⠀•⠀Encephalic Rush
⠀⠀•⠀Fleetfoot Moss
2. Exit to Reef of Fallen Worlds

Reef of Fallen Worlds

1. Go north until Quorro initiates dialog
2. Turn to Quorro...
5. (Truth) "I fell from the sky..."
⠀⠀•⠀★ Silver tiny
1. "Fine. I surrender."
1. "I don't want anyone..."
⠀⠀•⠀25 xp
⠀⠀•⠀★ Gold small
◆ Exit

Order of Truth

◆ Salimeri initiates dialog
1. Get up.
1. "I am not, uh, Adahn."
⠀⠀•⠀★ Indigo tiny
3. "I'll think it over."
6. "Farewell."
1. Speak with Callistege
6. "We need to part ways."
2. Interact with bookcase and take
⠀⠀•⠀Abhumans of the Sagus Protectorate
3. Exit to Government Square

Government Square

1. Exit to Circus Minor

Circus Minor

1. Speak with Casmeen
Note: Do not cross the grassy area or you will be stopped in order for the Changing God Cultists to talk about you.
1. "I don't know much..."
7. "I have nothing more to say. Farewell."
2. "No, I'm not the Changing God."
2. "I'll do it."
⠀⠀•⠀Fallen to Earth updated
2. Interact with the Clock
1. Examine the machine.
⠀⠀•⠀Fallen to Earth addendum
3. Interact with the left device
2. Examine the images on the surface of the device.
2. Look at the memory in the lush valley.
2. Lock the centuries' old memory in the lush valley...
3. Leave the device alone.
4. Interact with the center device
1. Look at the memory in the underwater city.
1. Lock the recent memory in the underwater city...
3. Leave the device alone.
5. Interact with the right device
3. Look at the memory of the city under siege.
3. Lock the ancient memory of the besieged city...
⠀⠀•⠀3 xp
⠀⠀•⠀ Fallen to Earth addendum
6. Interact with the Clock
◆ Exit

Clock Fathom

⠀⠀•⠀Fallen to Earth updated
1. Speak with Diviaticu
1. "Who are you?"
1. "I'm a castoff, like you. I'm the latest one."
⠀⠀•⠀★ Gold tiny
⠀⠀•⠀★ Silver tiny
1. "Somewhere in my mind, I think."
4. "I don't see any way out."
4. "I chose an aspect of myself when I was born...
4. "I'm a jack-of-all-trades."
4. "I built a path out of a deep fathom in my mind...
4. "I don't think I have the ability you're talking about."
4. Shut your eyes. Search your memory for...
⠀⠀•⠀100 xp
2. When the Select Focus window comes up, choose Brandishes a Silver Tongue.
3. Exit to The Calm

The Calm

⠀⠀•⠀Fallen to Earth updated
◆ The Specter initiates dialog
1. "What did happen?"
10. "I think I'm ready to go now. Farewell."
1. Exit to Circus Minor

Circus Minor

1. Speak with Casmeen
1. "I met Kamose, Diviaticu, and Villon."
⠀⠀•⠀★ Blue small
⠀⠀•⠀100 xp
⠀⠀•⠀Fallen to Earth completed
⠀⠀•⠀The Cold, Calculating Jack received
2. Speak with Casmeen
1. "Do you have any supplies..."
⠀⠀•⠀Sell Fleetfoot Moss
⠀⠀•⠀Sell Abhumans of the Sagus Protectorate
⠀⠀•⠀Buy and equip Cortical Shunt
3. Exit to Underbelly
Chapter 1, part 2
Underbelly

