Cities: Skylines

Cities: Skylines

2,297 oy
Render It!
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7.007 MB
6 Tem 2019 @ 6:30
23 May 2023 @ 6:20
38 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Render It!

Açıklama
Compatible with Cities Skylines 1.17.0-f3 (Hotels & Retreats)

This mod allows to change render processing.

NEW IN 1.37
- Recompiled for Cities Skylines 1.17.0-f3 (Hotels & Retreats). - Updated to latest YamlDotNet version.
NEW IN 1.36
- Recompiled for Cities Skylines 1.16.1-f2 (Hubs & Transport). - Updated to latest YamlDotNet version. - Fixed issue with using incorrect directory separator on Linux.

Different mods have been made over time in order to change and/or improve render processing in the game. This includes mods for both pre- and post-processing techniques and effects. Render It! combines several of these techniques and effects.

Lighting
Most aspect of lighting is managed by the theme but the quality of shadows can be changed in Render It! together with intensity, shadow strength and shadow bias of sun & moon. The wave lengths of red, green and blue colors in the sky can be changed as well and and also sky rayleigh scattering, mie scattering and exposure if Theme Mixer is not enabled.

Colors
Colors of directional light from the sun & moon and ambient light generated from above, sides and below terrain, buildings, roads and such are gradient in the game - that means they change gradually during the day. Both Daylight Classic, Softer Shadows and Relight gives you some static and/or abstracted options to change these but in Render It! you can change all the specific gradient light colors exactly how you want it.

Textures
Render It! include options to change the sharpness of textures in terms of anisotropic filtering level and mip map bias. The anisotropic filtering level makes texture look better when viewed at a shallow angle while mip map bias sharpens or blurs the texture.

Environment
Fog (and clouds) can be changed by Render It! Both static and dynamic fog are supported - also known as classic and day/night fog.

Post-processing
For anti-aliasing - in human language soften jaggy edges - Render It! have further support for FXAA and TAA. It is based on the latest version of Post Processing Stack v1 for Unity. You can see a comparison of the different techniques here[imgsli.com].

Render It! also includes the options to enable Ambient Occlusion, Bloom and Color Grading post-processing effects.

It is important to mention that none of the post processing effects are directly affected by time of day. They are time-independent.

See example of Ambient Occlusion here[imgsli.com], Bloom here[imgsli.com] and Color Grading here[imgsli.com].

Management
All settings are saved in profiles and you can manage multiple profiles and easily switch between them in-game. Profiles can also be imported and exported either directly through YAML-format or through files stored on your disk drive. Render It! will also automatically detect all files containing profiles (extension: *.renderit) published and subscribed through the Steam Workshop. This means map theme or color correction creators can easily publish a profile for Render It! together with their specific map theme or color correction and subscribers can easily import the profile into their own game.

Your own exported profiles are saved in a "Profiles"-folder in your Cities: Skylines root-directory.

Thank you to the amazing modding community and especially SamsamTS, TPB, boformer and BloodyPenguin for releasing the source code of their great mods so we can all be inspired.

Instructions
Subscribe to the mod and in-game click button to open main panel. Here you can swap between profiles with settings for lighting, colors, textures, environment and post-processing effects such as anti-aliasing, ambient occlusion, bloom and color grading.

Chamëleon TBN has made a very readable and easy-to-understand guide in terms of Render It! and Play It! with lots of samples as well. You can find the guide here:

Render It! and Play It! - A basic guide[docs.google.com]

This also includes some basic sample profiles which can be subscribed here:

Render It! Presets Collection 1

Use the built-in import functionality to use sample profiles.

Compatibility
This mod does use patching technique with the Harmony library[github.com] provided by the Harmony dependency mod and also uses a compiled but unchanged version of Post Processing Stack v1 for Unity[github.com] together with the different shaders included with this. For the import/export functionality it uses the YamlDotNet library[github.com]. It does however not alter game save files in any way and can be disabled or unsubscribed safely at any time.

You should not use Shadow Strength Adjuster, Sharp Textures and PostProcessFX since functionality is included and enhanced in Render It!

You cannot use Daylight Classic, Softer Shadows and Relight if you want to adjust directional and ambient light colors in Render It! since this is overlapping functionality and enhanced in Render It! Read this discussion Daylight Classic, Softer Shadows and Relight on how to replicate Softer Shadows, Daylight Classic and Relight in Render It!

You cannot use Fog Controller, Clouds & Fog Toggler and Daylight Classic if you want to adjust fog in Render It! since this is overlapping functionality and enhanced in Render It!

Known issues
  • None.

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • being generous and supporting my work with a donation[paypal.me]
  • leaving your comments, impressions and ideas below

[paypal.me]
Popüler Tartışmalar Tümünü Görüntüle (13)
21
15 Eyl 2023 @ 12:48
SABİT: Daylight Classic, Softer Shadows and Relight
Keallu
16
17 Oca 2023 @ 2:59
SABİT: Share your profiles
Keallu
10
27 Eki @ 7:23
SABİT: Anti-aliasing in Render It!
Keallu
1.085 Yorum
Luv me LK U do 21 Eki @ 6:14 
I switched to lumina as it utilizes capability code from render it and still receives regular patches today. Lumina offers basically the same function as render it does but removes some too advanced options. And for my saturation problem, Lumina also doesn't have a single option for it, but by adjusting the hue and tint I could achieve the same goal. What's more, you can directly select cubemap in Lumina.
Hopefully this comment could offer some help for other gamers came into chaos when adjusting render it options.
Luv me LK U do 18 Eki @ 19:43 
I am using cleyra map theme (selected by original save loading option) and cleyra lut, and render it is the only graphics mod I have subscribed. The "Default" profile in render it with the map theme and lut produces a good visual, but I'd like to set the saturation a little bit high, so I enabled "Color Grading" in render it.
However, just by enabling color grading the whole visuals look completely different, which appears to be extremely dark especially in all day/night shadows, and the contrast also looks different. What's worse, I cannot produce the same visuals as without color grading enabled by adjusting post exposure, contrast, etc.
So my question here is: is there an way in render it only changes the saturation of the overall picture without affecting shadows and other things?
nebu48 18 Eyl @ 12:02 
Sadly, I cannot find any guides on how to use this mod with Lumina and Theme Mixer. Do the overlapping functions not compromise the mod in any way?
wy38192 27 Ağu @ 3:45 
It's been a long time since I had to render it, how it got so bloated and Cottonwood.
barrak_osamabinladen 1 Tem @ 23:42 
I set anti aliasing to TAA, but every time I load the map it goes back to none and I have to manually set it again. Is there a way to save the settings?
繁花丶海棠 22 Haz @ 4:11 
when enable real time mod,real time has error
Doc001 21 Mar @ 10:00 
It works for me.
acknown 2 Mar @ 6:43 
not working?
a8612a2 26 Oca @ 2:08 
jj
tristan 15 Oca @ 7:36 
Had this mod for a long time, randomly disappeared from content manager today. Anyone else have this issue? unsubscribing does not help.