1. Speak with Peliai
1. "I was wondering what you're doing here."
1. "Maybe I can help you negotiate."
1. "I think I can help you."
⠀⠀•⠀Shaky Foundations received
⠀⠀•⠀Panoramic Capture Ball
2. "Thank you. Farewell."
2. Level up and choose Extra Effort
3. Use your Flex Skill ability and choose Persuasion
4. Speak with Ch'kekt
1. "I have come to ask you to stop digging underneath the city."
2. "You dig under the city, right? Can you take me someplace?"
3. "Let me ask you some more questions instead."
4. "What do you think of Peliai?"
5. "Can you tell me about the sticha?"
1. [Anamnesis]
⠀⠀•⠀3 xp
5. "Can you tell me more about the sticha?"
2. "Why are you digging here?"
4. "I'd like to ask other questions."
1. "I have come again to ask you to stop digging underneath the city."
2. "I can promise..."
⠀⠀•⠀★ Silver small
3. [Persuasion]
⠀⠀•⠀★ Indigo moderate
⠀⠀•⠀Shaky Foundations updated
5. Speak with Peliai
1. "I have news about the sticha."
1. "I've handled the negotations with the sticha."
1. "I convinced Ch'kekt..."
⠀⠀•⠀40 xp
⠀⠀•⠀Shaky Foundations completed
1. "I told them..."
⠀⠀•⠀150 shins
6. Speak with Ch'kekt
1. "Can you take me..."
1. "If you've moved..."
◆ Exit

Sticha Lair

1. Exit to Buried Crossroads

Buried Crossroads

1. Exit to Sticha Lair

Sticha Lair

1. Exit to Underbelly

Underbelly

1. Speak with Mapper
1. "I'm looking for a woman..."
⠀⠀•⠀The Cold, Calculating Jack updated
1. "I discovered the location..."
⠀⠀•⠀The Cold, Calculating Jack updated
4. "Farewell."
2. Speak with Ch'kekt
1. "Can you take me..."
1. "I'm looking for a way..."
◆ Exit

Cave of Lost Worlds

◆ Matkina initiates dialog
1. "Is it really that..."
1. "I was born as my body..."
⠀⠀•⠀★ Silver tiny
3. "I heard you might know..."
⠀⠀•⠀The Cold, Calculating Jack updated
1. "What's a Merecaster?"
6. "How do I enter a Mere?"
8. "I'll do it. I'll enter..."
❖ Mere
1. Continue
6. Barge into the ritual.
1. Continue
1. Continue
3. "You don't need to trust..."
5. "He's your friend..."
1. Continue
3. Gesture toward the gate...
1. Continue
3. Grab the jahk.
⠀⠀•⠀2 Health damage
1. Continue
2. Run for your life...
3. Keep running.
1. Continue
⠀⠀•⠀100 xp
◆ Matkina initiates dialog
2. "Great. Where can I find..."
2. "Thank you, Matkina..."
⠀⠀•⠀100 xp
⠀⠀•⠀The Cold, Calculating Jack completed
⠀⠀•⠀On the Builder's Trail received
3. Interact with ladder
1. Ascend the ladder.
◆ Exit

Caravanserai

1. Speak with Master Rennio
⠀⠀•⠀On the Builder's Trail addendum
2. "I'll help you find him."
⠀⠀•⠀★ Gold tiny
⠀⠀•⠀The Airship Thief received
5. "Farewell."
2. Exit to Cliff's Edge

Cliff's Edge

1. Speak with Erritis
1. "How did you end up..."
⠀⠀•⠀The Airship Thief updated
1. "You're in luck..."
⠀⠀•⠀★ Silver tiny
3. "No."
1. "The owner of that airship..."
1. [Persuasion] "He is very angry..."
⠀⠀•⠀The Airship Thief addendum
2. Exit to Caravanserai

Caravanserai

1. Speak with Master Rennio
⠀⠀•⠀The Airship Thief updated
3. "Erritis, you owe..."
⠀⠀•⠀40 xp
⠀⠀•⠀The Airship Thief completed
2. "Are you telling me..."
⠀⠀•⠀★ Silver tiny
⠀⠀•⠀On the Builder's Trail addendum
2. Speak with Master Rennio
1. "I need to fly..."
1. "I'm ready. Let's depart."
◆ Chapter end
Chapter 2, part 1
Valley of Dead Heroes

◆ You rest
◆ Klin'kar initiates dialog
⠀⠀•⠀On the Builder's Trail updated
3. "Very well..."
1. Level up and choose Improved Skill, and choose Deception
2. Use your Flex Skill ability and choose Deception
3. Speak with Klin'kar
1. "I can't find them..."
3. [Deception] "I looked..."
◆ Beltrax initiates dialog
2. "It doesn't matter..."
⠀⠀•⠀★ Gold small
1. "I'll do it"
⠀⠀•⠀★ Gold small
⠀⠀•⠀Endless Horror received
5. "Farewell."
4. Interact with patch of darkness
1. Step into the darkness.
⠀⠀•⠀Stim
3. Step away from...
5. Interact with patch of white light
1. Walk into the light.
6. Interact with the bedroll and take
⠀⠀•⠀Amplified Encephalic Rush
7. Exit to Necropolis Entrance

Necropolis Entrance

◆ Motley initiates dialog
1. "What's going on here?"
⠀⠀•⠀The Caretaker's Riddle received
2. "There must be some way..."
2. "If you don't care about..."
⠀⠀•⠀★ Indigo small
1. Speak with Talira Kyo
1. "Who are you?"
1. "Why are you crying?"
1. "Do you know the passcode..."
3. "More people will die..."
⠀⠀•⠀★ Indigo tiny
1. "I don't want anyone else..."
⠀⠀•⠀★ Gold small
1. "I promise."
⠀⠀•⠀★ Indigo tiny
⠀⠀•⠀The Caretaker's Riddle updated
2. "Farewell."
2. Interact with the object on the blue blanket and take
⠀⠀•⠀Heavenly Submission
3. Interact with pedestal
6. "Guni."
⠀⠀•⠀25 xp
⠀⠀•⠀The Caretaker's Riddle completed
◆ Motley initiates dialog:
⠀⠀•⠀Endless Horror updated
2. "You got what you want..."
2. [Intimidation, Deception]
⠀⠀•⠀★ Gold moderate
⠀⠀•⠀★ Silver huge
⠀⠀•⠀Scrawled Note gained
◆ Talira Kyo initiates dialog:
5. "Farewell."
4. Interact with pedestal
4. Press the button carved with a 3.
4. Press the button carved with a 4.
3. Press the button carved with a 3.
1. Press the button carved with a 1.
◆ Exit

First Castoff's Tomb

1. Interact with middle frieze
1. Succumb to it.
2. Leave.
2. Interact with tableau
⠀⠀•⠀On the Builder's Trail updated
1. Put your forehead...
3. Exit to Miel Avest

Miel Avest

⠀⠀•⠀100 xp
◆ Paj Rekken initiates dialog
⠀⠀•⠀On the Builder's Trail completed
5. "I need to find..."
⠀⠀•⠀The Sanctuary of Miel Avest received
6. "Well, don't let me..."
1. Speak with Aadiriis
⠀⠀•⠀The Sanctuary of Miel Avest updated
2. "If you must..."
⠀⠀•⠀★ Indigo Tiny
⠀⠀•⠀The Sanctuary of Miel Avest updated
1. "Two people..."
4. "As you wish..."
2. Speak with Melmoth Leviarm
1. "Aadiriis told me..."
⠀⠀•⠀The Sanctuary of Miel Avest updated
2. "How do you know..."
1. "You said you'll teach..."
⠀⠀•⠀Tidal Affinity skill level increased
7. "That's all I needed..."
3. Speak with Aadiriis
1. "He said that the Tides..."
1. "He said I should ask..."
1. "I can't claim to know..."
⠀⠀•⠀★ Blue tiny
⠀⠀•⠀★ Gold tiny
⠀⠀•⠀The Sanctuary of Miel Avest updated
3. "All right. Farewell."
4. Speak with Andronus Sandhand
1. "This is no way..."
⠀⠀•⠀★ Gold tiny
1. "Aadiriis asked me..."
1. "First, what exactly..."
1. "Tell me what's troubling..."
2. "Let's hear your side, Raima."
1. "I've heard your arguments..."
5. "Do you really want to break..."
⠀⠀•⠀★ Gold tiny
⠀⠀•⠀★ Indigo small
⠀⠀•⠀The Sanctuary of Miel Avest updated
5. Speak with Aadiriis
1. "I managed to persuade..."
⠀⠀•⠀The Sanctuary of Miel Avest updated
1. "I can give you an opinion..."
2. "It's war. Senseless..."
1. "No, there is always..."
⠀⠀•⠀★ Gold small
⠀⠀•⠀★ Indigo small
1. "You wanted to expose..."
1. "To learn how to make..."
1. "Challenging my beliefs..."
2. "Each life is important..."
⠀⠀•⠀★ Gold moderate
⠀⠀•⠀The Sanctuary of Miel Avest updated
1. "I'm ready now..."
❖ Mere
1. Continue
4. Go to the obsidian formations.
2. Explore this area.
1. Draw your whip and...
1. Whip the gemorrn again.
1. Continue
1. Continue
1. Continue
3. [Deception]
1. Continue
4. "The resonance chamber..."
1. "I'm trying to stop..."
4. "What does the resonance..."
1. Continue
1. Continue
⠀⠀•⠀200 xp
The Sanctuary of Miel Avest updated
◆ Exit
Chapter 2, part 2
Specter's Fathom

◆ The Spectre initiates dialog
⠀⠀•⠀The Sanctuary of Miel Avest completed
1. "The Changing..."
2. "I've been wondering..."
2. "No. This is my body..."
1. "The new owner..."
2. "Never."
1. "I'm going to rip..."
1. "We don't need..."
1. Shut your mind...
1. Pull your feet free.
1. Try to pull your feet...
1. [Tidal Surge]
⠀⠀•⠀★ Blue huge
⠀⠀•⠀★ Silver huge
⠀⠀•⠀10 Health damage
◆ Exit

The Calm

⠀⠀•⠀100 xp
1. Level up and choose Increase Stat Pools, and increase Might to 7
2. Level up and choose Increase Edge, and choose Might
3. When the Tier Increase window comes up, choose the Charm ability and then the Smashing skill
4. Level up and choose Extra Effort
5. Exit to Miel Avest

Miel Avest

◆ You rest
◆ Aadiriis initiates dialog
1. "Yes and no..."
⠀⠀•⠀★ Blue tiny
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 1⠀⠀⠀⠀⠀⠀⠀⠀
1. Move and interact with shield generator
◆ You will get attacked for 12 (or crit for 17) Health damage during the enemy turn
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 2⠀⠀⠀⠀⠀⠀⠀⠀
2. Move and interact with shield generator
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 3⠀⠀⠀⠀⠀⠀⠀⠀
3. Move and interact with enormous crags
Note: You don't have an action left to interact this turn, this is to make sure you're in the correct spot for next turn.
2. Step away
◆ Aadiriis initiates dialog
2. "Thank you Aadiriis..."
⠀⠀•⠀★ Indigo moderate
⠀⠀•⠀★ Gold small
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 4⠀⠀⠀⠀⠀⠀⠀⠀
4. Interact with enormous crags
1. [Quick Fingers, Lore: Mystical]⠀⠀⠀⠀
⠀⠀•⠀3 Health damage
5. End your turn.
Note: This is because you only get 1 interact action per turn.
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 5⠀⠀⠀⠀⠀⠀⠀⠀
6. Interact with the remains of the enormous crags
1. [Smashing]
7. Move and interact with boulders
Note: You don't have an action left to interact this turn, this is to make sure you're in the correct spot for next turn.
2. Step away
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 6⠀⠀⠀⠀⠀⠀⠀⠀
8. Interact with boulders
1. [Smashing]
9. Move as far as you can toward the pyramid
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 7⠀⠀⠀⠀⠀⠀⠀⠀
10. Move and interact with the pyramid
2. [Tidal Surge]
⠀⠀•⠀★ Indigo huge
⠀⠀•⠀10 Health damage
⠀⠀•⠀4 xp
⠀⠀•⠀100 xp
◆ Chapter end
Chapter 3, part 1
Memovira's Courtyard

⠀⠀•⠀Scrawled Note lost
◆ Bloom dialog
2. Focus on the chittering...
⠀⠀•⠀★ Blue moderate
⠀⠀•⠀1 Intellect damage
Note: You will not take the Intellect damage if your Health is at 1, which will happen if you get crit in the previous crisis. Regardless, the Intellect damage will not matter.
◆ Dracogen initiates dialog
5. "What do you want from me?"
3. "I am here looking..."
3. "Then I guess you..."
3. "All right. Where..."
3. "I see. So what..."
3. "I agree to your terms."
⠀⠀•⠀★ Indigo tiny
⠀⠀•⠀Dracogen's Price received
1. Speak with Skaydi
1. "Let me see what you have for sale."
⠀⠀•⠀Sell Cortical Shunt
⠀⠀•⠀Sell Panoramic Capture Ball
⠀⠀•⠀Sell Heavenly Submission
⠀⠀•⠀Sell Witcrafted Suit
⠀⠀•⠀Buy and equip Talisman of the Gentle Hierophant
⠀⠀•⠀Buy Sprayflesh
2. Exit to The Vast Interior

The Vast Interior

1. Exit to Chiurgeon Slump

Chiurgeon Slump

1. Move toward a mercenary until he initiates dialog
3. "Very well. Farewell."
2. Use your Flex Skill ability and choose Deception
3. Speak with Artaglio
5. "Why do you keep looking..."
3. "The best solution..."
⠀⠀•⠀★ Silver small
5. "I want to talk..."
3. [Persuasion, Deception]
⠀⠀•⠀★ Silver moderate
4. Exit to Trade Post

Trade Post

⠀⠀•⠀Dracogen's Price updated
1. Exit to Ascension

Ascension

1. Interact with Speaker crystal
1. "Why did you call..."
1. "The man who shares..."
4. "What was the Oracle?"
5. "What are phobits?"
1. "If the other phobits..."
⠀⠀•⠀3 xp
7. "Farewell."
2. Interact with phobit
3. Interact with phobit
4. Interact with container and take
⠀⠀•⠀Hyperelutriated Force
5. Interact with Builder crystal
1. "Are you a phobit?"
1. "Can you speak?"
1. "What is your function?"
1. "I'm looking for a..."
2. "You closed the cave..."
⠀⠀•⠀3 xp
3. "Farewell."
6. Exit to Crystalline Cavern

Crystalline Cavern

1. Use Amplified Encephalic Rush
2. Interact with machine
1. "Touch the flashing, mazelike rune."
1. [Lore: Mystical, Anamnesis]
⠀⠀•⠀2 xp
1. Return the interface...
3. Touch the glyph of parallel lines.
1. Press the dim circular symbol.
3. Interact with stasis pod
2. Press "Access Data."
4. Access the fourth experiment note.
⠀⠀•⠀2 xp
9. Leave the pod alone.
4. Interact with machine
1. [Lore: Natural, Anamnesis]
⠀⠀•⠀4 xp
5. Interact with housing
3. Touch your own tattoo...
⠀⠀•⠀Magmatic Annulet gained
⠀⠀•⠀Dracogen's Price updated
6. Exit to Ascension

Ascension

1. Use Encephalic Rush
2. Use your Charm ability
3. Head back until Doran initiates dialog
3. "I'm not surrendering..."
⠀⠀•⠀★ Silver tiny
3. [Intimidation]
⠀⠀•⠀100 xp
4. Interact with Doran's corpse and take it all
⠀⠀•⠀Ossified Trifolium
⠀⠀•⠀Gauntlet of Murder
⠀⠀•⠀Slugspitter
⠀⠀•⠀235 shins
5. Exit to Trade Post

Trade Post

1. Use Sprayflesh
2. Interact with tongue cluster
1. Touch the Magmatic Annulet.
3. Try to communicate...
2. Allow the Bloom...
⠀⠀•⠀2 xp
⠀⠀•⠀3 Health damage
1. [Intellect]⠀⠀⠀⠀
1. Allow the tongues...
2. Allow the Bloom...
⠀⠀•⠀2 xp
⠀⠀•⠀3 Health damage
2. Move the Trade Post...
Note: You're specifically avoiding damaging the Bloom to make the upcoming crisis easier.
3. Exit to The Vast Interior

The Vast Interior

1. Exit to Memovira's Courtyard
Chapter 3, part 2
Memovira's Courtyard

1. Speak with Dracogen
2. Give Dracogen...
⠀⠀•⠀Magmatic Annulet lost
⠀⠀•⠀100 xp
⠀⠀•⠀Dracogen's Price completed
◆ Exit

Memovira's Fortress

◆ The Memovira initiates dialog
2. "I am gratefull..."
⠀⠀•⠀Gold Tiny
3. "I'll be back..."
⠀⠀•⠀Into the Depths received
◆ Exit

Memovira's Courtyard

1. Exit to The Vast Interior

The Vast Interior

1. Exit to Shrine of Great Chila

Shrine of Great Chila

1. Speak with The Observant Speck
1. "Greetings."
3. "It's a shrine..."
1. "I need to find..."
1. "What will happen?"
⠀⠀•⠀★ Blue tiny, Into the Depths updated
3. "What does it eat?"
⠀⠀•⠀Into the Depths addendum
5. "Let's talk about..."
6. "May I sleep here?"
1. Pay her.
◆ You rest
2. Exit to The Vast Interior

The Vast Interior

1. Exit to Memovira's Courtyard

Memovira's Courtyard

1. Speak with Waits-for-prey
2. "What are you..."
4. [Persuasion]
⠀⠀•⠀Quantum Detonation Cypher
⠀⠀•⠀Waits-for-prey's Head gained
2. Exit to The Vast Interior

The Vast Interior

1. Speak with Sundermun the Elder
1. "Let me see your wares."
⠀⠀•⠀Sell Ossified Trifolium
⠀⠀•⠀Sell Gauntlet of Murder
⠀⠀•⠀Sell Quantum Detonation Cypher
⠀⠀•⠀Sell Slugspitter
⠀⠀•⠀Buy and equip Bloom-flesh Armor
2. Exit to Shrine of Great Chila

Shrine of Great Chila

1. Interact with Maw
2. "Offer the head..."
⠀⠀•⠀Gold Small
⠀⠀•⠀Waits-for-prey's Head lost
⠀⠀•⠀Into the Depths updated
2. Exit to The Gullet

The Gullet

1. Interact with tongue cluster
Note: Move along the bottom or you will initiate a crisis.
1. Allow the Bloom...
2. Allow the Bloom...
⠀⠀•⠀2 xp
⠀⠀•⠀3 Health damage
1. [Intellect]⠀⠀⠀⠀
1. Allow the tongues...
2. Allow the tongues...
⠀⠀•⠀2 xp
⠀⠀•⠀3 Health damage
1. Send the combatants...
3. Break your connection...
2. Go right until Artaglio initiates dialog
2. [Tidal Surge]
⠀⠀•⠀★ Gold moderate
⠀⠀•⠀5 Health damage
⠀⠀•⠀2 xp
2. "Farewell, Artaglio."
3. Use your Flex Skill ability and choose Quick Fingers
4. Interact with large metal armor
1. Examine the suit more closely.
3. Attempt to salvage...
⠀⠀•⠀Sealant Spray gained
3. [Lore Machinery, Quick Fingers]
⠀⠀•⠀Sealant Bomb gained
3. Leave the suit alone.
5. Interact with bridge
1. Use the sealant spray...
⠀⠀•⠀Sealant Spray lost
6. Use your Hedge Magic ability
7. Interact with bloom-tubes
1. [Quick Fingers]
1. Step away...
8. Interact with bloated sphincter
1. Use the sealant bomb...
⠀⠀•⠀Sealant Bomb lost
9. Interact with hole in pool
1. Clamber down...
⠀⠀•⠀3 Health damage
◆ Exit
Chapter 3, part 3
Nethermost Cavity

1. Level up and choose Increase Edge, and choose Might
2. Level up and choose Improve Skill, and choose Smashing
3. Move forward until crisis is initiated
Note: Each turn your enemies will usually hit you for 4 Health damage total but your armor will heal 6 Health damage so you're not in any danger.
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 1⠀⠀⠀⠀⠀⠀⠀⠀
4. Move toward sacs just into purple movement range
Note: If you move too far past the enemies then they will not be able to move and attack you, so instead they will double move and end up blocking you.

⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 2⠀⠀⠀⠀⠀⠀⠀⠀
5. Move and interact with sacs
1. [Smashing]
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 3⠀⠀⠀⠀⠀⠀⠀⠀
6. Use Stim
7. Move toward sacs
Note: If you do not have the Hobble fettle do not move further than what's shown in the screenshot. If you get too close to the sacs so will the enemies and then you won't be able to interact without the Flanked fettle for -15% on all tasks.

⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 4⠀⠀⠀⠀⠀⠀⠀⠀
8. Move and interact with sacs
1. [Smashing]
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 5⠀⠀⠀⠀⠀⠀⠀⠀
9. Move toward the sphincter
Note: Again, if you do not have the Hobble fettle do not move further than what's shown in the screenshot.

⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 6⠀⠀⠀⠀⠀⠀⠀⠀
10. Move and interact with the sphincter
3. [Smashing]
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 7⠀⠀⠀⠀⠀⠀⠀⠀
11. Interact with the sphincter
3. [Healing, Lore: Natural]
12. Use Hyperelutriated Force
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS TURN 8⠀⠀⠀⠀⠀⠀⠀⠀
13. Interact with the sphincter
1. [Lore: Natural]
14. Exit to Heart Interior

Heart Interior

⠀⠀•⠀Into the Depths updated
⠀⠀•⠀100 xp
1. Move forward until the Bloom initiates dialog
5. Don't resist.
2. Let the Bloom take...
⠀⠀•⠀Intellect stat pool reduced by 1
4. Show no agression...
3. "I'm here for Ishen..."
1. Let the Bloom take...
⠀⠀•⠀Intellect stat pool reduced by 1
2. Try to reassure Mazzof.
⠀⠀•⠀★ Gold tiny
◆ Mazzof the Lost initiates dialog
4. "Saving you."
3. "I'm not sure how..."
⠀⠀•⠀3 xp
2. "I'm fine..."
⠀⠀•⠀Frictionless Merecaster
⠀⠀•⠀Into the Depths updated
2. Exit to Memovira's Courtyard

Memovira's Courtyard

1. Speak with Brusca
1. "But I do have..."
1. "I'm ready to see..."
◆ Exit

Memovira's Fortress

◆ The Memovira initiates dialog
4. "What is your plan..."
5. "I have no more..."
⠀⠀•⠀★ Indigo small
⠀⠀•⠀100 xp
⠀⠀•⠀Into the Depths completed
◆ You rest
⠀⠀⠀⠀⠀⠀⠀⠀CRISIS⠀⠀⠀⠀⠀⠀⠀⠀
1. Just keep ending your turn and the crisis will automatically end in 3 turns
◆ Exit
Chapter 3, part 4
The Calm

⠀⠀•⠀100 xp
◆ Ghostly Woman initiates dialog
1. "Who are you?"
1. "I though the chamber would merge..."
⠀⠀•⠀The Right to Exist received
7. "I'll try to stop..."
1. Exit to Endless Battle Fathom

Endless Battle Fathom

⠀⠀•⠀The Right to Exist updated
◆ Raima Cyro initiates dialog
1. [Surrender]
⠀⠀•⠀★ Gold huge
◆ Exit

Specter's Fathom

1. Exit to First's Fathom

First's Fathom

⠀⠀•⠀100 xp
1. Speak with The Changing God
4. "Stop arguing..."
4. "You have a daugther?"
4. "How will you finish..."
4. "I don't care what..."
⠀⠀•⠀100 xp
◆ First Castoff initiates dialog
3. "It was the right..."
⠀⠀•⠀★ Gold small
2. Exit to Broken Fathom

Broken Fathom

1. Interact with first panel
2. [Tidal Surge]
2. Interact with second panel
1. Connect this platform...
2. Leave it.
3. Interact with third panel
1. Press the flickering...
3. Leave it.
4. Interact with second panel
2. Press the image...
◆ Human figure initiates dialog
1. "Who are you?"
3. "If you only live..."
5. "Could you perform..."
5. Interact with stasis chamber
◆ Ghostly woman initiates dialog
5. "I need to find..."
⠀⠀•⠀100 xp
5. "I'll stop your..."
6. Exit to Dark Fathom

Dark Fathom

⠀⠀•⠀The Right to Exist updated
1. Interact with the right door
1. Place your hand...
❖ Mere
1. Continue
3. "Of course I'm..."
5. Step into the glowing pod.
1. Continue
3. [Anamnesis, Perception]
5. Run down the hallway.
1. Continue
1. Try to figure out...
⠀⠀•⠀4 xp
1. Keep running...
2. Climb into...
1. Continue
⠀⠀•⠀100 xp
2. Interact with the left door
1. Place your hand...
❖ Mere
1. Look at the chamber.
4. Investigate the hovering diamond.
5. "Daughter"
6. Touch the pulsing...
1. "What are you?"
4. "Tell me about the girl..."
7. Go back to the archival diamond.
6. Miika
1. Continue
7. Merge consciousness.
2. Escape.
1. Continue
1. "What happened when..."
1. "I want to do it...."
⠀⠀•⠀15 xp
6. "Do you control..."
3. "Can you activate..."
3. "Activate the teleporter..."
1. Continue
1. Continue
⠀⠀•⠀100 xp
⠀⠀•⠀The Right to Exist addendum
◆ Ghostly Woman initiates dialog
4. "I understand all..."
◆ The Specter initiates dialog
3. "I'll die before..."
⠀⠀•⠀★ Gold Tiny
3. "The Resonance is..."
3. "If there's any heir..."
3. "You weren't born..."
3. "I awoke when..."
3. "You need me in ways..."
3. "Be honest..."
1. "I remember speaking..."
⠀⠀•⠀100 xp
⠀⠀•⠀The Right to Exist completed
Note: You should save now before interacting with the center door if you want to experiment with some different endings.
3. Interact with the center door
◆ Exit

The Resonance

◆ The Sorrow initiates dialog
2. "All right, then..."
6. "So what happens..."
4. "I came here to save Miika..."
⠀⠀•⠀★ Gold Small
4. "How do I choose?"
5. "Very well. I'm ready..."
4. "The only one blameless..."
⠀⠀•⠀★ Gold Small
1. "She had nothing to do..."
⠀⠀•⠀★ Gold Small
2. Resist these last memories.
◆ Exit

Memovira's Fortress

◆ The Sorrow initiates dialog
1. "What happened to the last castoff?"
2. "What happened to my father?"
1. "So now what?"

★ THE END ★
4 Comments
LetzterAufruf 20 Apr, 2022 @ 10:01am 
Great work! Thank you so much for this ;D
Matroska 25 Oct, 2021 @ 7:57am 
This is a great way to format a guide. Really clear, concise information with well-thought-out sections, images and labelling. I can see you put a lot of effort into it.
MasterAeschylus 1 Apr, 2021 @ 2:54pm 
Speeeeedrun
MC858 5 Oct, 2020 @ 10:06am 
wow... amazing guide bud